Issue 22 - Death Incarnate!


BigBrotherMidas

 

Posted

Looking forward to several things in that release. The new DA is one and the ability to make an Ill/dark controller is another. Happy days a coming.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Wow this is one really nice looking issue.


 

Posted

Why are we fighting Zerg?


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

Quote:
Originally Posted by Mr_Grey View Post
Why are we fighting Zerg?
I had a snappy remark but then I remembered you can't specifically mention other games on these forums. Rest assured it was quite hilarious.

Also, I'm curious how queuing up for TFs will affect things. Will we be able to vote kick like in itrials? Will the team lead be able to invite while it's in-progress like itrials? Will the sewer babies finally move on to another LFG event? Or will the level 15 one be too difficult for them? So many questions!



 

Posted

Team-Up Teleporter

Players can now enter and remain in the Team-Up Teleporter queue while completing instanced missions or traveling to Supergroup bases. Accepting a TUT invitation on a mission will cause mid-way progress on that mission to be abandoned. Players returning from a TUT event map will return to the last non-instance map they traveled to.
Players can now queue up for all regular Task Forces, Strike Forces, and Trials via the Team-Up Teleporter. Players can queue for any TF, SF or trial they can begin based upon level range, alignment, and any additional requirements such as the Alpha Slot Unlock or completion of a pre-requisite task. Rogues and Vigilantes can queue for content for either city regardless of current location.
The TUT will assemble teams from the queue between the minimum and maximum players for the event and teleport accepting members to the Contact which starts the TF, SF, or Trial. Once players are teleported to that location and assembled into the team, the TUT is no longer involved in the process. The leader of the newly formed team can invite more players or talk to the Contact to start the content at their discretion.
Features such as Join In Progress, Event Locking, and Vote Kick do not apply to these events. They are features specific to TUT-mediated events such as Death From Below and the Incarnate Trials.
The Team Up Teleporter window now also displays an indicator for the current Weekly Strike Targets. The event will be highlighted and its tooltip will indicate the WST bonus.
Challenge Trials such as Death From Below and Incarnate Trials should no longer modify their spawns based upon the lead player's difficulty settings.

Well, that made my day!


 

Posted

Quote:
Originally Posted by B_L_Angel View Post
Wow this is one really nice looking issue.
I completely agree!

I'm very excited about those Stalker changes.

I'm also very interested in seeing the new DA content; how much I like it will be the final deciding factor in whether or not I go premium when my sub expires.

EDIT: Heh. Didn't even notice what forum I was in. Don't mind me, Protectorians. Carry on.


 

Posted

I played around on beta tonight and got to check out the new trial. It seems pretty easy to learn, though all the enemies are +2, not just the bosses. Still, my sorta-squishy dark armor brute was the only "tank" on our league and we completed it without any trouble. I think the whole league was +3, so no clue how it'll go with a PUG.



 

Posted

So far it is looking pretty cool. I really like the solo incarnate path now.


I am taking my sig to MWO and MWT. Let them wonder what it means.

 

Posted

Finally I can have my Dark Dom! Thank you Devs!!


@.MIDAS

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