Sleet
The debuff lasts for 30 seconds from the last time they've been hit, in theory it can last for 45 seconds and double stack with good recharge. But there are times when the power gets bugged (like Freezing Rain) and the debuff wears off when the pseudopet fades - someone else will have to post more details about the specifics of the bug, but iirc even when bugged it only applied to the mobs still in the area of effect.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Ok so you're saying if it ticks once on a mob the debuff would stick on it for at least 30 secs. If so that's awesome
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I'ts *supposed* to work by ticking a 30s duration debuff on the target every half second or so while they're in the patch, so they'll be debuffed the whole time they're in it and for 30s after they leave.
However, the power (and variants like freezing rain) have a weird bug that, *if* the target is still inside the patch area when the 'rain' pseudopet expires after 15 seconds, then the debuff on them vanishes with the patch instead of lingering for 30s like it's supposed to. IIRC, back when Castle was still around he looked into getting this fixed, but apparently there's some weird technical oddity of the combat system to blame and it's not a simple bug to squish. So amusingly enough, it's actually *good* to have them wander out of the patch, at least if you're more interested in the debuffs than in the knockdown effect.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Odd bug. At least stormies get gale to kick the spawn out of the patch if they want.
However, the power (and variants like freezing rain) have a weird bug that, *if* the target is still inside the patch area when the 'rain' pseudopet expires after 15 seconds, then the debuff on them vanishes with the patch instead of lingering for 30s like it's supposed to. IIRC, back when Castle was still around he looked into getting this fixed, but apparently there's some weird technical oddity of the combat system to blame and it's not a simple bug to squish. So amusingly enough, it's actually *good* to have them wander out of the patch, at least if you're more interested in the debuffs than in the knockdown effect.
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Before Castle left I contacted him about this and he informed me that they were aware of the bug but had no plans to fix it in the foreseeable future. I have no idea if it's even on the current power team's radar, but I wouldn't be too enthusiastic for a fix.
Based on other powers in the game it is believed by many that Freezing Rain (and thus sleet and other pseudopets) were not intended to be able to stack, and a fix to this "bug", might also include a change to prevent FR/Sleet stacking.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
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When this power says -30% res for 30 seconds, does that mean as long as a mob get touched by it it gets -30% res for 30 seconds? Or do they need to stay in the sleet area for the full 30secs? Because they run around like crazy and manage to get out of the sleet area for in like 5 seconds.