Question about Inky Aspect.
I would prefer Inky over Shadow Slip. There are so many ways of getting around the zones, that dedicating a power spot to yet another way is kind of silly IMO. Not to mention, Inky is really really useful in increasing survivability, and all it really needs is a basic acc IO.
Since you like using Gravitic Emination, I would mention to you that if you've used that power on a group as an opening move, running in with Inky Aspect will stack the stun for a higher total stun mag, which *may* also stun more enemies for longer. Also, if you're making use of Unchain Essence, you have the ability to provide mass stun for an entire mob--bosses included--and that can prove to be quite useful, surviveability-wise.
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Theme vs functionality, tricky to balance the two sometimes. I am not a min/max kiddie but Inky Aspect offers enough that I would take advantage of it over Shadow Slip. I agree with you SS makes a nice theme/concept choice and it would be a shame to drop it if it bringing an element you enjoy to the game. Maybe you could keep Shadow Slip while adding Inky Aspect and drop Resuscitate and just pick up the Resuscitate from the Market.
Man I didnt even think of losing the rez power. Thats a great idea! THanks
OK well if I am gonna respec this for the sake of picking up Inky Aspect at the cost of Rescusitate, can you guys find any other little things I can do to tweak this build for better performance? Feel free to make any suggestions.
Since you like using Gravitic Emination, I would mention to you that if you've used that power on a group as an opening move, running in with Inky Aspect will stack the stun for a higher total stun mag, which *may* also stun more enemies for longer. Also, if you're making use of Unchain Essence, you have the ability to provide mass stun for an entire mob--bosses included--and that can prove to be quite useful, surviveability-wise.
"Alien" |
You can actually stun entire groups of enemies, bosses included, with just Inky and Emanation, provided that they are even level.
Yes, provided they're an even level.
As you and I both know though, just playing a Warshade provides a great temptation to push one's self to greater heights than simply "even level" enemies...
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
As for the OP's build, it is definitely not one I would ever run. What are you trying to build for? It seems like you just want an obscene amount of recharge, but to what end? Are you trying to just use Shadow Slip and go "wee" between zones as fast as you can? Sounds like a waste of purples to me.
You could aim for 160% or even 170% recharge and still pick up significantly more defense than you have. As it is now, this build has such little defense that it needs Inky Aspect to god mode big spawns, and even if you had it you'd be cutting it close without some extreme amounts of dexterity. (Extreme dexterity: See: AlienOne. We're not all him, though.)
Your hasten is perma with 2 slots if you grab Agility as your alpha ability. It'll remain that way if you knock off some of this recharge and it'll also let you rededicate some of your recovery slotting (overslotted Stamina, Impervium Armors in G shield... what, why?)
That's a really silly way to mule your Shadow Step. You're wasting three precious slots for a less than 1% hp bonus.
The medicine pool... AIB is an exception to the rule, but WHY do you have that? You have Stygian Circle to heal yourself against big mobs. You can respec into the Well>Blast>Drain>Blast attack chain to heal yourself against single targets with one of those wasted power choices.
You shouldn't need to heal your team mates if you're perma-stunning the crap out of everything, but I still like to have provoke because it serves the multi-purpose of tanking for squishies, pulling enemies in for buffs, and holding AV aggro.
I'll never understand the Super Speed thing. Teleport is the fastest travel power in the game. I don't get why anyone would waste a power choice to move slower than they would if they used an inherent power that does not waste a power choice.
I'll never understand the Super Speed thing. Teleport is the fastest travel power in the game. I don't get why anyone would waste a power choice to move slower than they would if they used an inherent power that does not waste a power choice.
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While it's the fastest in open space across a zone, even the most "dexterous" player with the most macros would not be able to beat a good SS'er in tight spaces, because it's just simply too difficult to traverse in a cave via teleport.
Teleport shines in large spaces, and becomes nearly a burden in a cave map, and I know I'm not the only one who thinks so.
As far as travel powers go, I've always maintained that it's a personal preference. Some are easier to use than others for some people, while other people may think those "hard" ones for the previous group of people are easy.
Same goes for playstyles. I personally prefer NOT to build for defense on my primary build for my human only BECAUSE it requires me to be "more dexterous" and think on my feet, so to speak. It's much more exciting for my brain to think on the spot "how will I survive that critical hit I just got dealt while still dealing with this other mob that a teammate just aggro'd and brought over here?" than to just sit there and hit the same 3 powers over and over and over and over and over because it has "the highest DPS" against the same enemy that has a buttload of HP. To me, that's just mind-numbing.
To others, it may be exciting--and that's what I have to open my mind to--not everything I think is fun or "useful" will be fun or useful or optimal for everyone else.
On another note, I think we definitely need to enlighten people more on the effects that Incarnate abilities can have on someone's build... It really, really changes exactly what one can do with a build--provided one knows what the "focus" of that build is in the first place.
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Trust me... It's not the fastest in any cave, office, or CoT map I've ever seen.
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Same goes for playstyles. I personally prefer NOT to build for defense on my primary build for my human only BECAUSE it requires me to be "more dexterous" and think on my feet, so to speak. It's much more exciting for my brain to think on the spot "how will I survive that critical hit I just got dealt while still dealing with this other mob that a teammate just aggro'd and brought over here?" than to just sit there and hit the same 3 powers over and over and over and over and over because it has "the highest DPS" against the same enemy that has a buttload of HP. To me, that's just mind-numbing. |
Editing to say that there has been a bit of a "mad dash" going on, which involves killing lots of the Longbow for Stygian Circle, stunning them proactively, finding more Longbow, all while trying to keep DPS on the AV's. I've just been having issues trying to get enough stuff to spawn in a consolidated area, because every time I have to run off for more food I'm spending time away from the AV's which makes it pretty difficult.
You seem to imply that not having defense prevents you from "upping the challenge." That is not the case at all in my experience. You've mentioned before that even with building for defense, you still had to use inspirations, because "your defense was debuffed." Well, if that's the case, why not just build for pure damage (both ST and AoE) and just use inspirations/insp drops for defense?
I just did an AE mission day before yesterday on my Chaos™ build (which has no defenses to speak of) against a lvl 53 AV... I survived, but it was (as you described for yours) a stalemate. I spent as much time looking for mobs as I did trying to do constant damage to the AV, which didn't allow me to do enough to combat their regen. Of course, I wasn't using any Incarnate powers (like pets or novas) to help either.
Also, doesn't Longbow do debuffs of both defense and resistance? Or is it just resistance? Longbow are definitely a challenge, but not one I haven't tried and survived through without defense.
My biggest challenges back in the day (before Incarnates) were Malta and Arachnos, but now that we can have perma mez protection, I need to go back and re-figure out where the "true" challenges lie for a human-former...
"Alien"
Meh, I just use Ninja Run on closed mission maps, if anything.
The fun thing about having lots of defense is that you can "up the challenge." Personally, I've been casually working on an AE arc for my Warshade where he would be soloing 2 level 54 AV's at the same time, while surrounded by (an x8 spawn of) level 54 Longbow. I suck at using the AE, but I can tell you that it is certainly a challenge I wouldn't want to undertake without any defenses to speak of. I'm not going into specifics about this project, obviously, cause I want to present it as a "finished product." Editing to say that there has been a bit of a "mad dash" going on, which involves killing lots of the Longbow for Stygian Circle, stunning them proactively, finding more Longbow, all while trying to keep DPS on the AV's. I've just been having issues trying to get enough stuff to spawn in a consolidated area, because every time I have to run off for more food I'm spending time away from the AV's which makes it pretty difficult. |
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
OK, how do I say this without sounding like a hurt animal backed into a corner? lol
Sept, do I offend you in some way? Has my build personally hurt your feelings? Is there some reason you react so strongly to my power/slotting choices?
I ask because I honestly do respect your opinion and value your input. Your help has been instrumental in my love of the Warshade AT. That being said, calm down. heh
Ok, thats enuff of that from me.
As far as the build goes. I was not set muling Teleport. At least not consciously. I really have come to like TPing around so I was going for range and endurance redux. The set was a side point to accomplish that.(I am not a fan of set muling)
I can concede the Medicine pool. It was a last minute pick up as I tend to primarily duo with a RL friend and being able to heal him and whatnot was appealing. However, as his toons mature those powers will become obsolete as he tends to favor more durable ATs anyways.
Superspeed is for stealthing purposes. I tried to run without it for about 7 levels and I kept getting mezzed or attacked in other ways. SS+Stealth is just something I desire for speedy mishes.
So, those thoughts put out there. What would you do to make the actual changes to achieve the goals you set out for me?
(I will be working in MIDS to see what I can come up with as well.)
OK, how do I say this without sounding like a hurt animal backed into a corner? lol
Sept, do I offend you in some way? Has my build personally hurt your feelings? |
Is there some reason you react so strongly to my power/slotting choices? |
I ask because I honestly do respect your opinion and value your input. Your help has been instrumental in my love of the Warshade AT. That being said, calm down. heh |
As far as the build goes. I was not set muling Teleport. At least not consciously. I really have come to like TPing around so I was going for range and endurance redux. The set was a side point to accomplish that.(I am not a fan of set muling) |
I can concede the Medicine pool. It was a last minute pick up as I tend to primarily duo with a RL friend and being able to heal him and whatnot was appealing. However, as his toons mature those powers will become obsolete as he tends to favor more durable ATs anyways. |
Superspeed is for stealthing purposes. I tried to run without it for about 7 levels and I kept getting mezzed or attacked in other ways. SS+Stealth is just something I desire for speedy mishes. |
You seem to imply that not having defense prevents you from "upping the challenge." That is not the case at all in my experience. You've mentioned before that even with building for defense, you still had to use inspirations, because "your defense was debuffed." Well, if that's the case, why not just build for pure damage (both ST and AoE) and just use inspirations/insp drops for defense?
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I just did an AE mission day before yesterday on my Chaos™ build (which has no defenses to speak of) against a lvl 53 AV... I survived, but it was (as you described for yours) a stalemate. I spent as much time looking for mobs as I did trying to do constant damage to the AV, which didn't allow me to do enough to combat their regen. Of course, I wasn't using any Incarnate powers (like pets or novas) to help either. |
Also, doesn't Longbow do debuffs of both defense and resistance? Or is it just resistance? Longbow are definitely a challenge, but not one I haven't tried and survived through without defense. |
My biggest challenges back in the day (before Incarnates) were Malta and Arachnos, but now that we can have perma mez protection, I need to go back and re-figure out where the "true" challenges lie for a human-former... "Alien" |
See man? I knew you were a decent guy, no matter what anyone else says about you. The reason I didnt go the celerity stealth was I was told by several people that it would not work with Shadow Cloak. I personally hate Superspeed. If its true the +Stealth proc works with SC then I am happy as can be.
With those power changes how do I get the defense you were talking about?
See man? I knew you were a decent guy, no matter what anyone else says about you. The reason I didnt go the celerity stealth was I was told by several people that it would not work with Shadow Cloak. I personally hate Superspeed. If its true the +Stealth proc works with SC then I am happy as can be.
With those power changes how do I get the defense you were talking about? |
People lied to you. I run Shadow Cloak with a Celerity IO in Sprint and it works totally fine.
You can see examples of how to build defense up on a Human Form Warshade in AlienOne's guide, he has a section dedicated to it.
And what do people say about me?!
They say you have two heads.
>.>
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Longbow can have hefty -res, but it doesn't much affect warshades for two reasons: (1) if you eclipse in a crowd you likely have much more than the res cap (the -res goes off your total before the cap is applied); (2) resistance indeed resists -res, which makes the debuff less potent. You would need 100% resistance to not be affected, though.
As to building for defense, part of the draw is the fewer insps you have to use, the longer that tray will last. In a really tough fight, you wont see as many insp drops and might run into a problem if you use up your supply too soon.
For a challenging group, might I recommend Vanguard?
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
I actually read that Vanguard are supposed to be pretty rough a couple of months ago so I did a mission full of them at maxed settings.. They didn't seem to pose a very great threat to me, I was able to kill them very quickly without much hassle. This was on my s/l softcapped build. I find that enemies with lots of -end are the only things that I have trouble handling.
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But if you were using your Stuns as liberally as I'm sure you do then this isn't surprising. Especially on a softcapped build, I just can't see any Warshade taking enough damage at any one time to feel threatened by a group like them.
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People lied to you. I run Shadow Cloak with a Celerity IO in Sprint and it works totally fine.
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Unfortunately the much more common (at high levels) Rikti Drones ignore all stealth, so no help there.
OK, as promised...
Here is my new attempt at a human only build. I am holding off from respeccing til I can get some feedback. Also, I am not sure what to do with the remaining 5 slots. Suggestions?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/Dmg/Rchg:40(5), Decim-Build%:40(5)
Level 1: Absorption -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7)
Level 2: Gravity Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(11), ImpArm-ResDam/EndRdx/Rchg:30(11), ImpArm-EndRdx/Rchg:40(13)
Level 4: Orbiting Death -- FotG-ResDeb%:50(A), Sciroc-Dmg/EndRdx:50(17), Sciroc-Acc/Dmg/EndRdx:50(17)
Level 6: Shadow Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(21), Apoc-Dmg/EndRdx:50(21)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), GftotA-Def:40(23), GftotA-Def/EndRdx:40(25)
Level 12: Sunless Mire -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(25), Armgdn-Acc/Dmg/Rchg:50(27), Armgdn-Acc/Rchg:50(27), Armgdn-Dmg/EndRdx:50(29)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A), GftotA-Def:40(29), GftotA-Def/EndRdx:40(31)
Level 16: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(33)
Level 18: Gravity Well -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(34), Hectmb-Dmg/EndRdx:50(34)
Level 20: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(34)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg:50(A)
Level 24: Shadow Slip -- RechRdx-I:50(A)
Level 26: Gravitic Emanation -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(36), Amaze-Acc/Stun/Rchg:50(36), Amaze-Acc/Rchg:50(36), Amaze-EndRdx/Stun:50(37)
Level 28: Unchain Essence -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(37), Ragnrk-Acc/Dmg/Rchg:50(37), Ragnrk-Acc/Rchg:50(39), Ragnrk-Dmg/EndRdx:50(39)
Level 30: Inky Aspect -- Stpfy-Acc/EndRdx:50(A), Stpfy-KB%:50(39)
Level 32: Dark Extraction -- S'bndAl-Build%:50(A), S'bndAl-Dmg/Rchg:50(40), ExRmnt-Acc/Dmg:50(40), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-EndRdx/Dmg/Rchg:50(42), ExRmnt-Acc/Rchg:50(42)
Level 35: Stygian Return -- Dct'dW-Heal/Rchg:50(A)
Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(42), RechRdx-I:50(43), RechRdx-I:50(43)
Level 41: Essence Drain -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45)
Level 44: Gravimetric Snare -- GravAnch-Hold%:50(A), GravAnch-Immob/EndRdx:50(45)
Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), GftotA-Def:40(48), GftotA-Def/EndRdx:40(48)
Level 49: Weave -- LkGmblr-Rchg+:50(A), GftotA-Def:40(50), GftotA-Def/EndRdx:40(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx:50(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(15)
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-ResKB:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- EndRdx-I:50(A)
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Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 8.62% Defense(Melee)
- 14.25% Defense(Smashing)
- 14.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 4.88% Defense(Psionic)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 60% Enhancement(Accuracy)
- 92.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 112.4 HP (10.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 13.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 37% (0.62 End/sec) Recovery
- 54% (2.41 HP/sec) Regeneration
- 10.08% Resistance(Fire)
- 10.08% Resistance(Cold)
- 5% RunSpeed
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I'm on my phone so no access to Mids. However, I am curious on your thoughts regarding your choice of 'tough'. I typically make this a choice on many of my builds but with eclipse I've questioned its overall usefulness.
I'm on my phone so no access to Mids. However, I am curious on your thoughts regarding your choice of 'tough'. I typically make this a choice on many of my builds but with eclipse I've questioned its overall usefulness.
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1. To get Weave
2. To one-slot with a steadfast KB/3%/Gladiator's Armor IO
3. To run with Gravity Shield against single targets
To name a few reasons why I've taken it on builds.
I finally dinged level 50 on my warshade, Sirken. I respecced and slotted up. I am having a great time with the toon. I went Human only. I have fallen in love with shadow slip. Being able to TP from zone to zone wherever I may find myself is addictive. However, my build chose it over Inky Aspect, choosing to rely on Gravitic Emanation for my stunning needs. I am perfectly content with every other power choice but between these two(only being able to 1 slot each) would the gain from Inky Aspect be big enough to overshadow my theme based choice of Shadow Slip?
Here is the build as it is:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Medicine
Hero Profile:
Level 1: Ebon Eye -- Decim-Build%:40(A), Decim-Acc/Dmg:40(3), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Absorption -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7), S'fstPrt-ResDam/EndRdx:30(7)
Level 2: Gravity Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(11), S'fstPrt-ResDam/EndRdx:30(11), S'fstPrt-ResKB:30(13)
Level 4: Orbiting Death -- FotG-ResDeb%:50(A), Oblit-Dmg:50(19), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Oblit-%Dam:50(23)
Level 6: Shadow Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(25), Apoc-Acc/Dmg/Rchg:50(25), Apoc-Dmg/EndRdx:50(27), Apoc-Dam%:50(27)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 10: Super Speed -- Zephyr-ResKB:50(A)
Level 12: Sunless Mire -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(31), Armgdn-Acc/Dmg/Rchg:50(31), Armgdn-Acc/Rchg:50(31), Armgdn-Dmg/EndRdx:50(33)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33)
Level 16: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 18: Gravity Well -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(34), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Acc/Rchg:50(36), Hectmb-Dmg/EndRdx:50(36)
Level 20: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(37)
Level 24: Shadow Slip -- RechRdx-I:50(A)
Level 26: Gravitic Emanation -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(39), Amaze-Acc/Stun/Rchg:50(39), Amaze-Acc/Rchg:50(39), Amaze-EndRdx/Stun:50(40)
Level 28: Unchain Essence -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(42)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Dark Extraction -- S'bndAl-Build%:50(A), S'bndAl-Dmg/Rchg:50(42), C'Arms-Acc/Dmg:30(43), C'Arms-Dmg/EndRdx:30(43), C'Arms-Acc/Dmg/Rchg:30(43), C'Arms-EndRdx/Dmg/Rchg:30(45)
Level 35: Stygian Return -- RechRdx-I:50(A)
Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(45), RechRdx-I:50(45), RechRdx-I:50(46)
Level 41: Vengeance -- LkGmblr-Rchg+:50(A)
Level 44: Aid Other -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(46), Dct'dW-Heal/EndRdx:50(46), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48)
Level 47: Aid Self -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(48), Dct'dW-Heal/EndRdx:50(50), Dct'dW-Heal/Rchg:50(50), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 49: Resuscitate -- RechRdx-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Mrcl-Rcvry+:40(15), Mrcl-Heal:40(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(17), P'Shift-EndMod/Rchg:50(17), P'Shift-EndMod/Acc:50(19)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Jnt-Rng:50(A), Jnt-EndRdx:50(9), Jnt-EndRdx/Rng:50(9)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- EndRdx-I:50(A)
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Set Bonus Totals: