MoM trial and Tk


DarkGob

 

Posted

Just passing along a fun little discovery: Telekinesis seems oddly useful in the MoM trial.

It can push the voids to Penelope Mayhem in the second phase. (Obviously detoggling once they have been pushed into range)

In the fourth, it can push Shalice Tilman back to the wall, if she is made properly mezzable. (Note, the walls are sloped, so don't just leave the thing on, untoggle TK at the wall once she's been pushed back.)

Not sure if this is common knowledge, but thought I'd share. The only tricks to it were (A) keeping the TK'er alive to toggle, rebirth/phantasm lore AB/exterior buffs helped there; (B) keeping them unmezzed, breakfrees/ clarion/ did clear mind and such helped; and (C) managing the recharge, which is slow.

I'm pretty sure force bubble could do the same, though the directional nature of TK is a bit more precise. Don't know if that helps any running incarnate trials, but there it is. *Shrugs*


 

Posted

Quote:
Originally Posted by Seldom View Post
Just passing along a fun little discovery: Telekinesis seems oddly useful in the MoM trial.

It can push the voids to Penelope Mayhem in the second phase. (Obviously detoggling once they have been pushed into range)

In the fourth, it can push Shalice Tilman back to the wall, if she is made properly mezzable. (Note, the walls are sloped, so don't just leave the thing on, untoggle TK at the wall once she's been pushed back.)

Not sure if this is common knowledge, but thought I'd share. The only tricks to it were (A) keeping the TK'er alive to toggle, rebirth/phantasm lore AB/exterior buffs helped there; (B) keeping them unmezzed, breakfrees/ clarion/ did clear mind and such helped; and (C) managing the recharge, which is slow.

I'm pretty sure force bubble could do the same, though the directional nature of TK is a bit more precise. Don't know if that helps any running incarnate trials, but there it is. *Shrugs*
Indeed. We didn't have any taunter in the league and this worked out very well. I don't think its a substitute to taunt (taunt is also much more common than TK) but it does work very nicely as another option and utility to use if you need more time or are otherwise lacking somewhere. I wouldnt reccomend use of Force Bubble though, especially on Tilman, since it would also push the GMs away from her. As noted, a GM needs to be killed near Tilman before TK will affect her, but it does give you alot of extra room for her to have to travel to reach the middle.


 

Posted

Welp, I guess next patch they'll be made resistant to Repel. Can't have the players using creative tactics after all.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Hurricane also works well. I use it for this and to push the Nightmares towards her & then immob them.


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

We found forcebubble was too inconsistent (only worked sometimes) and kept the nightmares away from her.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by DarkGob View Post
Welp, I guess next patch they'll be made resistant to Repel. Can't have the players using TELEKINESIS after all.
Fixed it for you.


It's the end. But the moment has been prepared for ...