Quick /ice icepatch question


Commando

 

Posted

Hey, y'all. just got my very first /ice to 20 (played with a couple at lower levels before, but they failed to take off). Today, my baby WP/ice hit 20, and I picked up icepatch.

Um.... is icepatch for tanks seriously bugged right now, or is it *supposed* to toss mobs away from me like bonfire? Didn't find anything in known issues or concerns, however, I'm quite willing to believe it might be an old issue that I'm only just now finding out 'cause this is the first time I've had the power, or it might be seriously borked. The short description says 'knockdown' and not 'knockback', but knockdown doesn't toss guys 15 feet away from me as soon as I lay down a patch.

Thanks for the help--I've been really looking forward to ice patch and if this is working as intended I might end up rerolling her, 'cause suddenly I have to run around and chase all my mobs again. That would make me sad.

(disclaimer in the interests of useful information: I have only tried this out on clockwork so far, because that's what I was fighting in the mission I ran, so apologies if it's only likely to do this with clockwork, although I did find the same effect happening whether they were at level or just below (I tried again with white mobs in case it was just the 'lower levels knockdown becomes knockback' effect). Also, I'm going to work, so I can't answer any other questions til later tonight, but wanted to ask this before I went.)

Thanks again and have a great day!


--Isus Trikanda

10 50s, a 48, and and better than 100 sub-50 alts... the altitis is strong in this one.

 

Posted

Quote:
Originally Posted by IsusTrikanda View Post
Hey, y'all. just got my very first /ice to 20 (played with a couple at lower levels before, but they failed to take off). Today, my baby WP/ice hit 20, and I picked up icepatch.

Um.... is icepatch for tanks seriously bugged right now, or is it *supposed* to toss mobs away from me like bonfire? Didn't find anything in known issues or concerns, however, I'm quite willing to believe it might be an old issue that I'm only just now finding out 'cause this is the first time I've had the power, or it might be seriously borked. The short description says 'knockdown' and not 'knockback', but knockdown doesn't toss guys 15 feet away from me as soon as I lay down a patch.

Thanks for the help--I've been really looking forward to ice patch and if this is working as intended I might end up rerolling her, 'cause suddenly I have to run around and chase all my mobs again. That would make me sad.

(disclaimer in the interests of useful information: I have only tried this out on clockwork so far, because that's what I was fighting in the mission I ran, so apologies if it's only likely to do this with clockwork, although I did find the same effect happening whether they were at level or just below (I tried again with white mobs in case it was just the 'lower levels knockdown becomes knockback' effect). Also, I'm going to work, so I can't answer any other questions til later tonight, but wanted to ask this before I went.)

Thanks again and have a great day!
What did you slot Ice patch with?

What level were the critters and what level were you AT THE TIME you fought them?


Repeat Offenders forever !

Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.

 

Posted

Clockwork are notoriously vulnerable to knockback. Knockdown, which is really just very low magnitude knockback, will end up tossing Clockwork away even if a power is supposed to do only do knockdown.


Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)

 

Posted

Quote:
Originally Posted by Commando View Post
What did you slot Ice patch with?

What level were the critters and what level were you AT THE TIME you fought them?
Nothing in the slot, just picked it up and only had time to run one last mission. Ice patch was straight out of the box.

At the time I fought them, I was level 20, fighting groups of level 19 and 20. My first thought was that it was just the fact that they were blue to me (since a lot of knockdown/knockup becomes knockback if you're higher level than the mob), but the same thing happened with the even con level 20 mobs.

I was pretty well on my way out the door to work when I was writing this; hadn't been able to find it listed as a known issue anywhere (but it wouldn't be the first time I'd run into a well-known issue that was well-known to everyone but me. heh). Almost didn't even occur to me that I'd only run it with clockwork, but I didn't have time to test then (but wanted to note it once it did occur, since that's a pretty big variable). Basically, I should have just gone to work and tested it out more thoroughly when I came home, I just was so excited to have it and then immediately disappointed in the way it worked I got worked up about it. Alas.

A (very quick) test just now shows warriors in siren's call merely flop like fish and don't go flying. So it looks like it was just the clockwork being silly after all. Thanks for the help, though. And Merry Christmas to all! (or winter holiday of your choice).


--Isus Trikanda

10 50s, a 48, and and better than 100 sub-50 alts... the altitis is strong in this one.

 

Posted

Yep, I have a level 50 Ice/Ice Tank (which I'm really enjoying as he has a fun/silly concept). Ice Patch is great mitigation, but it will act like a repel field for knockback-prone foes or low level foes.

For the most part, my usual patern is to run into groups, hit Ice Patch and Energy Absorbtion, then start using my AoEs. I have enough Recharge so that the combo is up every group. Ice/Ice is a fun tank who is subject to the foibles of a Defense-based tank who lives and dies by the Random Number Generator. Not high damage . . . but more like a Controller/Tank.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by IsusTrikanda View Post
A (very quick) test just now shows warriors in siren's call merely flop like fish and don't go flying. So it looks like it was just the clockwork being silly after all. Thanks for the help, though. And Merry Christmas to all! (or winter holiday of your choice).
Yeah it was the clockwork, I think they're the only enemy faction that are weak to KB to the point that normal KD powers makes them fly away.

Ice Patch can be perma with just one recharge SO btw.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Yep, I have a level 50 Ice/Ice Tank (which I'm really enjoying as he has a fun/silly concept). Ice Patch is great mitigation, but it will act like a repel field for knockback-prone foes or low level foes.

For the most part, my usual patern is to run into groups, hit Ice Patch and Energy Absorbtion, then start using my AoEs. I have enough Recharge so that the combo is up every group. Ice/Ice is a fun tank who is subject to the foibles of a Defense-based tank who lives and dies by the Random Number Generator. Not high damage . . . but more like a Controller/Tank.
Nearly rolled an ice/ice, but was making her specifically to run with my godson. who was 8. Running a stone tank. With no real sense of how to control aggro (because he was 8). I decided Willpower probably gave me the best survivability at low levels, especially since this was before fitness went auto and getting him to stop for rest was nearly impossible.

Still considering rolling an ice/ice, because they look like fun. Ice patch + energy absorption looks just about like candy!


--Isus Trikanda

10 50s, a 48, and and better than 100 sub-50 alts... the altitis is strong in this one.