New archetype: Masked Fighter


Aett_Thorn

 

Posted

I have been playing for a while, and while I am a free player, I managed to get 30 days VIP time, and tried out the epic archetypes. While I loved them (perhaps even more than regular archetypes), there was one thing that did annoy me: they were not very customizable compared to other archetypes. Sure, you could pick specific powers, and upgrade them accordingly, but the power pools themselves were very limited compared to other archetypes. Add to that the fact that the epic archetypes were bound to one faction, and unable to be shared across factions (with the arachnos soldier and widow being limited to villains, and peacebringer and warshade being limited to heroes), while regular archetypes can be shared across factions, the "epic" part doesn't seem very epic. I rarely see anyone use any epic archetypes on my server (I play Champion, and I have only seen one Arachnos Soldier, and none of the others).

So that got me thinking: what would make a good new epic archetype? One that is more customizable, more popular, more...epic? Then I found myself watching some Kamen Rider Double, and realized that tokusatsu is fairly epic (for those of you who don't know what Kamen Rider is, think Super Sentai/Power Rangers; both are tokusatsu). The moves are flashy, the designs eye catching, there is a fair share of both good and evil tokusatsu characters, and there never seems to be a lack of fighting styles or gimmicks that they can use. To me, they would make the perfect new epic archetype. I have several ideas concerning this, and will update my posts accordingly, adding stuff like power pools and other ideas in the near future, but for now, what does everyone think? Would a tokusatsu archetype, named Masked Fighter (hence the topic title), sound like a good idea, and would anyone ever play as one?

Before anyone says anything like, "This will never happen", or anything like that, I am posting this because I do hope that this idea is eventually made a reality someday, despite the fact that I know that the odds of this happening are very slim. Then again, I am also in the middle of writing a screenplay for an anniversary Power Rangers story arc that, when I am finished, I do plan on submitting to Saban, despite the fact that I will probably get a rejection letter. So bring it on! Success or failure, here I come! I don't care which, because I just want to do this!


 

Posted

What you describe sounds more like a powerset than a new archetype.


 

Posted

You don't really need a separate Archetype for this. The costume pieces already exist for a pretty good Masked Rider/Sentai look, and while my knowledge of the genre is admittedly rather limited, most of what I've seen can be duplicated pretty well with the current powersets. Heck, I wouldn't be surprised if there's a "Power Rangers"-style mostly-Scrapper supergroup running around out there right now, colored coded with, say, using Street Justice, Martial Arts, Dual Blades, Archery, and, like Electric Melee.


 

Posted

From New World Dictionary:
n

1. a long narrative poem recounting in elevated style the deeds of a legendary hero, esp one originating in oral folk tradition

2.
the genre of epic poetry

3. any work of literature, film, etc, having heroic deeds for its subject matter or having other qualities associated with the epic: a Hollywood epic

4. an
episode in the lives of men in which heroic deeds are performed or attempted: the epic of Scott's expedition to the South Pole

adj

5.
denoting, relating to, or characteristic of an epic or epics

6. of heroic
or impressive proportions: an epic voyage

I think you are using definition 6 while the Developers have told us (at least as far as the heroic Epic AT's) that the Epic in Epic Archetype has to do with the story which would be definition 3.

Since part of their story is the initial alignment of the character, it makes sense that Kheldians can only be started blueside and Soldiers of Arachnos can only be started redside.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Texas Justice View Post
Since part of their story is the initial alignment of the character, it makes sense that Kheldians can only be started blueside and Soldiers of Arachnos can only be started redside.
To be fair, for Kheldians, by the time you're level 10, you're already fighting against others of your kind that have decided to take a villainous path. Since it's a legacy sort of thing, it can be justified, but I'd like to think if Kheldians showed up in a our brave new Freedom world, they wouldn't have the same restrictions, and the same should probably the case if there are ever any other future EATs (not that I'd expect such, mind you).


 

Posted

Quote:
Originally Posted by VoodooGirl View Post
What you describe sounds more like a powerset than a new archetype.
True, but I haven't even gotten into half of what I was thinking of. I was thinking that it would be its own archetype in that it has its own costume pieces limited to its archetype, with some being shared across factions, some being unique to one faction, and some that are similar but with slight variations depending on the faction.

Also, there would be not only a primary and secondary powerset, but also several ancilliary power sets that are similar to existing power sets, are unique to the Masked Fighter archetype, such as a unique sword style power set with attacks that don't exist in existing sword style power sets.

Here is an example: the primary powerset focuses on hand to hand combat that is very flashy, yet quick and damaging, with some knockdowns and stuns thrown in.
The secondary powerset has fewer powers than other secondary powersets, but focuses on buffs that can only be activated one at a time. The buffs not only provide damage/debuff resistances, but also have secondary effects that provide attacks special characteristics, like adding knockback or increasing accuracy.
The ancilliary powerset does not have powers available to other classes, but has its own unique powers that add flashy, damaging attacks that also have certain debuffs and status effects depending on what powerset is chosen, as well as weapon skins unavailable to other classes. Of course, only one can be chosen, and they are designed to work with the secondary powerset buffs, receiving the better special characteristics, but ones that are unique for each powerset (for example, a sword ancilliary powerset would gain different special characteristics than a twin blade ancilliary powerset, even if the same buff was active).
Additionally, there is a unique travel power where they get to use something sorely lacking from this game: a motorcycle. It is similar to the super speed travel power, but the motorcycle is customizable, and it can scale walls (if possible).

I see your position, butI hope this clarified what I wanted it to be like. If it can only be put in a powerset (which it might be because the scope of my idea might be too big for its own good), then I will be fine with it, but I still hope some developers at least take my idea and develop it into something that is available in the future, even if it isn't in the form of a new archetype or powerset.


 

Posted

I'd say, if you want a Sentai type character, costumes work. For powers? What we really need is...

EXPLOSION! Melee & EXPLOSION! Blast*link

EXPLOSION! Melee: Not really melee fighting, but you're so close to the action, you can feel those burst of energy, flame, smoke and debris right at your heels! This effect leaves the surroundings messed when you're done, leaving patches in your wake. Most likely from residual energy runoff due to some transformation or other, the effect is a necessary effect of some other power.

1. Fighting Burst (melee ST smashing/fire, foe high KB, foe PBAoE KD)- You punch or kick a foe, so hard an eruption of heat explodes, knocking the foe to the ground (sometimes further away) with a chance to knock nearby foes to the ground.

2. Spark Touch (melee cone, lethal/energy DoT, foe KD)- With a quick swipe of the hand, you unleash a harsh force that quickly wades through any foes before you in a shower of sparks and mini-explosions.

3. That was CLOSE!! (self teleport/KD, +def; PBAoE fire/lethal dmg, foe KB)- You do an acrobatic somersault or a dive, narrowly escaping an explosion just behind you. You aren't harmed (except rolling on the ground) but your foes get caught up in the blast.

4. Power up!- 3 seperate toggle powers one can activate at certain times. Level 1 is always available.

-Power up! Level 1 (self toggle)- One must have level 1 on for 20sec before ascending to level 2. Level 1 leaves smoke clouds in the wake of some of your attacks, lowering the ToHit and perception of those that walk through the area.
-Power up! Level 2 (self toggle)- One must have level 2 on for 60sec before ascending to level 3. Level 2 occasionally leaves patches of fire that cause fire DoT after some of your attacks. But these can cause damage to yourself and allies as well.
-Power up! Level 3(self toggle)- Automatically turns off after 10sec. Level 3 will cause wide area damage upon activation and adds energy damage to all your explosions while creating smoke and flame patches like lvls 1 and 2.

5. Try Ignoring me (Taunt/Confront)

6. Meteo-Strike (ST foe smashing dmg, high KB, PBAoE energy/fire dmg)- A palm thrust or kick forward sends the foe flying back with a shockwave. Wherever the foe lands, an explosion swallows up the area and the foes with it.

7. Pose and BOOM! (PBAoE minor smashing dmg, foe disorient, -ToHit) You prepare to show the foe they're in for a fight, wait and...*colored smoke pillar*

8. Charge Overflow (self damage *special*; PBAoE fire/energy damage, foe KU) Too much energy released too fast can result in an explosion that harms yourself but the foe much more. This explosion sends the foe sky high.

9. Climactic Explosion (ST defeat foe, grant power: 'Nova Bomb') Whatever power or attack you used, it leaves the foe standing momentarily after your last blow. Eventually, when they fall forward or back from defeat, they explode in a plume of fire and energy, devastating any foes in the area.


*whew* I'm tired after all those flashy explosions...


 

Posted

@Leo_G
Glad someone is getting into the spirit of things. That could be one of the ancilliary powersets I was talking about.


 

Posted

Quote:
Originally Posted by Texas Justice View Post
From New World Dictionary:
n

1. a long narrative poem recounting in elevated style the deeds of a legendary hero, esp one originating in oral folk tradition

2.
the genre of epic poetry

3. any work of literature, film, etc, having heroic deeds for its subject matter or having other qualities associated with the epic: a Hollywood epic

4. an
episode in the lives of men in which heroic deeds are performed or attempted: the epic of Scott's expedition to the South Pole

adj

5.
denoting, relating to, or characteristic of an epic or epics

6. of heroic
or impressive proportions: an epic voyage

I think you are using definition 6 while the Developers have told us (at least as far as the heroic Epic AT's) that the Epic in Epic Archetype has to do with the story which would be definition 3.

Since part of their story is the initial alignment of the character, it makes sense that Kheldians can only be started blueside and Soldiers of Arachnos can only be started redside.
As noted, "epic" applies to the archetypes being more tied to the game's lore- thus more closely tied to the game's story. Regular archetypes have rather broad latitude to their backstory and lore but the epics are more closely tied to the game world and backstory.

Regarding your other concern (their popularity)... epics were also supposed to be special beasts that work best in teams. The devs didn't want to make the "tank mage" or "jedi" (aka SWG's hologrind) mistake where the archetype was so powerful that it eclipsed all the others. Instead, they sought to make these archetypes require others to really shine.

Kheldians, for example, draw energy off their teammates. A Kheld, solo, can be a bit of a challenge, but each additional non-kheldian added to the team adds to the kheldian's abilities, making a Kheldian in a well-built team fit your working definition of "epic" rather well.... but only when other archetypes are available.

Arachnos Soldiers/Widows have a similar setup that compliments others archetypes well. They have a lot of leadership-style team buffs. When you're solo, these don't stack up to anything very remarkable just like a solo arachnos NPC isn't much to behold. Get a team working together, buffing one another, though, and things get epic rather quickly.


 

Posted

Quote:
Originally Posted by Kirsten View Post
Yeah. I'm sorry, but while this is cool, it's really just a powerset & costume thing. And the anime-phobes would be up in arms if this made it as an AT. Sorry.
Again people, I understand that the odds of my idea being used, even in a form different from what I envisioned, is very small, so please stop reminding me that it probably won't happen. Also, I am pretty sure that there are some people who are anime-phobes that like tokusatsu.


 

Posted

Quote:
Originally Posted by Shadow Chimera View Post
Again people, I understand that the odds of my idea being used, even in a form different from what I envisioned, is very small, so please stop reminding me that it probably won't happen. Also, I am pretty sure that there are some people who are anime-phobes that like tokusatsu.
Nobody is saying that it won't happen. Just that from what you've described, it seems much more like a new powerset or playstyle thing than it needing to be a brand new AT. Take that kind of feedback, and see if you can fit your idea into it, or change your idea to make more sense for what you're trying to get at.

Because I have to agree with those posters above: you can already do this in game with some of the ATs and costumes that we have available to us. And any changes that need to be made could be done within the realm of a new powerset.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Nobody is saying that it won't happen. Just that from what you've described, it seems much more like a new powerset or playstyle thing than it needing to be a brand new AT. Take that kind of feedback, and see if you can fit your idea into it, or change your idea to make more sense for what you're trying to get at.

Because I have to agree with those posters above: you can already do this in game with some of the ATs and costumes that we have available to us. And any changes that need to be made could be done within the realm of a new powerset.
Ok then. Anyone mind giving feedback that can help change this from an archetype to a powerset (or powersets)? I would be most appreciative of any help, especially the kind that Leo_G gave.


 

Posted

Quite honestly, besides the creation of new powersets (there's a whole thread with various powerset suggestions stickied at the top of the suggestion forum - you might find some good ideas there), I think that if you tried a Street Justice/Ninjitsu Stalker, you might find it to be pretty similar to what you're looking for.

And the rest of it can be done with various Pool/Ancillary/Incarnate abilities, though I know those take a while to get to.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus