Question about Inky Aspect.


AlienOne

 

Posted

I finally dinged level 50 on my warshade, Sirken. I respecced and slotted up. I am having a great time with the toon. I went Human only. I have fallen in love with shadow slip. Being able to TP from zone to zone wherever I may find myself is addictive. However, my build chose it over Inky Aspect, choosing to rely on Gravitic Emanation for my stunning needs. I am perfectly content with every other power choice but between these two(only being able to 1 slot each) would the gain from Inky Aspect be big enough to overshadow my theme based choice of Shadow Slip?

Here is the build as it is:

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Medicine

Hero Profile:
Level 1: Ebon Eye -- Decim-Build%:40(A), Decim-Acc/Dmg:40(3), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Absorption -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7), S'fstPrt-ResDam/EndRdx:30(7)
Level 2: Gravity Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(11), S'fstPrt-ResDam/EndRdx:30(11), S'fstPrt-ResKB:30(13)
Level 4: Orbiting Death -- FotG-ResDeb%:50(A), Oblit-Dmg:50(19), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Oblit-%Dam:50(23)
Level 6: Shadow Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(25), Apoc-Acc/Dmg/Rchg:50(25), Apoc-Dmg/EndRdx:50(27), Apoc-Dam%:50(27)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 10: Super Speed -- Zephyr-ResKB:50(A)
Level 12: Sunless Mire -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(31), Armgdn-Acc/Dmg/Rchg:50(31), Armgdn-Acc/Rchg:50(31), Armgdn-Dmg/EndRdx:50(33)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33)
Level 16: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 18: Gravity Well -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(34), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Acc/Rchg:50(36), Hectmb-Dmg/EndRdx:50(36)
Level 20: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(37)
Level 24: Shadow Slip -- RechRdx-I:50(A)
Level 26: Gravitic Emanation -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(39), Amaze-Acc/Stun/Rchg:50(39), Amaze-Acc/Rchg:50(39), Amaze-EndRdx/Stun:50(40)
Level 28: Unchain Essence -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(42)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Dark Extraction -- S'bndAl-Build%:50(A), S'bndAl-Dmg/Rchg:50(42), C'Arms-Acc/Dmg:30(43), C'Arms-Dmg/EndRdx:30(43), C'Arms-Acc/Dmg/Rchg:30(43), C'Arms-EndRdx/Dmg/Rchg:30(45)
Level 35: Stygian Return -- RechRdx-I:50(A)
Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(45), RechRdx-I:50(45), RechRdx-I:50(46)
Level 41: Vengeance -- LkGmblr-Rchg+:50(A)
Level 44: Aid Other -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(46), Dct'dW-Heal/EndRdx:50(46), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48)
Level 47: Aid Self -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(48), Dct'dW-Heal/EndRdx:50(50), Dct'dW-Heal/Rchg:50(50), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 49: Resuscitate -- RechRdx-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Mrcl-Rcvry+:40(15), Mrcl-Heal:40(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(17), P'Shift-EndMod/Rchg:50(17), P'Shift-EndMod/Acc:50(19)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Jnt-Rng:50(A), Jnt-EndRdx:50(9), Jnt-EndRdx/Rng:50(9)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- EndRdx-I:50(A)
------------
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 69% Enhancement(Accuracy)
  • 107.5% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 5% FlySpeed
  • 152.6 HP (14.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 2.75%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.4%
  • 29% (0.48 End/sec) Recovery
  • 78% (3.48 HP/sec) Regeneration
  • 12.6% Resistance(Fire)
  • 12.6% Resistance(Cold)
  • 5% RunSpeed



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Posted

I would prefer Inky over Shadow Slip. There are so many ways of getting around the zones, that dedicating a power spot to yet another way is kind of silly IMO. Not to mention, Inky is really really useful in increasing survivability, and all it really needs is a basic acc IO.


 

Posted

Since you like using Gravitic Emination, I would mention to you that if you've used that power on a group as an opening move, running in with Inky Aspect will stack the stun for a higher total stun mag, which *may* also stun more enemies for longer. Also, if you're making use of Unchain Essence, you have the ability to provide mass stun for an entire mob--bosses included--and that can prove to be quite useful, surviveability-wise.

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Theme vs functionality, tricky to balance the two sometimes. I am not a min/max kiddie but Inky Aspect offers enough that I would take advantage of it over Shadow Slip. I agree with you SS makes a nice theme/concept choice and it would be a shame to drop it if it bringing an element you enjoy to the game. Maybe you could keep Shadow Slip while adding Inky Aspect and drop Resuscitate and just pick up the Resuscitate from the Market.


 

Posted

Man I didnt even think of losing the rez power. Thats a great idea! THanks


 

Posted

OK well if I am gonna respec this for the sake of picking up Inky Aspect at the cost of Rescusitate, can you guys find any other little things I can do to tweak this build for better performance? Feel free to make any suggestions.


 

Posted

Quote:
Originally Posted by AlienOne View Post
Since you like using Gravitic Emination, I would mention to you that if you've used that power on a group as an opening move, running in with Inky Aspect will stack the stun for a higher total stun mag, which *may* also stun more enemies for longer. Also, if you're making use of Unchain Essence, you have the ability to provide mass stun for an entire mob--bosses included--and that can prove to be quite useful, surviveability-wise.

"Alien"

You can actually stun entire groups of enemies, bosses included, with just Inky and Emanation, provided that they are even level.


 

Posted

Yes, provided they're an even level.

As you and I both know though, just playing a Warshade provides a great temptation to push one's self to greater heights than simply "even level" enemies...

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

As for the OP's build, it is definitely not one I would ever run. What are you trying to build for? It seems like you just want an obscene amount of recharge, but to what end? Are you trying to just use Shadow Slip and go "wee" between zones as fast as you can? Sounds like a waste of purples to me.

You could aim for 160% or even 170% recharge and still pick up significantly more defense than you have. As it is now, this build has such little defense that it needs Inky Aspect to god mode big spawns, and even if you had it you'd be cutting it close without some extreme amounts of dexterity. (Extreme dexterity: See: AlienOne. We're not all him, though.)

Your hasten is perma with 2 slots if you grab Agility as your alpha ability. It'll remain that way if you knock off some of this recharge and it'll also let you rededicate some of your recovery slotting (overslotted Stamina, Impervium Armors in G shield... what, why?)

That's a really silly way to mule your Shadow Step. You're wasting three precious slots for a less than 1% hp bonus.

The medicine pool... AIB is an exception to the rule, but WHY do you have that? You have Stygian Circle to heal yourself against big mobs. You can respec into the Well>Blast>Drain>Blast attack chain to heal yourself against single targets with one of those wasted power choices.

You shouldn't need to heal your team mates if you're perma-stunning the crap out of everything, but I still like to have provoke because it serves the multi-purpose of tanking for squishies, pulling enemies in for buffs, and holding AV aggro.

I'll never understand the Super Speed thing. Teleport is the fastest travel power in the game. I don't get why anyone would waste a power choice to move slower than they would if they used an inherent power that does not waste a power choice.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
I'll never understand the Super Speed thing. Teleport is the fastest travel power in the game. I don't get why anyone would waste a power choice to move slower than they would if they used an inherent power that does not waste a power choice.
Trust me... It's not the fastest in any cave, office, or CoT map I've ever seen.

While it's the fastest in open space across a zone, even the most "dexterous" player with the most macros would not be able to beat a good SS'er in tight spaces, because it's just simply too difficult to traverse in a cave via teleport.

Teleport shines in large spaces, and becomes nearly a burden in a cave map, and I know I'm not the only one who thinks so.

As far as travel powers go, I've always maintained that it's a personal preference. Some are easier to use than others for some people, while other people may think those "hard" ones for the previous group of people are easy.

Same goes for playstyles. I personally prefer NOT to build for defense on my primary build for my human only BECAUSE it requires me to be "more dexterous" and think on my feet, so to speak. It's much more exciting for my brain to think on the spot "how will I survive that critical hit I just got dealt while still dealing with this other mob that a teammate just aggro'd and brought over here?" than to just sit there and hit the same 3 powers over and over and over and over and over because it has "the highest DPS" against the same enemy that has a buttload of HP. To me, that's just mind-numbing.

To others, it may be exciting--and that's what I have to open my mind to--not everything I think is fun or "useful" will be fun or useful or optimal for everyone else.

On another note, I think we definitely need to enlighten people more on the effects that Incarnate abilities can have on someone's build... It really, really changes exactly what one can do with a build--provided one knows what the "focus" of that build is in the first place.

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by AlienOne View Post
Trust me... It's not the fastest in any cave, office, or CoT map I've ever seen.
Meh, I just use Ninja Run on closed mission maps, if anything.
Quote:
Same goes for playstyles. I personally prefer NOT to build for defense on my primary build for my human only BECAUSE it requires me to be "more dexterous" and think on my feet, so to speak. It's much more exciting for my brain to think on the spot "how will I survive that critical hit I just got dealt while still dealing with this other mob that a teammate just aggro'd and brought over here?" than to just sit there and hit the same 3 powers over and over and over and over and over because it has "the highest DPS" against the same enemy that has a buttload of HP. To me, that's just mind-numbing.
The fun thing about having lots of defense is that you can "up the challenge." Personally, I've been casually working on an AE arc for my Warshade where he would be soloing 2 level 54 AV's at the same time, while surrounded by (an x8 spawn of) level 54 Longbow. I suck at using the AE, but I can tell you that it is certainly a challenge I wouldn't want to undertake without any defenses to speak of. I'm not going into specifics about this project, obviously, cause I want to present it as a "finished product."

Editing to say that there has been a bit of a "mad dash" going on, which involves killing lots of the Longbow for Stygian Circle, stunning them proactively, finding more Longbow, all while trying to keep DPS on the AV's. I've just been having issues trying to get enough stuff to spawn in a consolidated area, because every time I have to run off for more food I'm spending time away from the AV's which makes it pretty difficult.


 

Posted

You seem to imply that not having defense prevents you from "upping the challenge." That is not the case at all in my experience. You've mentioned before that even with building for defense, you still had to use inspirations, because "your defense was debuffed." Well, if that's the case, why not just build for pure damage (both ST and AoE) and just use inspirations/insp drops for defense?

I just did an AE mission day before yesterday on my Chaos™ build (which has no defenses to speak of) against a lvl 53 AV... I survived, but it was (as you described for yours) a stalemate. I spent as much time looking for mobs as I did trying to do constant damage to the AV, which didn't allow me to do enough to combat their regen. Of course, I wasn't using any Incarnate powers (like pets or novas) to help either.

Also, doesn't Longbow do debuffs of both defense and resistance? Or is it just resistance? Longbow are definitely a challenge, but not one I haven't tried and survived through without defense.

My biggest challenges back in the day (before Incarnates) were Malta and Arachnos, but now that we can have perma mez protection, I need to go back and re-figure out where the "true" challenges lie for a human-former...

"Alien"

Quote:
Originally Posted by TwoHeadedBoy View Post
Meh, I just use Ninja Run on closed mission maps, if anything.
The fun thing about having lots of defense is that you can "up the challenge." Personally, I've been casually working on an AE arc for my Warshade where he would be soloing 2 level 54 AV's at the same time, while surrounded by (an x8 spawn of) level 54 Longbow. I suck at using the AE, but I can tell you that it is certainly a challenge I wouldn't want to undertake without any defenses to speak of. I'm not going into specifics about this project, obviously, cause I want to present it as a "finished product."

Editing to say that there has been a bit of a "mad dash" going on, which involves killing lots of the Longbow for Stygian Circle, stunning them proactively, finding more Longbow, all while trying to keep DPS on the AV's. I've just been having issues trying to get enough stuff to spawn in a consolidated area, because every time I have to run off for more food I'm spending time away from the AV's which makes it pretty difficult.


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

OK, how do I say this without sounding like a hurt animal backed into a corner? lol

Sept, do I offend you in some way? Has my build personally hurt your feelings? Is there some reason you react so strongly to my power/slotting choices?

I ask because I honestly do respect your opinion and value your input. Your help has been instrumental in my love of the Warshade AT. That being said, calm down. heh

Ok, thats enuff of that from me.

As far as the build goes. I was not set muling Teleport. At least not consciously. I really have come to like TPing around so I was going for range and endurance redux. The set was a side point to accomplish that.(I am not a fan of set muling)

I can concede the Medicine pool. It was a last minute pick up as I tend to primarily duo with a RL friend and being able to heal him and whatnot was appealing. However, as his toons mature those powers will become obsolete as he tends to favor more durable ATs anyways.

Superspeed is for stealthing purposes. I tried to run without it for about 7 levels and I kept getting mezzed or attacked in other ways. SS+Stealth is just something I desire for speedy mishes.

So, those thoughts put out there. What would you do to make the actual changes to achieve the goals you set out for me?

(I will be working in MIDS to see what I can come up with as well.)


 

Posted

Quote:
Originally Posted by Mortimer_NA View Post
OK, how do I say this without sounding like a hurt animal backed into a corner? lol

Sept, do I offend you in some way? Has my build personally hurt your feelings?
No I just didn't like it.
Quote:
Is there some reason you react so strongly to my power/slotting choices?
I thought they were silly.
Quote:
I ask because I honestly do respect your opinion and value your input. Your help has been instrumental in my love of the Warshade AT. That being said, calm down. heh
I was calm. You can tell I'm upset or annoyed if I start typing in capital letters or waving my hands a lot.

Quote:
As far as the build goes. I was not set muling Teleport. At least not consciously. I really have come to like TPing around so I was going for range and endurance redux. The set was a side point to accomplish that.(I am not a fan of set muling)
I one slot mine with a BOTz KB IO, it's my travel power and I get by fine with it like that.
Quote:
I can concede the Medicine pool. It was a last minute pick up as I tend to primarily duo with a RL friend and being able to heal him and whatnot was appealing. However, as his toons mature those powers will become obsolete as he tends to favor more durable ATs anyways.
If you swapped it for Provoke and Inky Aspect, you could play a support role by stunning most things and taunting the rest to you.
Quote:
Superspeed is for stealthing purposes. I tried to run without it for about 7 levels and I kept getting mezzed or attacked in other ways. SS+Stealth is just something I desire for speedy mishes.
Use Shadow Cloak and a Celerity +Stealth IO in Sprint.

Quote:
Originally Posted by AlienOne View Post
You seem to imply that not having defense prevents you from "upping the challenge." That is not the case at all in my experience. You've mentioned before that even with building for defense, you still had to use inspirations, because "your defense was debuffed." Well, if that's the case, why not just build for pure damage (both ST and AoE) and just use inspirations/insp drops for defense?
Because in order for defense to cascade, you first need to be hit with an attack that has -def in it. It's not something that happens all the time or even often, but when it does it sucks. Most of the time I'm still able to kill the enemies before they can do any harm and my defense levels are restored. What do you mean by "pure damage?" All my attacks are past ED capped and procced out in the best way possible and my Sunless Mire is perma, providing a massive damage buff.
Quote:
I just did an AE mission day before yesterday on my Chaos™ build (which has no defenses to speak of) against a lvl 53 AV... I survived, but it was (as you described for yours) a stalemate. I spent as much time looking for mobs as I did trying to do constant damage to the AV, which didn't allow me to do enough to combat their regen. Of course, I wasn't using any Incarnate powers (like pets or novas) to help either.
Hm, you should try the Warshadenfest mission, I saw you try it in an old video and Bobcat jacked you up but I think you could take her down at least at level 53 if you have an attack chain, that's the mission I used when i soloed her at that level. I brought Barrier to counteract the defense debuffs since they have no mezzes and so I could keep constant damage on the AV and not have to worry about killing adds for stygian circle very often. But one AV at level 53 at a time shouldn't be difficult for you if you have t4 reactive.
Quote:
Also, doesn't Longbow do debuffs of both defense and resistance? Or is it just resistance? Longbow are definitely a challenge, but not one I haven't tried and survived through without defense.
-Resistance I've never seen, I always thought that resistance itself couldn't be debuffed since your resistance makes you resistant to resistance debuffs (I'm dizzy) but I could be wrong. But yeah, they're evil. Probably one of the hardest enemy groups in the game. It takes lots of craftiness to use huge mobs of them as food since they themselves pose a threat.
Quote:
My biggest challenges back in the day (before Incarnates) were Malta and Arachnos, but now that we can have perma mez protection, I need to go back and re-figure out where the "true" challenges lie for a human-former...

"Alien"
Yeah Arachnos are still nasty to deal with if you can't control/kill the Mu's fast enough. If you get an unlucky spawn with a couple of Mu bosses together and a few of the lesser ones you'll be in for a treat.. That's on top the the Tarantula Mistresses jacking you up... *shudder.* I've taken out spawns at 54x8 many times, but some group arrangements do me in. Malta... Aren't usually too bad as long as you have a targeting macro for the sappers. The worst of them all is Carnies. I have nightmares about Carnies.


 

Posted

See man? I knew you were a decent guy, no matter what anyone else says about you. The reason I didnt go the celerity stealth was I was told by several people that it would not work with Shadow Cloak. I personally hate Superspeed. If its true the +Stealth proc works with SC then I am happy as can be.

With those power changes how do I get the defense you were talking about?


 

Posted

Quote:
Originally Posted by Mortimer_NA View Post
See man? I knew you were a decent guy, no matter what anyone else says about you. The reason I didnt go the celerity stealth was I was told by several people that it would not work with Shadow Cloak. I personally hate Superspeed. If its true the +Stealth proc works with SC then I am happy as can be.

With those power changes how do I get the defense you were talking about?

People lied to you. I run Shadow Cloak with a Celerity IO in Sprint and it works totally fine.

You can see examples of how to build defense up on a Human Form Warshade in AlienOne's guide, he has a section dedicated to it.


And what do people say about me?!


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
And what do people say about me?!
lol nothing. its just a common phrase in my area.

Will take a look at aliens guide again. Will try to post a build later.


 

Posted

Longbow can have hefty -res, but it doesn't much affect warshades for two reasons: (1) if you eclipse in a crowd you likely have much more than the res cap (the -res goes off your total before the cap is applied); (2) resistance indeed resists -res, which makes the debuff less potent. You would need 100% resistance to not be affected, though.

As to building for defense, part of the draw is the fewer insps you have to use, the longer that tray will last. In a really tough fight, you wont see as many insp drops and might run into a problem if you use up your supply too soon.

For a challenging group, might I recommend Vanguard?


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Posted

Quote:
Originally Posted by Microcosm View Post

For a challenging group, might I recommend Vanguard?
I actually read that Vanguard are supposed to be pretty rough a couple of months ago so I did a mission full of them at maxed settings.. They didn't seem to pose a very great threat to me, I was able to kill them very quickly without much hassle. This was on my s/l softcapped build. I find that enemies with lots of -end are the only things that I have trouble handling.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
I actually read that Vanguard are supposed to be pretty rough a couple of months ago so I did a mission full of them at maxed settings.. They didn't seem to pose a very great threat to me, I was able to kill them very quickly without much hassle. This was on my s/l softcapped build. I find that enemies with lots of -end are the only things that I have trouble handling.
Ever been hit by Curse of Weariness? That's the single worst part of fighting Vanguard.

But if you were using your Stuns as liberally as I'm sure you do then this isn't surprising. Especially on a softcapped build, I just can't see any Warshade taking enough damage at any one time to feel threatened by a group like them.


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Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
People lied to you. I run Shadow Cloak with a Celerity IO in Sprint and it works totally fine.
And in fact you can stack Celerity + Shadow Cloak + Superspeed, though one of the few places this is actually helpful is against turrets, such as the ones you fight in Bloody Bay for a Shivan. SS + Stealth, Shadow Cloak + SS, etc. aren't enough but you can stand right next to them with all three going.

Unfortunately the much more common (at high levels) Rikti Drones ignore all stealth, so no help there.


 

Posted

OK, as promised...

Here is my new attempt at a human only build. I am holding off from respeccing til I can get some feedback. Also, I am not sure what to do with the remaining 5 slots. Suggestions?

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/Dmg/Rchg:40(5), Decim-Build%:40(5)
Level 1: Absorption -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7)
Level 2: Gravity Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(11), ImpArm-ResDam/EndRdx/Rchg:30(11), ImpArm-EndRdx/Rchg:40(13)
Level 4: Orbiting Death -- FotG-ResDeb%:50(A), Sciroc-Dmg/EndRdx:50(17), Sciroc-Acc/Dmg/EndRdx:50(17)
Level 6: Shadow Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(21), Apoc-Dmg/EndRdx:50(21)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), GftotA-Def:40(23), GftotA-Def/EndRdx:40(25)
Level 12: Sunless Mire -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(25), Armgdn-Acc/Dmg/Rchg:50(27), Armgdn-Acc/Rchg:50(27), Armgdn-Dmg/EndRdx:50(29)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A), GftotA-Def:40(29), GftotA-Def/EndRdx:40(31)
Level 16: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(33)
Level 18: Gravity Well -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(34), Hectmb-Dmg/EndRdx:50(34)
Level 20: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(34)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg:50(A)
Level 24: Shadow Slip -- RechRdx-I:50(A)
Level 26: Gravitic Emanation -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(36), Amaze-Acc/Stun/Rchg:50(36), Amaze-Acc/Rchg:50(36), Amaze-EndRdx/Stun:50(37)
Level 28: Unchain Essence -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(37), Ragnrk-Acc/Dmg/Rchg:50(37), Ragnrk-Acc/Rchg:50(39), Ragnrk-Dmg/EndRdx:50(39)
Level 30: Inky Aspect -- Stpfy-Acc/EndRdx:50(A), Stpfy-KB%:50(39)
Level 32: Dark Extraction -- S'bndAl-Build%:50(A), S'bndAl-Dmg/Rchg:50(40), ExRmnt-Acc/Dmg:50(40), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-EndRdx/Dmg/Rchg:50(42), ExRmnt-Acc/Rchg:50(42)
Level 35: Stygian Return -- Dct'dW-Heal/Rchg:50(A)
Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(42), RechRdx-I:50(43), RechRdx-I:50(43)
Level 41: Essence Drain -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45)
Level 44: Gravimetric Snare -- GravAnch-Hold%:50(A), GravAnch-Immob/EndRdx:50(45)
Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), GftotA-Def:40(48), GftotA-Def/EndRdx:40(48)
Level 49: Weave -- LkGmblr-Rchg+:50(A), GftotA-Def:40(50), GftotA-Def/EndRdx:40(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx:50(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(15)
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-ResKB:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- EndRdx-I:50(A)
------------
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 8.62% Defense(Melee)
  • 14.25% Defense(Smashing)
  • 14.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 60% Enhancement(Accuracy)
  • 92.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 112.4 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 13.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 37% (0.62 End/sec) Recovery
  • 54% (2.41 HP/sec) Regeneration
  • 10.08% Resistance(Fire)
  • 10.08% Resistance(Cold)
  • 5% RunSpeed



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Posted

I'm on my phone so no access to Mids. However, I am curious on your thoughts regarding your choice of 'tough'. I typically make this a choice on many of my builds but with eclipse I've questioned its overall usefulness.


 

Posted

Quote:
Originally Posted by Trip View Post
I'm on my phone so no access to Mids. However, I am curious on your thoughts regarding your choice of 'tough'. I typically make this a choice on many of my builds but with eclipse I've questioned its overall usefulness.

1. To get Weave
2. To one-slot with a steadfast KB/3%/Gladiator's Armor IO
3. To run with Gravity Shield against single targets

To name a few reasons why I've taken it on builds.