Ok so Beam Rifle...
I have it on a beam/time corruptor, and I like it a lot, but the redraw really bothered a friend. I tend to spend a lot of time evaluating the battlefield to decide who I will be targeting with what, so I use redraw and animation time for that. I also took it for the same reason I'd take Sonic, for hard targets, which (fortunately?) are in profusion in the end game. With EBs (on many teams) and AVs (on most teams) there is plenty of time for the Disintegration mechanic to work well.
But if you like fast twitch sets, or lots of AoE ownage, or hate redraw, steer clear. Fortunately there are other sets for that. |
I think I'm having problem liking the BR set, and I'm feeling guilty for that since I bought it lol.
So... I rolled my third BR toon! (ok the traps one could've worked but I have a 50 fire/traps).
Now he's a BR/Cold and got him to 28 so he at least has one debuff.
I even has a build, not too expensive except for the usual uniques and LoTGs, and if I stick to the plan with all this recharge I may trade single shot for Piercing. Or maybe not since cold has tons of -res already.
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Spread is not something you should work for - consider it like a crit that happens occasionally. Disintegrate is a damage booster on a hard enemy, which you can apply reliably. If you get lucky and splash it on the minions, rejoice.
However, this mechanism favors multiple beams on the team. With 3+ BR it becomes insane. Go ghostbusters!
Spread is not something you should work for - consider it like a crit that happens occasionally. Disintegrate is a damage booster on a hard enemy, which you can apply reliably. If you get lucky and splash it on the minions, rejoice.
However, this mechanism favors multiple beams on the team. With 3+ BR it becomes insane. Go ghostbusters! |
As MisterD said, I get a bit turned off that the attacks look the same, but even on a corr without the good debuffs now (/cold matures so late) it seems very powerful for hard targets.
I found it to be good on a corr - BR/Rad
Solo the redraw isn't bad as long as you kill the anchor last. The single target nature keeps it from being a farming set, though, obviously.
In groups, on normal mobs I don't need to worry about spread, since after I throw RI and EF everything pretty much dies, and I'm just picking off stragglers, healing or recasting AM.
Against AVs EBs the single target nature helps, since the primary target is the anchor, it them lets you just go to town unleashing all your ST damage, taking advantage of scourge, etc.
I doubt I'd care for it on a blaster, though.
Yeah but think of how silly that is: you get disappointed that you are defeating enemies too fast for disintegrate to spread.
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...
I'm a blaster and my powers are reliant on the enemies not dying too fast, wait, what?
This is my main problem with the set, I tried it on a blaster and dropped the character when I found myself wishing the group would not kill the enemies too fast.
... I'm a blaster and my powers are reliant on the enemies not dying too fast, wait, what? |
Would your opinion differ if you were on a Fire blaster and your group killed most of the mob right as you launched Fireball? Fire's one trick is extra damage, and if most of the mob is dead already then you've wasted an awful lot of damage now, haven't you?
Yes, Piercing adds -resistance so I would definitely take it. It hits pretty hard too. You get a sense that the set is odd because you want to typically play it backwards compared to most sets. Disintegrate then use your heaviest hitters FIRST and work back to the weaker ones, as the harder hitting attacks have a higher chance of spread.
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Any opinions on how this style plays with scourge? Maybe it's just that I've just been facing a bunch of minions, but it seems like I'm not getting that great a boost from it. It's been a while since I played my only other corr (energy/kin), maybe this is just typical.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
I have it on a beam/time corruptor, and I like it a lot, but the redraw really bothered a friend. I tend to spend a lot of time evaluating the battlefield to decide who I will be targeting with what, so I use redraw and animation time for that. I also took it for the same reason I'd take Sonic, for hard targets, which (fortunately?) are in profusion in the end game. With EBs (on many teams) and AVs (on most teams) there is plenty of time for the Disintegration mechanic to work well.
But if you like fast twitch sets, or lots of AoE ownage, or hate redraw, steer clear. Fortunately there are other sets for that.