I was hoping I'd have an excuse to bring my Energy/Inv brute out of retirement... but I guess it's not happening yet, haha.
Don't get me wrong, I like this brute, it was my first level 50 redside (still slotted with SOs even, and dinged against human Romulus!), but the nerfs which happened to it just made it subpar to other alts. Pitiful AoE move (I found it hard to believe Dragon's Claw from MA was better of all things, but knockdown beats stun since stunned enemies can wander away at sprint speeds), Total Focus reduced by one mag without being given anything in return (which doesn't make sense, Knockout Blow has mag3 hold, same damage, but shorter animation, Seismic Smash has a even shorter animation, same damage AND mag4 hold), and Energy Transfer animation changed into a long one, again, without being given anything in return.
All the points the posters brought up on this thread apply to me as well. The long cast times for single target attacks means I have a disadvantage in the team UNLESS I go in a different direction from the team or rush ahead to solo enemies just so my attacks have a chance to defeat enemies without being stuck in mid-animation hitting defeated mobs just defeats the purpose of teaming, which I do a lot.
Perhaps in the future I might try taking the brute out into incarnate area, since the enemies are tougher and more durable. But then you're in a league where enemies are being attacked by everyone with faster attacks, so perhaps I'll only be useful fighting elite bosses and AVs?
So it looks like were coming up on i24 and still no changes listed for energy melee? Does anyone have anymore info from the devs that I might have missed?
I was hoping I'd have an excuse to bring my Energy/Inv brute out of retirement... but I guess it's not happening yet, haha.
Don't get me wrong, I like this brute, it was my first level 50 redside (still slotted with SOs even, and dinged against human Romulus!), but the nerfs which happened to it just made it subpar to other alts. Pitiful AoE move (I found it hard to believe Dragon's Claw from MA was better of all things, but knockdown beats stun since stunned enemies can wander away at sprint speeds), Total Focus reduced by one mag without being given anything in return (which doesn't make sense, Knockout Blow has mag3 hold, same damage, but shorter animation, Seismic Smash has a even shorter animation, same damage AND mag4 hold), and Energy Transfer animation changed into a long one, again, without being given anything in return.
All the points the posters brought up on this thread apply to me as well. The long cast times for single target attacks means I have a disadvantage in the team UNLESS I go in a different direction from the team or rush ahead to solo enemies just so my attacks have a chance to defeat enemies without being stuck in mid-animation hitting defeated mobs just defeats the purpose of teaming, which I do a lot.
Perhaps in the future I might try taking the brute out into incarnate area, since the enemies are tougher and more durable. But then you're in a league where enemies are being attacked by everyone with faster attacks, so perhaps I'll only be useful fighting elite bosses and AVs?
Well, here's hoping for the future. :3
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Arc: 60092 - Supa Rumble in the Park
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