Perfecting my Elec/TW tank
The AT IO must be slotted in an attack and I believe it is a proc... needing to be used.
First thing I saw, right off the bat... slot Energize better.
In Weave and Maneuvers, that fourth slot is giving .4% defense to all and 18% acc. (I personally say put the slots somewhere else.
Why is lightning field slotted that way?
I suggest the Fury of the Gladiator proc be put in Lightning Field.
Why don't you use the Gladiator +3% to all def proc
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
The AT IO must be slotted in an attack and I believe it is a proc... needing to be used.
First thing I saw, right off the bat... slot Energize better. In Weave and Maneuvers, that fourth slot is giving .4% defense to all and 18% acc. (I personally say put the slots somewhere else. Why is lightning field slotted that way? I suggest the Fury of the Gladiator proc be put in Lightning Field. Why don't you use the Gladiator +3% to all def proc |
I only suggested a Glad proc because he already is planning on a purple proc that is rather expensive....
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
I did minor changes. Everyone gets moody with me so why bother:
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Eh, similiar to an idea I had actually, 4 slotted brawl as well, kinda odd , but hey, gotta love the defense values on there.
Here was my early idea. I am making some adjustments as I play though and it has changed somewhat.
edit, yes that glad proc, insanely expensive and difficult to get, or i'd be putting in every build I could think of
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
The Mecha Marsupial: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(5)
Level 1: Defensive Sweep -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(7), M'Strk-Acc/Dmg/EndRdx(9)
Level 2: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-EndRdx(11)
Level 4: Lightning Field -- Erad-Dmg/Rchg(A), Erad-Acc/Rchg(13), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15), M'Strk-Acc/Dmg/EndRdx(37)
Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-EndRdx(17)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(19), Dct'dW-Heal/EndRdx(19), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21)
Level 14: Super Jump -- Jump-I(A)
Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(43), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(45), Zinger-Taunt/Rng(45), Zinger-Dam%(45)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(25)
Level 22: Build Momentum -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 26: Power Sink -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(29)
Level 28: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(31)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-EndRdx(33)
Level 32: Power Surge -- RechRdx-I(A)
Level 35: Whirling Smash -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), M'Strk-Acc/Dmg/EndRdx(37)
Level 38: Arc of Destruction -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), M'Strk-Acc/Dmg/EndRdx(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Hasten -- RechRdx-I(A)
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/EndRdx(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(34)
Level 1: Momentum
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
Thanks a lot for the great feedback.
I had a good long look at kangaroo´s build before I made a start on this one . This´ll be my second electric tank, my first is superstrenght and is softcapped to S/L and has 90% res in S/L/E with the aid of some overslotting and judicious use of endurance enhancers. He´s very, very tough, and is one of my favorite characters. His build is on the forums somewhere too. I started designing the build for Midgard Maiden before having played around with Titan Weapons, so i was unsure as to which powers were essential. So thanks for the inspiration there.
I chose physical perfection because of the extra help managing endurance it gives, and it isn´t demanding on slots. With all the slots I´ve put into brawl and kick, there wasn´t a lot left over.
I used the Multi-strike set in lightning field because it gives decent accuracy, damage and most of all endurance reduction. It also gives a defense bonus which helps her hit the softcap to S/L without defensive strike.
I´d quite like the Gladiator 3% proc. If you sent one to my mail, I´d be sure to use it (Actually, it´d probably end up in my elec/shield scrapper instead because of the changes to Enzymes - but don´t let that stop you sending one!) It would help save some slots definately. The slotting, though not perfect, still gets the most out of the powers.
A very good catch with regards to the 4th slots in weave and maneuvers, they weren´t doing a great deal. They ended up in energize.
Thanks for your ideas New Dawn. I did seriously consider slotting a quad or triple IO instead of Hami-O´s. I ended up keeping them after the other changes. Without the accuracy bonuses from IO sets, I wasn´t very happy with the accuracy of the powers. Hami´s helped there.
Thanks again for the feedback.
Pit Viper aka Crash Induction, Union
Thanks a lot for the great feedback.
I had a good long look at kangaroo´s build before I made a start on this one . This´ll be my second electric tank, my first is superstrenght and is softcapped to S/L and has 90% res in S/L/E with the aid of some overslotting and judicious use of endurance enhancers. He´s very, very tough, and is one of my favorite characters. His build is on the forums somewhere too. I started designing the build for Midgard Maiden before having played around with Titan Weapons, so i was unsure as to which powers were essential. So thanks for the inspiration there. I chose physical perfection because of the extra help managing endurance it gives, and it isn´t demanding on slots. With all the slots I´ve put into brawl and kick, there wasn´t a lot left over. I used the Multi-strike set in lightning field because it gives decent accuracy, damage and most of all endurance reduction. It also gives a defense bonus which helps her hit the softcap to S/L without defensive strike. I´d quite like the Gladiator 3% proc. If you sent one to my mail, I´d be sure to use it (Actually, it´d probably end up in my elec/shield scrapper instead because of the changes to Enzymes - but don´t let that stop you sending one!) It would help save some slots definately. The slotting, though not perfect, still gets the most out of the powers. A very good catch with regards to the 4th slots in weave and maneuvers, they weren´t doing a great deal. They ended up in energize. Thanks for your ideas New Dawn. I did seriously consider slotting a quad or triple IO instead of Hami-O´s. I ended up keeping them after the other changes. Without the accuracy bonuses from IO sets, I wasn´t very happy with the accuracy of the powers. Hami´s helped there. Thanks again for the feedback. Pit Viper aka Crash Induction, Union |
Also, you can also consider going positional defense instead of typed. After all, that first attack grants Melee defense (also, don't forget that you can put a LoTG 7.5 in there!!). However I haven't been able to settle on a build I like going for positional, but What you are a looking for and how you play are quite personal things really, however people are always willing to throw you their opinions
Happy hunting Pit Viper Go forth and 'Arrest' people with that larger than life axe.. or sword, or hammer.. or...
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
Hi Kangaroo,
I´d be very interested in seeing what you came up with for your Elec/TW tank.
Like I said, I have been playing around with a variety of builds, but going for melee/ranged seemed to be very slot hungry and left very few options for trying other slotting er. slotting 2 -20% res procs. On a very good day Midgard Maiden can get -70% res stacked on an enemy... it seems like a great idea in theory, I´ve no idea just how well it´s going to perform in reality.
On my other Elec tank, I´ve had great experience with being softcapped to S/L. It´s not really been a problem not being soft-capped to ranged. All the nasty secondary effects that will be hitting like mezzes, slow and sapping can Elecrtic tanks pretty much ignore. On top of that, the incarnate abilities (especially the extra heal) make him very tough to take down.
Cheers. Pit Viper aka @ Crash Induktion
This is the one I have settled on, I have lost a touch of defense, now its 37.4% to S/L/E/N before alpha slot, but it has a touch more recharge. You could also remove the Multistrike from Defensive sweep and pop that proc in there and still have enough accuracy due to set bonuses. I find it a decently well rounded build.
You could still go for removing physical perfection and replace it with hasten if you wanted, I may well do that but my tank isn't complete so im still unsure of its final build, but this is what I am working on. Still, I have taken him into the battle maiden map at x8 +2 (as he stands, he isn't finished) and he barely took a dent to the green bar. Still a touch end heavy for me but that should improve, also I have to get used to actually using Power Sink. The last tanker I built (which I Still can't stop playing mind you) is my fire/fire/pyre, yet I did not take consume! So im not used to doing so on my Elec/TW.
However you decide to build your tank, let us know how it goes
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
The Mecha Marsupial: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-EndRdx(34)
Level 1: Defensive Sweep -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(21), M'Strk-Acc/Dmg/EndRdx(23), LkGmblr-Rchg+(23)
Level 2: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(11)
Level 4: Lightning Field -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Dmg(5), M'Strk-Acc/EndRdx(9)
Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-EndRdx(9)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(19)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 20: Build Momentum -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-EndRdx(33)
Level 26: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(27)
Level 28: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Power Surge -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 35: Whirling Smash -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), M'Strk-Acc/Dmg/EndRdx(37)
Level 38: Arc of Destruction -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), M'Strk-Acc/Dmg/EndRdx(40)
Level 41: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Rchg(42)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50)
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Numna-Heal/EndRdx(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-End%(37)
Level 1: Momentum
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
Oh I will say, I know this build might look similiar to one posted before, but thats just the way it happens I guess. For example, it took me days of constant rebuilding before I came up with an Illusion/Time Controller build I finally felt happy with. It might seem a bit extreme, but a) I enjoy looking over this stuff, and b) the build I came up with should be amazing!
Softcapped to S/L/E/N defense, S/L resist capped, and 110% global recharge Should get the job done!
But then, i've never really played Illusion before! (yes I can hear people now! HOW COULD YOU NOT!? ) Oh well, only been playing since issue 6, I guess nows as good a time as any
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
I've become smitten with my Elec/TW, enough so to put some thought into his own final build. My own goals were 32.5 SLEN, recharge to ride Energize and Power Sink, able to handle +4s, able to exemp down when needed, and also obviously be able to tank. This is what I came up with:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
T-34: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Defensive Sweep -- Erad-Dmg(A), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(9), LkGmblr-Rchg+(50)
Level 2: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Titan Sweep -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21)
Level 6: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(21), Sciroc-Acc/Dmg(23)
Level 8: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 12: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 14: Energize -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31)
Level 16: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Build Momentum -- RechRdx-I(A), RechRdx-I(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(36)
Level 26: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36)
Level 28: Rend Armor -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(39), Achilles-ResDeb%(39)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(40), Mocking-Rchg(42)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 35: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(43), C'ngBlow-Dmg/EndRdx(43), C'ngBlow-Dmg/Rchg(43), C'ngBlow-Acc/Dmg(45)
Level 38: Arc of Destruction -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Tactics -- EndRdx-I(A)
Level 50: Agility Core Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Acc(17)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Momentum
I'm still iffy on Alphas, since Spiritual, Muscular, Agility, and Resilient all would make a good fit. I'm also hedging on whether the Leadership pool was a good way to go, but Tactics was pretty much neccessary to get his To Hit up as he lacked accuracy.
It´s time to start planning my next build. I´ve really enjoyed playing electric armour on a tank, especially when it´s backed up by some sort of defense.
With that in mind I started an elec/TW tank, the defense given by defensive sweep makes a huge difference to survivability at lower levels, before IO sets can help.
I started off trying to build for melee defense. The downside of this was having to use so many slots to do it, effectively reducing flexability in the build... such as slotting the fury of the gladiator -res proc and achilles heal -res proc.
The extra slot in charged armour is going to be used to slot the tank ATIO proc some-where-or-other. Is there any information yet as to where best to put this? Does it have to be an attack that is used, or will any do, brawl for example.
This is what I´ve got so far. I´d really appreciate any feedback you can give.
Thanks in advance Pit Viper @Crash Induction, Union
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Midgard Maiden: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-EndRdx(34), ResDam-I(50)
Level 1: Defensive Sweep -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(21), LkGmblr-Rchg+(23)
Level 2: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(11)
Level 4: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), HO:Nucle(40)
Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-EndRdx(9)
Level 8: Grounded -- S'fstPrt-ResKB(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Energize -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(13), Panac-Heal/Rchg(13)
Level 14: Lightning Field -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(15), M'Strk-Dmg/EndRdx(15), M'Strk-Acc/Dmg(40), M'Strk-Dmg/Rchg(48), M'Strk-Acc/EndRdx(48)
Level 16: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), HO:Nucle(19)
Level 18: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 20: Build Momentum -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(23), RechRdx-I(43)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-EndRdx(33)
Level 26: Power Sink -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27)
Level 28: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(33), HO:Nucle(33), Achilles-ResDeb%(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Power Surge -- S'fstPrt-ResDam/Def+(A)
Level 35: Whirling Smash -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Arc of Destruction -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), FotG-ResDeb%(48)
Level 41: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Taunt/Rchg(42)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Core Flawless Interface
Level 50: Rebirth Partial Radial Invocation
Level 50: Ion Total Core Judgement
Level 50: Cardiac Core Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37), P'Shift-End%(37)
Level 1: Momentum
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(50)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run