Which alpha should i pick!!! :.(
Also, a couple notes.
I know there's an end mod in Spinning strike instead of a 5th positron's blast, but that will get changed.
Is there a way you can see do get a slot or two more into quick recovery without sacrificing Def? Then this whole dilemma wouldn't be a dilemma.
I'd probably pull the Makos out of one or two of your low damage attacks and put those in quick recovery and Stamina. (2 slot em both looks better in Mids than 3 in quick recovery.)
Then Musculature Radial, the one with end mod, will get you over 100% on those powers.
I know that makes those attacks a little low on accuracy, but you have focused accuracy.
In the alternative, you could 2 slot hasten. You already have a decent regular attack chain and except for Spring Attack you dont have much that is a really long or important recharge.
That should get your end to a managable level.
And if you still need more get 1 end mod slot in physical perfection.
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you could slot vigor which boosts all your regen powers and gives a 33% end reduction which will sort endurance problems. Its also gives an accuracy boost which will help with any attacks with low accuracy values
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Spiritual/Cardiac is a crutch, real men pick Musculature.
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That's why we call it Masculation, after all.
Alright, i moved 1 slot from hasten and 1 mako from initial strike. End looks better already, although the 22% acc I get from KC in initial strike is a little worrisome. I think with those changes I'd probably go with Musculature core for the +Dam,
you could slot vigor which boosts all your regen powers and gives a 33% end reduction which will sort endurance problems. Its also gives an accuracy boost which will help with any attacks with low accuracy values
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Also, I didn't have them in my build at the time cause I don't have them yet in the game, but Spinning strike will ultimately be slotted with 5 Ragnarok and Manervers will have an enzyme Hami in it instead of an end redux.
Also, does anyone know when the new Mids comes out? It should have Titan Weapons and the new Incarnates on it yeah?
I posted my build below. Here's the thing. I'm really interested in picking up musculature for the extra damage, but I'm a little worried about the endurance. It doesn't seem to be a problem in teams, but solo it can get a little iffy at times. So, do i pick up the radial branch of musculature? Do I just say whatever and go for the core branch? Or do I pick up another one all together?
I'm really interested in Agility as well, it really fits the character concept and the boosts just seem really nice.
I've got musculature slotted in the current build (in light of the new alpha's not being on Mids yet), and I'm going for reactive interface and vorpal judgment.
Anyone got a suggestion for me? Any ideas for something I haven't thought about yet?
ty ty
Hero Plan by Mids' Hero Designer 1.952
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Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx(37), Numna-Heal(37), Numna-Heal/Rchg(46)
Level 2: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 4: Mind Over Body -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(15), RctvArm-EndRdx(17)
Level 6: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(7)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), DisWord-ToHitDeb/Rchg(23), DisWord-ToHitDeb/Rchg/EndRdx(25), Numna-Heal(39), Numna-Heal/EndRdx/Rchg(40), DisWord-ToHitDeb(40)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21), EndRdx-I(21)
Level 20: Quick Recovery -- EndMod-I(A)
Level 22: Boxing -- Dsrnt-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(43)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(42)
Level 35: Fast Healing -- RgnTis-Regen+(A), Dct'dW-Heal(36), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal/Rchg(42), Dct'dW-Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43)
Level 38: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(46)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 44: Spring Attack -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Dmg/Rchg(48), C'ngBlow-Acc/Rchg(48)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), EndRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(36), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3