Martial Arts and the New Combo System


BrandX

 

Posted

So, the few threads in which people discuss MA, StrJ often comes up. Mostly this is due to animations. But it got me to thinking about the new combo system.

One of the chief issues with MA is that the secondary effects are all over the map and thus don't have much synergy with each other.

My idea is to make MA use quick chain-combos. Have the first two attacks act as chain builders, and whichever third attack you use as a finisher, uses the 2nd attack's secondary effect along with the third's.

This is rather like how Eagle Claw can provide a crit chance to another attack, but now tied to building combos.

Here's an example:

Storm Kick > Cobra Strike > Dragon's Tail (which gets a chance to disorient foes along with it's own knock down effect).

Another:
Cobra Strike > Crippling Axe Kick > Eagle's Claw (now with immoblize, -fly, -spd, -def).

Please chime in with your 2 inf


 

Posted

I think the combo system is nice to have on a set or two, it makes them unique. I don't think that every set should be based around it however.


 

Posted

I agree, but still believe that MA is a set that would benefit from this system. It doesn't require the use of orange ringed power like other combo systems, since this is extremely free form. It would only require a combo counter, and all this particular idea does is allow the player to choose which secondary effects they'd like to pull off.

Right now MA has:
mag 2 disorient
mag 3 disorient
knockback
knockdown
immoblization, -def, -fly, -spd, -def
mag 3 disorient, increased chance to crit (Scrappers / Stalkers) or Increased damage (Tankers)
one attack with no secondary effect (Scrappers / Stalkers) or + def melee / range / aoe (Tankers)

How cool would it be to carry that defense buff to another attack for a short period? Or to disorient a Lt. with say Cobra Strike, which was used as second tier chain and then follow up with Eagles Claw on a boss and effectively stun the boss if both disorients fire?

Either way it's only an idea I had.


 

Posted

As long as the combo system was some kind of optioned based deal for those that want it cool.

I hate with the burning passion of ten million suns DB, StJ and TW because of the special systems each works under, but have nothing against anyone that wants that for MA as long as I can have my good ole MA we have now.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Well, if you look at the idea I posted, this combo system is completely free-form. There'd be no reason for orange-ringed powers, or powers gated by the use of a number of previous powers, or effects for that matter.

The player gets to decide what their chain is and thus, what secondary effect they'd like to continue at the end of that chain, which is on the third attack.


 

Posted

Quote:
Originally Posted by Tannim222 View Post
Well, if you look at the idea I posted, this combo system is completely free-form. There'd be no reason for orange-ringed powers, or powers gated by the use of a number of previous powers, or effects for that matter.

The player gets to decide what their chain is and thus, what secondary effect they'd like to continue at the end of that chain, which is on the third attack.
The problem actually lies in with the perception of the players who'd feel they're gimping themselves if they don't pull off the best order of the powers.

Personally, I think MA doesn't need the combos, and is just fine as is, in terms of how the set works.

What it could use is the ability to slot -Defense Debuff Enhancements in Crippling Axe Kick (it has -Def but no ability to slot that yummy -Resist Proc), and alternate animations.

The things that I love about StJ is Spinning Strike and Rib Cracker. If they'd just allow the sets to share animations as proposed in the other suggstion thread (with animation times of the new animations to fit within the already establish animation times of course)...the difference in my choice would come down to which effects I want or do I want to deal with the combo system or not?

What that suggestion would also do is vary up the fighting styles of so many StJ & MA toons it would be great!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Also, I wouldn't mind the animations be ported around to a lot of the other sets either.

Energy Melee for instance! Those moves but with glowing fists and/or feet!


BrandX Future Staff Fighter
The BrandX Collection