Super reflexes endgame?


Auroxis

 

Posted

Recently I read a post in the defender forums stating that "force field isn't that great endgame because enemies within incarnate trials ignore defense" or something akin to that

is this true?

if so, is the same applicable to SR?

I don't want to feel like I ruined a character because I unwittingly chose a powerset that does nothing at later stages of the game


 

Posted

Enemies in Incarnate trials have a to-hit buff but they do not ignore defense. You'll want to get your defense a little bit over 45% (the soft cap) and pop one small Luck inspiration whenever you jump into a group.

I run Incarnate trials on my MA/SR with T4 Rebirth. I rarely ever die outside of being caught in things that are unresistable and auto-hit, things that would kill anyone else just the same.


 

Posted

Just for the record, endgame != iTrials.

iEnemies don't ignore defense. They do however have a bunch of +tohit, therefore the soft cap is higher (a tad over 60% iirc).

Honestly, just soft cap for normal content and then focus on recharge. Let your support buds give you the +def you need for the trials and be happy with it.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

SR endgame?

How about softcapped defenses, perma-hasten, and high DPS?


 

Posted

scrapper SR can actually muster enough defense to softcap vs. trial enemies (59 def to all positions). Previously there wasn't much advantage to picking SR over shield, since shield could softcap and get much better tools. Now there is.

SR is not an outlier, but it's a solid middle-of-the-road powerset.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
scrapper SR can actually muster enough defense to softcap vs. trial enemies (59 def to all positions). Previously there wasn't much advantage to picking SR over shield, since shield could softcap and get much better tools. Now there is.

SR is not an outlier, but it's a solid middle-of-the-road powerset.
Yeah, I'm sitting at 56% on my /SR currently, and am saving for a 3% DEF Gladiator. With Rebirth as a safety net for bad RNG streaks...good times.


 

Posted

If your concern is in the iTrials, Elude works just fine for me. Even just as a space to mule a LotG.


 

Posted

Thanks for the answers

So if it's just +to-hit they have, unless they resist tohit debuffs my Darkmelee could help me, right?


 

Posted

Dark Melee adds much more survivability from the heal in siphon life than the minor -To Hit.

Really though, SR is much better on brutes and tanks than scrappers. Lower hp makes you more vulnerable to being 1-2 shot and give less room for the sliding resists to keep you alive. No taunt aura means your kill rate is lowered as you have to chase down runners. It can work, my first 50 is a DM/SR. It's just much better on a brute.


 

Posted

Quote:
Originally Posted by Death_Adder View Post
Dark Melee adds much more survivability from the heal in siphon life than the minor -To Hit.

Really though, SR is much better on brutes and tanks than scrappers. Lower hp makes you more vulnerable to being 1-2 shot and give less room for the sliding resists to keep you alive. No taunt aura means your kill rate is lowered as you have to chase down runners. It can work, my first 50 is a DM/SR. It's just much better on a brute.
Lower HP argument holds true for pretty much all secondaries, and it's not like you can get 1-shotted anymore either.

Having no taunt aura is pretty bad solo, but for teaming it can be a blessing. What I mean is that as a scrapper, you are a damage dealer first survivor second, and having to deal with tons of aggro can in times lower your damage potential(when you die/run away/combine insps into a green instead of a red).


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