AN ED / IO Question...


all_hell

 

Posted

If I slot 3 IO's that contain damage, and then slot an SO Damage....am I in ED territory?


 

Posted

Quote:
Originally Posted by kchammy View Post
If I slot 3 IO's that contain damage, and then slot an SO Damage....am I in ED territory?
In short, yes, if they're common IO's - If they're duals, or triples, maybe not.

It is not 3 of a type that matters, but rather total enhancement percentage.

I'm sure someone will provide the appropriate P-Wiki link, but for Schedule A
enhancements (Acc, Dmg, etc) ED starts kicking in around 90% or so, and for
Schedule B, it's around 50% or so (loosely speaking).

So, to your example, if they're 3 common IOs (L25 or better) + an SO, definitely yes.
If they're L25 Duals (20% Dmg component), + an SO (3X20 = 60 + 33), probably yes.
If they're L25 Triples (17%? Dmg), + an SO (3x17 = 51 + 33), probably not.


Regards,
4


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Posted

Yes.

The ED Threshold is based on the total value of Enhancement not related to the type of Enhancements.

The ED Threshold is a little less than 3 SOs worth of Enhancement. So about 99% for Accuracy and Damage and 60% for Defense and Resistance.

It doesn’t matter if the Enhancement Value is from Slotting DOs, SOs, HOs or IOs or any combination thereof. If the amount of Enhancement you are getting from slotted Enhancement is equal to 3 SOs worth of Enhancement then ED is starting to bite you.

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Posted

Quote:
Originally Posted by FourSpeed View Post
In short, yes, if they're common IO's - If they're duals, or triples, probably not.

It is not 3 of a type that matters, but rather total enhancement percentage.

I'm sure someone will provide the appropriate P-Wiki link, but for Schedule A
enhancements (Acc, Dmg, etc) ED starts kicking in around 90% or so, and for
Schedule B, it's around 50% or so.


Regards,
4
Thank you. Let me give a specific example....not for you, but for me to understand...

....and I should have specifeid "IO sets"....

Lets say I slot all 4 "Smashing Haymaker" in a melee power. As it happens, all four contain damage bonus. Then I slot an additional damage SO.

Your saying that ED wont ignore the extra damage SO unless it exceeds a percentage? Is this what they refer to as a "soft cap"?


 

Posted

Quote:
Originally Posted by FourSpeed View Post
I'm sure someone will provide the appropriate P-Wiki link, but for Schedule A
enhancements (Acc, Dmg, etc) ED starts kicking in around 90% or so, and for
Schedule B, it's around 50% or so (loosely speaking).
Obligatory link.

Actually, ED starts kicking in at 70% for Schedule A, even more at 90%, and smacks down hard at 100% or more.


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Posted

Okay, assuming L35 enhancements, Smashing Haymaker adds 22.9% Dam for 3 of the enhancements, and 18.4% for one of them, totalling 87.1% enhancement to damage.

If you add an even level SO to that, you get another 33.3%, which would "normally" put it up to 120.4% enhancement.

However, ED reduces the effectiveness of any percentage past 70% for Schedule A (which Damage is), and the final enhancement bonus to damage of those equals 98.06%

If you only included the Smashing Haymakers, though, you would still be getting 85.39% Damage after ED. So that SO, which would be providing 33.3% Damage enhancement on its own, is actually only adding 12.67% - just over a third of its potential effectiveness.


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Posted

Quote:
Originally Posted by kchammy View Post
Thank you. Let me give a specific example....not for you, but for me to understand...

....and I should have specifeid "IO sets"....

Lets say I slot all 4 "Smashing Haymaker" in a melee power. As it happens, all four contain damage bonus. Then I slot an additional damage SO.

Your saying that ED wont ignore the extra damage SO unless it exceeds a percentage? Is this what they refer to as a "soft cap"?
Well, it depends on the level.

For instance with L25 (I happen to know off the top of my head), Acc/Dmg,
you have a 20% damage component in that IO.

I don't know the rest of the set pieces (here at work), so, if you also took an
L25 Bruising Blow Acc/Dmg, and a Pulverising Fisticuffs Acc/Dmg, you'd have
3 set pieces that give you 60% Acc + 60% Dmg.

If you add a straight Dmg SO (33%) to that, you'd have 93%, and off the top of
my head, I think you'd get some slight ED effects (you're right at the edge with
that example).

If those were higher level set pieces, you'd definitely be in ED territory.


No, that's not a "soft cap". Soft Cap is a very specific term that basically means
adding more to a value won't add effectiveness. It commonly applies to Defense
where there is always a 5% chance to be hit, so adding more defense at that
point won't help.

Accuracy is the same way - Once you are 95% to-hit a mob, more accuracy
won't benefit you. You are allowed to add more accuracy, but it simply won't
give you a better number than 95%, no matter how much you add...


Regards,
4

PS> One other fine point to recall about ED - it doesn't ignore the benefit, it just harshly
penalizes/degrades amounts above the ED threshold... Adding a 4th and 5th SO
*would* raise the damage, but only by a miniscule amount (far less than the SO/IO
or slot is worth)


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Sure could be. It depends on the values of the "3 IO's that contain damage".

If they're lvl 10 quads and triples and the SO is a lvl 25, then probably not.

But for most real world applications, yes.

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Level 49 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor

Villain Profile:
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Level 1: Dark Embrace -- Empty(A)
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Level 4: [Empty]
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Level 26: Hurl -- Salvo-Acc/Dmg/EndRdx/Rng:10(A), Salvo-Dmg/EndRdx/Rchg:10(27), Mael'Fry-Dmg/EndRdx/Rchg:20(27), Dmg(29)
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 2: Swift -- Empty(A)
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Posted

Quote:
Originally Posted by Shadowe View Post
Okay, assuming L35 enhancements, Smashing Haymaker adds 22.9% Dam for 3 of the enhancements, and 18.4% for one of them, totalling 87.1% enhancement to damage.

If you add an even level SO to that, you get another 33.3%, which would "normally" put it up to 120.4% enhancement.

However, ED reduces the effectiveness of any percentage past 70% for Schedule A (which Damage is), and the final enhancement bonus to damage of those equals 98.06%

If you only included the Smashing Haymakers, though, you would still be getting 85.39% Damage after ED. So that SO, which would be providing 33.3% Damage enhancement on its own, is actually only adding 12.67% - just over a third of its potential effectiveness.
Perfect example, thank you...


 

Posted

Quote:
Originally Posted by FourSpeed View Post
Well, it depends on the level.

For instance with L25 (I happen to know off the top of my head), Acc/Dmg,
you have a 20% damage component in that IO.

I don't know the rest of the set pieces (here at work), so, if you also took an
L25 Bruising Blow Acc/Dmg, and a Pulverising Fisticuffs Acc/Dmg, you'd have
3 set pieces that give you 60% Acc + 60% Dmg.

If you add a straight Dmg SO (33%) to that, you'd have 93%, and off the top of
my head, I think you'd get some slight ED effects (you're right at the edge with
that example).

If those were higher level set pieces, you'd definitely be in ED territory.


No, that's not a "soft cap". Soft Cap is a very specific term that basically means
adding more to a value won't add effectiveness. It commonly applies to Defense
where there is always a 5% chance to be hit, so adding more defense at that
point won't help.

Accuracy is the same way - Once you are 95% to-hit a mob, more accuracy
won't benefit you. You are allowed to add more accuracy, but it simply won't
give you a better number than 95%, no matter how much you add...


Regards,
4

PS> One other fine point to recall about ED - it doesn't ignore the benefit, it just harshly
penalizes/degrades amounts above the ED threshold... Adding a 4th and 5th SO
*would* raise the damage, but only by a miniscule amount (far less than the SO/IO
or slot is worth)
Thank you for the definition of soft cap there...now I need to know what "hard cap" is...


 

Posted

Quote:
Originally Posted by kchammy View Post
Thank you for the definition of soft cap there...now I need to know what "hard cap" is...
Hard Cap is what you'd probably think.

Let's take Hit Points....

For a Blaster, the Hard Cap is 1606 - period.

Any powers that would Heal you or add to your total HP will not exceed 1606,
no matter what they are...

That is a Hard Cap.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.