get rid of these gold vendors!


Ad Astra

 

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Originally Posted by Forbin_Project View Post
I already said that when I advised you that you can disagree with us all you like.
I agreed with that comment back then too ... The difference, your answer is proven flawed by the fact that it's even being talked about, They will never do my concept, so mine can be assumed to be flawed like everything else in this world, we're at a stale mate. :P

and ... Where's the answer for the question about the apocolypic results of offering the LOTG set for christmas? It didn't seem Market crashing.


 

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Originally Posted by Twigman View Post
Did the resent sale of LOTGs skyrocket the in game price of those? I only bought one proc. But many people said they were going to buy several sets.
It takes more than a brief sale of account restricted IO's to affect the AH. Most players don't buy them because they can't be sold or traded on the market. As long as IO recipes drop in the game, or can be bought with merits there will be a supply that will end up in the AH.

And as was explained before the only way IO sales on the Paragon Market could be used to combat RMT transactions would be to remove regular IO's from the AH and replace the, with the account restricted IO's on the market.

That would mean there would no longer be a constant supply of trade-able IO's in the game and the ones remaining would become priceless and the players that had them would charge/pay billions for them.

Just look at base salvage as an example. It has absolutely no purpose in the game anymore and yet there are people spending hundreds of millions on some of the items (Fa'lak Amulet, R'yleh's Rain) just so they can have a set.


 

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Originally Posted by Twigman View Post
All that to say this ... I have a new idea anyway. CoH, Take the "gold" traders business away from them. Sell infuence/infamy on the Paragon Market for about the same price as the "gold" traders, OR Put ALL IO except purples on the Paragon market.

For all those who say it would ruin the market(WW/BM). You're probably the one's that have driven up the prices in the first place, by "playing" the market.
So...just out of curiosity, what effect do you imagine that allowing people to pour vast volumes of additional inf into the economy might have on prices in the AH?


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

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Originally Posted by Forbin_Project View Post
It takes more than a brief sale of account restricted IO's to affect the AH. Most players don't buy them because they can't be sold or traded on the market. As long as IO recipes drop in the game, or can be bought with merits there will be a supply that will end up in the AH.

And as was explained before the only way IO sales on the Paragon Market could be used to combat RMT transactions would be to remove regular IO's from the AH and replace the, with the account restricted IO's on the market.

That would mean there would no longer be a constant supply of trade-able IO's in the game and the ones remaining would become priceless and the players that had them would charge/pay billions for them.

Just look at base salvage as an example. It has absolutely no purpose in the game anymore and yet there are people spending hundreds of millions on some of the items (Fa'lak Amulet, R'yleh's Rain) just so they can have a set.
So, are you saying that they should make account restricted IO set available in the paragon market, to cater to the players who would rather pay for a quick boost than play the game for months to earn it? That's what I read. That act all by itself would remove the "gold" traders because CoH took all the business.


 

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Originally Posted by Twigman View Post
So, are you saying that they should make account restricted IO set available in the paragon market, to cater to the players who would rather pay for a quick boost than play the game for months to earn it? That's what I read. That act all by itself would remove the "gold" traders because CoH took all the business.
Exactly where did you get the delusion that it takes months to "earn" anything in this game?

Without power leveling players can get a character to the level cap in a few days.

Players can get virtually anything that gets sold on the market in random drops at any moment they are actively playing the game.

With very little effort on the market players can earn millions on the starting with nothing more than the inspiration they get from the the tutorial.

Players can easily earn their first million inf before they reach level 10 by paying attention to the NPC's they fight and selling the drops they get.

In addition to random drops and the market players can get what they want by trading in merits and AE tickets.


As to the rest of your question, what I'm saying is that the only way to effectively combat RMT is to remove everything from the game that RMTers could sell/trade.

It's too late for the devs to do that. They had the chance to do it when they were designing the IO system before it was released in Issue 9, but they didn't foresee that RMTers would flock to the game. We never had an RMT problem before I9.


 

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Originally Posted by Forbin_Project View Post
Exactly where did you get the delusion that it takes months to "earn" anything in this game?

Without power leveling players can get a character to the level cap in a few days.

Players can get virtually anything that gets sold on the market in random drops at any moment they are actively playing the game.

With very little effort on the market players can earn millions on the starting with nothing more than the inspiration they get from the the tutorial.

Players can easily earn their first million inf before they reach level 10 by paying attention to the NPC's they fight and selling the drops they get.

In addition to random drops and the market players can get what they want by trading in merits and AE tickets.


As to the rest of your question, what I'm saying is that the only way to effectively combat RMT is to remove everything from the game that RMTers could sell/trade.

It's too late for the devs to do that. They had the chance to do it when they were designing the IO system before it was released in Issue 9, but they didn't foresee that RMTers would flock to the game. We never had an RMT problem before I9.
As easy as it may be, there is a market for those that want to BUY the enhancments with $ ... if CoH sold them in paragon market, the RMTers would be gone ... it would take time ... but it would still happen. As far as the PLing, the dev's are making plenty of options to do it yourself ...

So, we come back to ... though it is easy for players to get everything with a little time and effort, some just want it now ... and CoH can offer it to them without crashing the market or ruining anyone elses game. So, are you agreeing to that. it's an everybody wins answer.


 

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Originally Posted by Twigman View Post
So, we come back to ... though it is easy for players to get everything with a little time and effort, some just want it now ... and CoH can offer it to them without crashing the market or ruining anyone elses game.
I disagree with that last part. Indeed, even the already-existing, relatively-difficult methods of PLing, etc have quite often affected the market and/or made the game more frustrating for the rest of us.


 

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Originally Posted by Twigman View Post
As easy as it may be, there is a market for those that want to BUY the enhancments with $ ... if CoH sold them in paragon market, the RMTers would be gone ... it would take time ... but it would still happen. As far as the PLing, the dev's are making plenty of options to do it yourself ...

So, we come back to ... though it is easy for players to get everything with a little time and effort, some just want it now ... and CoH can offer it to them without crashing the market or ruining anyone elses game. So, are you agreeing to that. it's an everybody wins answer.
You can try to twist what people are telling you all you like. You are wrong. We aren't agreeing with you. The idea to allow RMT is bad. And finally NCSoft isn't going to allow it now no matter how much of a hissy fit you throw trying to argue otherwise.

See there's something you may not have noticed because it isn't visible in the thread but I'll let you in on the secret anyway. The devs ignore threads with this suggestion. All anyone accomplishes by arguing with their fellow forum members over something that will never happen is make themselves look foolish.


 

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Originally Posted by Hopeling View Post
I disagree with that last part. Indeed, even the already-existing, relatively-difficult methods of PLing, etc have quite often affected the market and/or made the game more frustrating for the rest of us.
If you let PLers buy enhancments too ... it would make their presence almost as if they weren't even playing as far as the market and other players are concerned. They would no longer JUST be buying and thus making a high demand for an already low quantity. There would then be a moderate demand for a low quantity. This action on CoH part would improve the pricing on the market actually.


 

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When I first started playing City of Heroes, I was glad that it wasn't overflowing with gold vendors and bots and such. This was around I17. Still today, when I hang out in Atlas Park's Wentsworth I see very little in the way of gold farming on both of the servers I used to play on. Freedom was worse than Virtue in that regard, but it wasn't so bad.

The game I came from before was Runescape, and compared to Runescape CoX was nearly flawless in this regard. In there, it was hard to find players who weren't bots, weren't sweatshop MMO grinders, and who weren't just buying their way to riches. This is due to several elements in the game, particularly because in order to enjoy most of the games content to the fullest you need to be wealthy and have high level stats; neither of which was easy to obtain. From what I have heard, they have improved on it to get rid of most bots and to take legal action against Real World Trading companies and sweatshops.

CoX you can be quite poor, lower level, and still have fun at the game. I don't loathe the low levels when I make a new character as I did in other MMOs. I didn't have to grind for hours in the game to have fun. I suspect that other people who play this game had a similar feeling, since the RWT market wasn't so deeply involved here. The rats go to where the cheese is, after all.


I am in favor of getting rid of gold vendors. I'm just not really sure how to do it in this game, since it had improved on many aspects that other games with RWT problems have that cause RWT to show up.

*Fun at nearly all levels? Check.
*Strength not associated with having super rare unobtainable random drops? Check.
*Wealth not necessary to enjoy the game? Check.
*Relatively fast level progression? Check.
*Open ended character construction not set for min/maxing? Check.
*Game not based upon being superior to other players? Check.

And all of this has me a bit baffled as to what exactly is accomplished by power leveling. You get to 50 in a hurry to... do what? Is the Lord Recluse Strike Force really so awesome you have to skip most of the game just to get there as fast as possible? On some level I can understand influence trading, since the best items are more expensive than the not best items, but they are far from necessary in every facet of the game. My two biggest guesses are for PVP purposes and as a habit of players new to CoX that inherited this mindset from previous games.

There are some obvious implications with illegal credit cards and competition/supply in the markets that make real world trading a problem, but I'm used to finding solutions in an environment where this was all done by bots. So right now I am just hoping that the devs have some more creativity to stop this issue than I.



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Originally Posted by Blood Red Arachnid View Post
And all of this has me a bit baffled as to what exactly is accomplished by power leveling. You get to 50 in a hurry to... do what? Is the Lord Recluse Strike Force really so awesome you have to skip most of the game just to get there as fast as possible? On some level I can understand influence trading, since the best items are more expensive than the not best items, but they are far from necessary in every facet of the game. My two biggest guesses are for PVP purposes and as a habit of players new to CoX that inherited this mindset from previous games.
It's an point of view held by meta/power gamers that don't play games for the storyline. They just want to get the most powerful characters they can as fast as possible.

The exact same mentality is being expressed in that new MMO in a galaxy far far away. The game has been out less than a month the the Meta/Power gamers are already complaining that there isn't anything to do now that they hit the level cap. They complain that too much development went into the storyline and they feel cheated.

Of course they are completely ignoring the fact that everything that game has advertised has been about how they put all their effort into developing the storyline and voice acting.

The Meta/Power gamers knew exactly what they were buying when they got the game.


 

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I hate to dredge up this thread, but I just wanted to mention that my posts in this one fulfilled my journal requirements in the English Comp class I'm taking.

So, it accomplished something at least


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
I hate to dredge up this thread, but I just wanted to mention that my posts in this one fulfilled my journal requirements in the English Comp class I'm taking.

So, it accomplished something at least
Grats man ... Glad I could help. How did you do? ... if you don't mind me asking?


 

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Originally Posted by Twigman View Post
Grats man ... Glad I could help. How did you do? ... if you don't mind me asking?
I'm holding an A average right now


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.