Mouse inverted
Might be this patch (Sept 13, 2011)
"Mouse Movement has been renamed Invert Mouse to be easier to understand to new players.
The default setting for Mouse Movement has been switched to "Inverted". New characters will have this setting by default, existing characters will be unaffected."
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Yep. The majority of games out there don't use the City version of mouselook. Since City was the first game I 'dedicatedly' played, I have since been unable to play games that don't allow me to "fix" the mouselook direction. I am SO GLAD for saving options to disk and new characters utilizing those options by default. (Thank $dev for /optionsave /optionload!)
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The default setting for Mouse Movement has been switched to "Inverted". New characters will have this setting by default, existing characters will be unaffected."
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Yep. The majority of games out there don't use the City version of mouselook. Since City was the first game I 'dedicatedly' played, I have since been unable to play games that don't allow me to "fix" the mouselook direction.
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Admittedly, it's been 7.5 years, but I'm almost certain that many other first-person PC games that I played prior to CoH USED TO HAVE the same "move mouse down to look up" system that CoH had. I'm almost certain that EQ1 had the same setup, for instance.
Or is this a carryover from the norm in console games? The first time I tried to play some new ones a couple of years ago, the "mouselook" equivalent was backwards compared to my CoH experience, and in the (admittedly few) games I tried, that seemed to be the "new default."
I'm just curious as to the mini-history of mouselook, and for all I know, I'm remembering it wrong -- but that's the way I seem to remember things working!
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
Well, flight simulators come to mind immediately, and I'm sure it's been an opton of FPS' for some time.
@Texarkana
@Thexder
Flight sims with a mouse? I must be spoiled from using joysticks -- and if I wanted to look up by raising the aircraft's nose, I pulled the joystick back towards me, the same way CoX used to look "up." Which is also the same way the "old" CoX setup worked for flying characters: mouse back to nose up and gain altitude, mouse forward to nose down toward the ground. Unless you're talking about POV or "hat" switches which were often the opposite?
And "an option of FPS's" isn't the same as the default of FPS's -- or are most newer FPS's set up with the "new" inverted layout? (What can I say besides "I'm old?" "Why, back in the old days, we didn't HAVE this newfangled 'look up, look down, look around' when we were playing Doom! If you wanted to see what was to your left, you had to TURN that way!" )
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
Yep, Jetfighter!, LHX attack chopper, and F16 Fighting Falcon with a mouse......."pulling" down made you climb, pushing forward made you dive. This was back in the early 90s.
@Texarkana
@Thexder
All of those support my theory that the "old" CoX default mirrored other older games' set-up, and made perfect sense for people to make the transition from piloting virtual Tomcats, Falcons and Raptors to flying superheroes.
So what prompted the change to the "new" default mouse inversion? I'm not a console gamer, but is that the basic setup from console games? (It would make sense if someone's primarily gaming with their thumbs and not a joystick: up = up, left = left, down = down, etc.)
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
Did they change the default for the mouse to be inverted? I came back to this game and Im not sure at what point it was but the mouse was not the same as I remember. I go into options and select Invert Mouse to Inverted and that is how I remember using it all along. I have never had to change it in the 6 years I've played. Why would they do this? Because of all the new players that might be used to something like Wow?