Energy Aura? AWESOME?
EA's (imo anyways) stealth is a joke however. because the mez protection toggle is also a taunt aura/enemy debuff aura.
So you have to toggle off the mez protection to use the stealth, which isn't 100% by itself to begin with (like all stealth toggles), but you now get left without mez protection. And to the post in the beginning that said "You can take EA's stealth and a Stealth Proc and dance right in front of the enemies", well you can't with the mez protection toggled, and all those DA's can do the same thing. A blaster with Concealment Pool: Stealth + Stealth IO can do it. Super Speed + Stealth IO can do it. |
Just an FYI, but the Recharge and Taunt effects of Entropic Aura have a special tag called "StealthOn" that doesn't do anything most of the time, but when Energy Cloak is toggled on, Energy Cloak causes a -100% chance to any effect tagged "StealthOn" that suppresses for 10 seconds when you attack, are hit, or click a glowie. Basically, as long as you don't attack, get hit, or click a glowie while Entropic Aura and Energy Cloak are on, Energy Cloak should keep Entropic Aura from alerting enemies. |
ALL i was saying people is that EA is a great set, in my opinion (which the numbers back) Play what you want, whenever you want, i was just showing people who may not know of this "underdog" set's capabilities. enough of the argument
-if you have ANY questions about EA please send me a private message, dont be discouraged by the back and forth.
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Regards, Four-Cee-Three
I say that because, well, what other reason would there be to have that tag exist if not to prevent the taunt and recharge effects from revealing you to enemies? Looking at how it functions, it's clear that that was the intended effect, so if that's not what's happening, then it's in need of fixing.
Maybe I'm just reading attitude that isn't there, but if there is, please bring down the hostility. I'm just pointing out how the effects appear to be intended to work. If they don't work that way, I would consider it a bug.
I say that because, well, what other reason would there be to have that tag exist if not to prevent the taunt and recharge effects from revealing you to enemies? Looking at how it functions, it's clear that that was the intended effect, so if that's not what's happening, then it's in need of fixing. |
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Entropic aura definitely taunts things even while you're stealthed. I'd be surprised if the devs had even tried to prevent that behavior from occurring but stranger things have happened.
My play style is not much different that what you describe what yours to be, but I think my build style may be. See my energy drain DOES bottom out all but EBs and AVs on the first hit. Part of that may be because I went with Agility, and another part may be that I slotted it to do it. I can also use an Interface to keep that end bar low if I want.
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Today on test I was able to stack the def buff from energy drain 3 times with the staff toon, most I can get with TW toon is two, but I also have not slotted any purples in him.
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OK, but if you're assuming Conserve Power for the /SR, you have to consider that the /EA can have Hibernate/Fireball/Shadow Meld instead. Rebirth + Energize will help more against a DE Quartz or Veng-stacked Nemesis than the SR using just Rebirth. I find psi in Lambda or toxic in UG to be a complete non-issue on almost any character, especially since we're counting Destiny, which means you're at least +2 and probably +3.
For the DDR problem, there's always Ageless. |
So while the heal is lower, it also has the best secondary effect and requires the lease interruption of your attack chain as well.
EA isn't some godlike set. But it's not as crappy as you and others seem to want to portray it. |
What? I was just fighting the notion that it's the best secondary for scrappers. So you're right, EA isn't some godlike set like OP and some others seem to want to portray it as.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
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The extra end redux isn't necessary end-game. Set slotting, Conserve Power, PerfShifter IOs, Numina, etc. take care of your end bar. I'm not sure what you meant by least interruption in attack chain but Energize's cast time (1.17s) ranks in the middle between Reconstruction (0.73s) and Healing Flames (1.5s). Calling something not awesome =/= bad.
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I only mentioned cast time because to get the greatest effect from the powers, you'll cast Recon twice per minute, Healing Flames 3 times and Energize only once. 1.17 < 1.46 << 4.5 I was just trying to say that perhaps not having to click the power as often as the others is a nice thing.
I was just fighting the notion that it's the best secondary for scrappers. So you're right, EA isn't some godlike set like OP and some others seem to want to portray it as.
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We're both on the middle ground here but you're coming off as if you're going out of your way to be negative and downplay everything being said in favor of the set, that's all.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
My points above in this post and this argument just illustrates how many hoops /EA has to jump through before it can get in and start scrapping effectively like /SR.
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What? I was just fighting the notion that it's the best secondary for scrappers. So you're right, EA isn't some godlike set like OP and some others seem to want to portray it as. |
It did for my EA scrapper. Why I shelved it. Is a stealth really needed, or all that important? No, not really. But when I have a stealth, I don't want to have to detoggle my mez protection just to make it work as intended. :/
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Damnit. you're gonna make me get off my lazy @ss and update that issues list now.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
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I wasn't aware that it was doing that on Scrappers. That's not cool and something that I know we complained about possibly having to do back in beta while testing.
Damnit. you're gonna make me get off my lazy @ss and update that issues list now. |
Now if it's been fixed I'd like to know, but when I ran /EA I was taunting enemies with the aura.
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It doesn't really bother me on my EA scrapper. I view the stealth as nothing more than a bonus since energy cloak would be a fantastic power even if it gave no stealth at all. It also makes stealthing glowies much more challenging, which I like, to the extent that it is possible for a defense set to be challenged by that. One thing it does do is let you fight in relatively close proximity to other spawns, in my experience: it feels like it doesn't suppress all the way in combat. That could be totally psychosomatic though.
If /SR has to use a specific Destiny and epic pool (and give up some degree of offense/utility to do so) to make up for what /EA does out of the box, I don't feel it's /EA that's jumping through hoops to play effectively.
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/SR has Rebirth for when and if it gets hit, while running in without worry of damage types flying around. Giving up what utilities? They all get in the way of scrapping. Offense? The only one worth taking is Fire Ball, which requires 3 power picks, while Conserve Power requires only one.
Both sets call for certain build decisions beforehand but in the end it's /EA that's jumping through hoops. Every single fight.
I don't think it is the best either. Best is very subjective, and relies a lot on play style. Mainly I agree with Fanboy, you do seem to going out of your way to be negative about the set. You seem to want to counter any positive that is brought up about the set, and I will continue to argue against that.
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Polydeuces, I just don't get just how SR has so much more potential, the only things I see that SR has that EA doesn't is better DDR and less of a psi hole, how does that make the set soo much more capable? And obviously Alrdy mentioned,EA has a heal, that's very nice, even if it isn't a huge heal, it's a lot better than noting, I've played plenty of 50 SR' and its annoying when you dont have any greens and that health Bar is dwindling
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Regards, Four-Cee-Three
and relying on rebirth for that heal is ridiculous, 1. We're talking about the set 2. If you wanna add in destinies I can go grab a lvl 1 defender and tank JUST as well as u for 30 sec with a buddy running barrier
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Regards, Four-Cee-Three
I don't think it is the best either. Best is very subjective, and relies a lot on play style. Mainly I agree with Fanboy, you do seem to going out of your way to be negative about the set. You seem to want to counter any positive that is brought up about the set, and I will continue to argue against that.
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Regards, Four-Cee-Three
The end drain portion of Energy Drain is useless as mentioned above. The click heal is not amazing. Reconstruction recharges in half the time and Healing Flames in a third. As mentioned before you will not see the full benefit of your +Rech outside of combat. And once more, the defense has holes in it.
Now, I'm not saying you've said it, but I find it odd that people will go on an on about +4/8 soloing,than use +1 level mobs to say the End Drain is useless.
Well, on those +4/8 enemies you'll find the end drain more helpful
Also, not every build has the AOE damage output to take out all the threats quickly.
EA has a Psi hole. You might consider this bad, untill you realize most sets do. Shield gets some defense in the way of positional defense, but no resists to it, and some psi attacks have no positional attachment.
EA is a well rouded set, that is easily made softcap, and comes with the added benefit of a self heal and end recovery.
It's DDR isn't great, most defense sets don't seem to be that great really. That seems to be the one thing that makes SR shine.
EA's (imo anyways) stealth is a joke however. because the mez protection toggle is also a taunt aura/enemy debuff aura.
So you have to toggle off the mez protection to use the stealth, which isn't 100% by itself to begin with (like all stealth toggles), but you now get left without mez protection.
And to the post in the beginning that said "You can take EA's stealth and a Stealth Proc and dance right in front of the enemies", well you can't with the mez protection toggled, and all those DA's can do the same thing.
A blaster with Concealment Pool: Stealth + Stealth IO can do it. Super Speed + Stealth IO can do it.
Something else that seems to be forgetten, EA can easily put in some +Psi Resist IOs into it's resist shields. Just with the EA powers alone, that's at least 9% Psi Resist, pick up Tough/Weave and that's 12%.
EA does have a real weakness in Toxic damage, but that's a pretty common hole as well.
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