Controllers are useless on trials


Airhammer

 

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Originally Posted by darksilver_NA View Post
I am curious, bad luck with drops or did you not enjoy the trials?
I don't care for the trials or the tedium of accumulating the necessary bits and bobs to craft stuff. And I don't get enough Astral/Empyrean merits from them to reasonably be able to get the ridiculously overpriced costume pieces.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Quote:
Originally Posted by Codewalker View Post
This, along with all the quotes above about using Storm powers, just goes to show how much controllers get shafted on Incarnate trials. Think about it, the answer to "What do I do in trials?" is consistently "Use your secondary".

What does that say about the primary powers?

Okay, so that's not completely true. Controllers are useful against the regular spawns in trials that have them. They're probably most useful in Underground due to the sheer length and number of enemies.

However, a significant amount of time in all iTrials is spent fighting AVs that are completely immune to all control effects -- i.e. your entire primary powerset. They're also immune to recharge debuffs, which is unfair to Ice-based powersets, but that's another matter.

BAF is worse due to one of the phases having Lieutenants that are highly resistant to controls. Contrary to popular belief, they're not immune, and can be overcome if you manage to stack a mag 50 hold or stun on them. However, it's much easier to just kill them, and BAF is so easy in general that it hardly matters. So again, use your secondary!

BAF also has adds that ambush you during the AV fights. You might think that Controllers would be useful there, except that the adds are designed to get a stacking buff. If you just control them and don't kill them, they'll eventually break free and overwhelm everyone.

It's bad enough that in Issue 22, Controllers are being given automatic Containment on trial bosses. So yay, more damage, but really it's just a band aid for the fact that the devs have absolutely no idea how to balance Controllers in endgame content.

Dominators, you're in the same boat. You have attacks, and damage is the best thing you have to offer in an Incarnate trial, so the message is clear: use your secondary.

I prefer to think of powers in the round. Once past the powers selection page, in character creation I will have up to 18 of those powers with differing effects - plus pool powers and APPs and any from the Incarnate Trees. So however many powers I have I don't really think of them as primary or secondary - they are simply "what I do" - and I never organise my trays as primary then secondary etc... I put them where I think they will be most effective, rather than where they came from.

Let's remember that controllers are not intrinsically about damage - and we can get a bit gimped before we've got one or two level shifts but once we're up there we have some great control. If you don't believe my run a mind/ troller on an iTrial and put the adds to sleep for a bit



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Originally Posted by Blood Red Arachnid View Post

Take Gale, for instance. All it does is knockback enemies, and other than a second of damage mitigation there is really no benefit to fighting enemies slightly to the left of where they spawned. But during Keyes I discovered that Gale is one of the best powers to move Warworks away from Terminals. So now my favorite thing to do on Keyes while I'm on my /Storm troller is fly up to the top floor of the reactor, and then use Gale and Hurricane to throw the enemies off the top floor. It's hilarious, and it is more effective than if a tanker tried to taunt the WW away.
You don't need Gale to do this.

1) Toggle on Raptor pack
2) Throw an aoe (any aoe) at them
3) Fly under the platform.
4) All the warworks will jump off
5) use 3 temps on the terminal before they jump back up.


 

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Originally Posted by blue rabbit View Post
holy flawed generalization batman!!!
qft.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Ive played several controllers on the BAF and havent felt useless at all. I think people just need to adjust to the fact that they made the trials to be a challenge and maybe you do things a little differently. I'll be on Virtue leveling my Grav/Time and Ice/Cold controllers on the BAF...

My Ice/Storm and Ill/Rad have already gotten everything they need from the trials and that is when it was only BAF and LAM.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-