New Archetype Idea!!!!
Sounds like the weapon-draw powerset. Also, this should probably go in the suggestions area.
So...what is the weakness of this AT? Is it good against...everything?
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Sorry about that, I don't have access to the Suggestions area. The AT weakness is tat their only real power is the Battleform. They are just normal people when not shifted.
To me it seems horrid from the get go.
1st) This already exists. Make 2 costume sets. 1 human, 1 huge/robot/etc. for 1st, turn off all powers. for second turn on all toggles.
2nd) the outline for the battleset above is little more than a line drawing referring to how the entire thing is driven by a bar. Ya kinda need to offer up a full sketch (or an oil painting) before you ask for feedback.
So how would you make this entire thing better? What would need to be done to lets say have it considered for actual in game implementation?
This is just for the heck of it anyway so whatever!!!
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So how would you make this entire thing better? What would need to be done to lets say have it considered for actual in game implementation?
This is just for the heck of it anyway so whatever!!! |
Keep in mind if you have it perfectly written up it still is gonna be a very very very hard sell to the Devs. If they like it it might show up in 3-6 years.
I did not understand much about what you wrote, and thats your first problem. How is your idea functionally different than what I said except without player choice but driven by a bar? Also, you have your def sets (amrors?) kick in when the beast form fades? or at least thats the way it reads. Really? That means you never get access to primary and secondary at the same time? How does that make a runnable character?
where is the suggestions area
Very good stuff to point out. What would you recommend???
My idea is basically that lets say right before your about to throw down you shift into whatever. Each different form is like a temporary power and each different from provides different things. For example lets say you shift into a beast from, it would provide claw attacks, maybe like a beast hide kind of natural armor defense. Or in the higher levels you shift into demonic or celestial form and it grants you wings, some kind of energy blast etc...
IMPROVED/ALTERED VERSION OF ABOVE IDEA
CITY OF HEROES ARCHETYPE IDEA- SHIFTER
Primary: Shapeshifting/Assault
Secondary: Defense
Inherent: Battleform
Base HP: 1338.6
Max HP: 3212.7
Primary Sets: 11
Secondary Sets: 8
Overview
Shifter's deal in the art of physical transformation . As a Shifter your signature ability is to shift into a Battleform, a predetermined physical form used to assault your enemies. Your offensive and defensive powers depend on the predetermined Battleform you choose from your primary power set. Your Battleform grants you temporary powers, abilities and traits in direct relation to the chosen form. Shifters are extremely weak against psionics and can be reverted to their human form easily through psionic manipulation.
The Shifter’s Power Sets Are:
Survivability: 7
Melee Damage: 5
Ranged Damage: 5
Crowd Control: 2
Support: 3
Pets: 2
Power Sets
Primary Power Sets
A Shifter’s primary power sets are designed for combat shapeshifting. They are:
- Beast Form
- Robot Form
- Plant Form
- Elemental Form (fire, earth, air, water)**
- Energy Form
- Light Form
- Dark Form
- Demonic Form*
- Celestial Form*
- Kinetic Form*
*Demonic/Celestial/Kinetic forms require minimum level 30 and VIP status or purchase on the Paragon Market
** Elemental Form, player will choose one element before a shift and can only use the chosen element during that shift. A different element may be chosen after a current shift ends and a new one is chosen.
A Shifter’s secondary power sets are designed for defense. They are:
- Invulnerability
- Regeneration
- Super Reflexes
- Willpower
- Shield Defense
- Martial Arts
- Street Justice*
- Staff Fighting*
* Street Justice/Staff Fighting require VIP Status or purchase on the Paragon Market
Ancillary Power Pools
Body Mastery
Beast Mastery
Form Mastery
Celestial Mastery
Demonic Mastery
Patron Power Pools
Leviathan Mastery
Mace Mastery
Mu Mastery
Soul Mastery
Inherent Power
Battleform
Battleform is the signature ability of a Shifter, however the ability to stay within the current form only lasts for so long. While a Shifter engages in battle using their chosen Battleform the amount of time remaining in the form is shown by an orange bar between Endurance and Experience Points. The bar very slightly increases each time the Shifter successfully deals damage to an enemy and quickly decreases each time the Shifter receives damage or uses up Endurance. If a Shifter uses up too much Endurance or receives too much damage they will revert back to their human form and suffer the effects of being stunned.
OK, flaw from the outset.
- Martial Arts
- Street Justice*
- Staff Fighting*
All offensive powers. If they are gonna have a defensive set, have it be battle forms only or sumin, the rest being something like stalker powers. So basically, stalkerish most of the time, but tankerish in battle form.
How I would do it.
OK, flaw from the outset.
- Martial Arts - Street Justice* - Staff Fighting* All offensive powers. If they are gonna have a defensive set, have it be battle forms only or sumin, the rest being something like stalker powers. So basically, stalkerish most of the time, but tankerish in battle form. How I would do it. |
IMPROVED/ALTERED VERSION OF ABOVE IDEA PART 2
CITY OF HEROES ARCHETYPE IDEA- SHIFTER
Primary: Shapeshifting/Assault
Secondary: Defense
Inherent: Battleform
Base HP: 1338.6
Max HP: 3212.7
Primary Sets: 11
Secondary Sets: 7
Overview
Shifter's deal in the art of physical transformation . As a Shifter your signature ability is to shift into a Battleform, a predetermined physical form used to assault your enemies. Your offensive and defensive powers depend on the predetermined Battleform you choose from your primary power set. Your Battleform grants you temporary powers, abilities and traits in direct relation to the chosen form. Shifters are extremely weak against psionics and can be reverted to their human form easily through psionic manipulation.
The Shifters Power Sets Are:
Survivability: 7
Melee Damage: 5
Ranged Damage: 5
Crowd Control: 2
Support: 3
Pets: 2
Power Sets
Primary Power Sets
A Shifters primary power sets are designed for combat shapeshifting. They are:
- Beast Form
- Robot Form
- Plant Form
- Elemental Form (fire, earth, air, water)**
- Energy Form
- Light Form
- Dark Form
- Demonic Form*
- Celestial Form*
- Kinetic Form*
*Demonic/Celestial/Kinetic forms require minimum level 30 and VIP status or purchase on the Paragon Market
** Elemental Form, player will choose one element before a shift and can only use the chosen element during that shift. A different element may be chosen after a current shift ends and a new one is chosen.
A Shifters secondary power sets are designed for defense. They are:
- Invulnerability
- Regeneration
- Super Reflexes
- Willpower
- Shield Defense
- Empathy
- Poison
Ancillary Power Pools
Body Mastery
Beast Mastery
Form Mastery
Celestial Mastery
Demonic Mastery
Patron Power Pools
Leviathan Mastery
Mace Mastery
Mu Mastery
Soul Mastery
Inherent Power
Battleform
Battleform is the signature ability of a Shifter, however the ability to stay within the current form only lasts for so long. While a Shifter engages in battle using their chosen Battleform the amount of time remaining in the form is shown by an orange bar between Endurance and Experience Points. The bar very slightly increases each time the Shifter successfully deals damage to an enemy and quickly decreases each time the Shifter receives damage or uses up Endurance. If a Shifter uses up too much Endurance or receives too much damage they will revert back to their human form and suffer the effects of being stunned.
OK. I think I need some clarification here.
You're essentially asking for something like Kheldians, but with only one form, and with defensive secondaries, right?
What happens if you stay in human form? I want to make sure I'm reading this right - you have (say) plant-related powers of some sort in Human, and change them while in Battleform, correct?
Suggestion:
Pick one of the battleforms and write it up, as shifted and non shifted. It'll give a better idea of just what's going on with the character.
I'm not sure about having a timer on the form, honestly. One of the things I didn't like about Brutes previously was this need to rush-rush-rush to keep the Fury bar up. To keep people from just staying in form (which they will anyway,) give some reason to drop to human - something that covers a weakness, gives a buff, that kind of thing. (Looking at Khelds again, for instance, a Human/Nova has to drop to Human for mire/eclipse/stygian circle (WS) or healing/HP boosts/Lightform (PB.))
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
OK. I think I need some clarification here.
You're essentially asking for something like Kheldians, but with only one form, and with defensive secondaries, right? What happens if you stay in human form? I want to make sure I'm reading this right - you have (say) plant-related powers of some sort in Human, and change them while in Battleform, correct? Suggestion: Pick one of the battleforms and write it up, as shifted and non shifted. It'll give a better idea of just what's going on with the character. I'm not sure about having a timer on the form, honestly. One of the things I didn't like about Brutes previously was this need to rush-rush-rush to keep the Fury bar up. To keep people from just staying in form (which they will anyway,) give some reason to drop to human - something that covers a weakness, gives a buff, that kind of thing. (Looking at Khelds again, for instance, a Human/Nova has to drop to Human for mire/eclipse/stygian circle (WS) or healing/HP boosts/Lightform (PB.)) |
The timer bar is also kind of a way to make the AT not too über, make the player have to fight wisely and figure out ways to conserve endurance and not receive damage all the time or they loose the form. The timer also is the whole reason to shift. If the payer could simply choose that form and always be in it than they might as well just be that form instead of a shifter, there has to be some kind of limit to how often or for how long the player can shift into and stay in a form. As for the abilities while in human form I really like what you said. They could however drop to human form to use specific powers from their chosen primary.
I am already taking the time to right out the specific powers for each primary, their effects, ranges, damage, aoe's etc... That's is going to take a while and will prob need a lot of rewrites to get them fair and even, but I got the time and desire to do so and will post when complete.
Primary Power Example
Beast Form
Level 1- Swipe (from the Claws Primary)
Level 1- Strike (from the Claws Primary)
Level 2- Beast Hide- This power allows you to gain a temporary buff to your defense from Melee damage.
Level 6- Roar of the Lion- This power allows you to let out a monstrous roar that installs fear into your enemies which causes them to tremble in terror and reduces their chance to hit. (basically same as Cloak of Fear from DA)
Level 8- Slash (from the Claws Primary)
Level 12- Bite- This power allows you to clamp down on your opponent with your teeth and furiously shake them causing disorientation.
Level 18- Eviscerate (from the Claws Primary)
Level 26- Frenzy Strikes- This power allows you to make several swipes and slashes with both claws that deal moderate to major legal damage.
Level 32- Unleash- This power allows you to release a full fledged attack on all enemies within Melee range. You swipe, slice, slash and bite dealing minor to major lethal damage as well as draining damage over time. This attack has a very long recharge time and leaves you at reduced endurance levels.
Levels 1,8 and 18 can all be used in human form at half damage and double recharge.
Levels 2, 6, 12, 26 and 32 can only be used in Battleform.
I welcome all criticism, both negative and positive. There are those of you out there much more experienced than I so please give ideas to improve this proposed Archetype.
CITY OF HEROES ARCHETYPE IDEA- SHIFTER
Primary: Shapeshifting/Assault
Secondary: Defense
Inherent: Battleform
Base HP: 1338.6
Max HP: 3212.7
Primary Sets: 11
Secondary Sets: 6
Overview
Shifter's deal in the art of physical transformation . As a Shifter your signature ability is to shift into a Battleform, a predetermined physical form used to assault your enemies. Your offensive and defensive powers while shifted depend on the predetermined Battleform you choose from your primary power set. Your Battleform grants you temporary powers, abilities and traits in direct relation to the chosen form.
The Shifter’s Power Sets Are:
Survivability: 7
Melee Damage: 5
Ranged Damage: 5
Crowd Control: 2
Support: 3
Pets: 2
Power Sets
Primary Power Sets
A Shifter’s primary power sets are designed for combat shapeshifting. They are:
Beast Form
Robot Form
Plant Form
Elemental Form (fire, earth, air, water)**
Energy Form
Light Form
Dark Form
Giant/Mini Form
Demonic Form*
Celestial Form*
Kinetic Form*
Demonic/Celestial/Kinetic forms require level 40, VIP status or purchase on the Paragon Market
** Elemental Form, player will choose one element before a shift and can only use the chosen element during that shift. A different element may be chosen after a current shift ends and a new one is chosen.
A Shifter’s secondary power sets are designed for defense if or when a Battleform wears off. They are:
Invulnerability
Regeneration
Super Reflexes
Willpower
Devices
Traps
Ancillary Power Pools
Body Mastery
Beast Mastery
Shift Mastery
Celestial Mastery
Demonic Mastery
Patron Power Pools
Leviathan Mastery
Mace Mastery
Mu Mastery
Soul Mastery
Inherent Power
Battleform
Battleform is the signature ability of a Shifter, however the ability to stay within the current form only lasts for so long. While a Shifter engages in battle using their chosen Battleform the amount of time remaining in the form is shown by an orange bar between Endurance and Experience Points. The bar very slightly increases each time the Shifter successfully deals damage to an enemy and quickly decreases each time the Shifter receives damage or uses up Endurance. If a Shifter uses up too much Endurance or receives too much damage they will revert back to their human form and suffer the effects of being stunned
I did not hash put the individual powers for each Primary yet but you can imagine what would be there for each.