Super reflexes endgame?
Enemies in Incarnate trials have a to-hit buff but they do not ignore defense. You'll want to get your defense a little bit over 45% (the soft cap) and pop one small Luck inspiration whenever you jump into a group.
I run Incarnate trials on my MA/SR with T4 Rebirth. I rarely ever die outside of being caught in things that are unresistable and auto-hit, things that would kill anyone else just the same.
Just for the record, endgame != iTrials.
iEnemies don't ignore defense. They do however have a bunch of +tohit, therefore the soft cap is higher (a tad over 60% iirc).
Honestly, just soft cap for normal content and then focus on recharge. Let your support buds give you the +def you need for the trials and be happy with it.
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SR endgame?
How about softcapped defenses, perma-hasten, and high DPS?
scrapper SR can actually muster enough defense to softcap vs. trial enemies (59 def to all positions). Previously there wasn't much advantage to picking SR over shield, since shield could softcap and get much better tools. Now there is.
SR is not an outlier, but it's a solid middle-of-the-road powerset.
scrapper SR can actually muster enough defense to softcap vs. trial enemies (59 def to all positions). Previously there wasn't much advantage to picking SR over shield, since shield could softcap and get much better tools. Now there is.
SR is not an outlier, but it's a solid middle-of-the-road powerset. |
If your concern is in the iTrials, Elude works just fine for me. Even just as a space to mule a LotG.
Thanks for the answers
So if it's just +to-hit they have, unless they resist tohit debuffs my Darkmelee could help me, right?
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Dark Melee adds much more survivability from the heal in siphon life than the minor -To Hit.
Really though, SR is much better on brutes and tanks than scrappers. Lower hp makes you more vulnerable to being 1-2 shot and give less room for the sliding resists to keep you alive. No taunt aura means your kill rate is lowered as you have to chase down runners. It can work, my first 50 is a DM/SR. It's just much better on a brute.
Dark Melee adds much more survivability from the heal in siphon life than the minor -To Hit.
Really though, SR is much better on brutes and tanks than scrappers. Lower hp makes you more vulnerable to being 1-2 shot and give less room for the sliding resists to keep you alive. No taunt aura means your kill rate is lowered as you have to chase down runners. It can work, my first 50 is a DM/SR. It's just much better on a brute. |
Having no taunt aura is pretty bad solo, but for teaming it can be a blessing. What I mean is that as a scrapper, you are a damage dealer first survivor second, and having to deal with tons of aggro can in times lower your damage potential(when you die/run away/combine insps into a green instead of a red).
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Recently I read a post in the defender forums stating that "force field isn't that great endgame because enemies within incarnate trials ignore defense" or something akin to that
is this true?
if so, is the same applicable to SR?
I don't want to feel like I ruined a character because I unwittingly chose a powerset that does nothing at later stages of the game