Buff Trick Arrows 2.0! Now with more begging!


Adeon Hawkwood

 

Posted

Growing more anxious everyday about the possibility of Trick Arrow changes showing up in Issue 24 beta. I mean, there's been no mention of anything like it, but still...


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

I don't know, maybe make Flash arrow a Flashbang arrow, blinding and disorienting mobs so they are blindedm have a to hit penalty and say a 50% chance of confusing minions?

And disruption arrow, that noise pulse is really irritating so maybe assume it is debilitating and have a chance to stun?

I know these kinds of changes risk making trick arrow too far into controller territory but they help with mitigating the alpha and add a range of low magnitude mezzes would provide some useful mitigation from alphas and in general and could stack with a variety of controller powers (immobilise in entangling arrow, confuse in 'flashbang' arrow, stun in disruption arrow and maybe chance to hold in poison gas arrow)?


@Moondog
Union:
CoH: Moondog (WS); V-Rock (Tnk, semi-retired); Pole-Star (Bla); Demon Dog (Scr).
CoV: Midnight Gunner (Corr); Operative John Doe (Ban); Day-Star (Dom); Commissar Jaeger (MM).

 

Posted

Quote:
Originally Posted by Trickshooter View Post
Growing more anxious everyday about the possibility of Trick Arrow changes showing up in Issue 24 beta. I mean, there's been no mention of anything like it, but still...
Yeah, you and me both. I would love to dust off mine - I tried it out again a few weeks back on some iTrials but didn't feel particularly effective outside of Disruption and Oil Slick.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

I read the OP, but not the rest of the threat, so sorry if I repeat something. I think the OP should include more of an argument for WHY trick arrow needs to be buffed. This is the single most important thing the OP should contain, in my opinion. There's never been a case when a dev team has been wanting to buff something and has thought "We just don't know a good way to buff this, but if we did, we would do it." (Note, that last sentence should not be interpreted as an intentional insult to Trickshooter.)

Here are my suggestions for arguments to be made:
-Trick arrow's debuffs, even when combined together, are numerically inferior to other top debuffing sets like cold and radiation which are not limited to debuffing. It is this way because trick arrow was punished for its redundancy and specialization by having its numbers reduced to the point where it is on par with other sets in the only area where it has any presence. The most obvious case of this is in acid arrow and disruption arrow, which are much, much weaker than area debuffs found in other sets.
-Having 8 debuffs is not twice as good as having 4 debuffs of equal power as one might think intuitively. All of those debuffs are used in the same situation, and take time to be used. Trick arrow's seven area debuffs could use greater specialization in their intents and purposes. (This one is very firmly my opinion)


 

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Originally Posted by Garent View Post
(Note, that last sentence should not be interpreted as an intentional insult to Trickshooter.)
No offense taken, Garent.

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There's never been a case when a dev team has been wanting to buff something and has thought "We just don't know a good way to buff this, but if we did, we would do it."
I disagree, actually. I think Ice Control, Energy Melee, Force Fields, and Trick Arrow all sit in this area where the devs recognize that they don't perform as well as they should or aren't as enjoyable as they could be, but they're not sure what they can do to 'fix' them without changing a lot or making them too powerful.

Ice Control can really neuter a group of enemies with it's slows and recharge slows. Energy Melee actually gets pretty good DPS and burst damage. Force Fields offer a level of survivability that many other sets... can't touch (ba-dum-psh). Trick Arrow can use most of it's abilities more often than other sets, and because it's the most offensive support set, it can significantly increase the damage output of ATs not typically associated with doing a lot of damage.

But none of these change the fact that:

Ice Control has very little synergy with itself and has unnecessary penalities on a couple of powers.

Energy Melee feels too slow for a set that appears to be built for ST Burst damage.

Force Fields has 6 of it's 9 powers considered "optional", and the remaining 3 considered "boring".

Trick Arrow has to use most of it's abilities more often just to perform moderately close to, but not actually at, the same level other sets get with much less effort.

I feel like these sets are kind of in this place where the devs aren't sure what to do to fix what feels "off" without affecting what works well.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Trickshooter View Post
I feel like these sets are kind of in this place where the devs aren't sure what to do to fix what feels "off" without affecting what works wells.
Well I'm not sure about Energy Melee (since I've not played it) but I definitely agree with you on the other two. It's pretty easy to see why they have issues form a numerical viewpoint but harder to make a fix that doesn't make the set into something completely different.

There are several buff/debuff sets where I kind of get the feeling that the goal of the set was essentially to make a new set that attempted to capture the feel of one of the older sets without the design flaws inherent in it. Cold Domination to Force Field, Thermal Radiation to Empathy, Traps to Trick Arrow.


 

Posted

Quote:
Originally Posted by Trickshooter View Post
I disagree, actually. I think Ice Control, Energy Melee, Force Fields, and Trick Arrow all sit in this area where the devs recognize that they don't perform as well as they should or aren't as enjoyable as they could be, but they're not sure what they can do to 'fix' them without changing a lot or making them too powerful.
Didn't Arbiter Hawk recently say that he thought that trick arrow was undervalued and not as bad as people thought?


 

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Quote:
Originally Posted by Garent View Post
Didn't Arbiter Hawk recently say that he thought that trick arrow was undervalued and not as bad as people thought?
I didn't hear that, no. Where was it?


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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I thought it was the second to last coffee talk. I'll try to be right back with a link.


 

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Quote:
Originally Posted by Garent View Post
I thought it was the second to last coffee talk. I'll try to be right back with a link.
I think you're thinking of when Redlynne spoke to Arbiter Hawk at the Player Summit.

I PM'd him about it, and this was his response:


Quote:
Originally Posted by Arbiter Hawk
Hey there,

I think he maybe got something different out of that conversation than I intended. What I meant to convey was that one of the reasons (but not the only one) that TA gets a bad rap is because it requires a high amount of skill to pull off its combos well. That is to say, there is a large delta in performance between a new player to the powerset and a longtime player with a tricked-out build. However, I agree that TA needs either numerical help or needs to have its kit improved in terms of what tools it brings to a team at some point in the future. I believe at some point in that dialogue, I told him it was definitely on my list of powersets to look at when I get the time. Force Field and TA are the highest support set candidates on my list, for reference.

Sorry for the slow response - I was home sick the last couple days. Hope this serves as one anti-slap-in-the-face.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Trickshooter View Post
I think you're thinking of when Redlynne spoke to Arbiter Hawk at the Player Summit.

I PM'd him about it, and this was his response:
And now I feel really dumb because I participated in the thread where you posted that before. Considering that I just missed an entire post by JayboH in another thread that was two posts above mine, I think it's time to take a break from the forums.


 

Posted

Quote:
Originally Posted by Garent View Post
And now I feel really dumb because I participated in the thread where you posted that before. Considering that I just missed an entire post by JayboH in another thread that was two posts above mine, I think it's time to take a break from the forums.
Hey it's ok, I mess up now and then too.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Trickshooter View Post
As the person who talked to Arbiter Hawk at the Player Summit, let me give some more context to what he said then, and what I reported he said then. The first thing you need to realize is that Hawk is a pretty soft spoken guy (as you can see on this week's Coffee Talk with Zwillinger) who isn't a very "forward" sort of fellow (like, say, Positron, Dr. Aeon or Protean, for example). That means he isn't all that prone to "volunteer" all kinds of information and tidbits about Stuff™. He like to play conversations (both on the forums here and in person as well) with his cards held close to the chest (as it were) ... which is a good thing for a man in his position at Paragon Studios. So he's good at keeping info in "lockdown" and not revealing too much.

Secondly, when I was talking to him personally, I could practically see the wheels spinning in his head as he checked and cross-checked his lists of what he COULD and COULDN'T say about things, and was constantly on guard about confusing what was already LIVE in the game (and thus public knowledge) versus what he was actually actively working on for internal builds, and trying to keep that ALL straight in his head while standing in a hallway at a hotel on a saturday. Then add in the fact that I was peppering him with some reasonably specific questions pertaining to specific powers within a specific powerset ... and understandably if I were in *his* shoes (which don't have toes, while mine do ... but I tangent) I would want to have access to either City of Data, or better yet the in-house Powers Spreadsheets at my fingertips to be able to discuss SPECIFICS on powers and how they fit together without needing to reconstruct all of that information from memory (and probably get something wrong in the process).

And bear in mind, I wasn't just talking with him about Trick Arrow ... I was engaging him in a conversation about multiple powersets (Peacebringers, Warshades, Dual Pistols, Trick Arrow, others that I can't recall now because it's 3 months later) and without reference material "in hand" to aid you in conversations like that it's just really hard to keep everything straight in your head at all times what everything does and how it all "fits together just so" and what the little itty bitty gritty details we argue about are all relevant to ... and so on. So I can hardly blame him for not wanting to get too deep into the weeds with me on the specifics of powersets while I was chatting him up at the Player Summit (although he probably felt like I was putting him On The Spot somewhat), in part because I can understand the delicacy of his position.

Plus it's hard to remember EVERY DETAIL of EVERY POWER in EVERY POWERSET if you don't have either Mids' Hero Planner, City of Data or the in-game Spreadsheets (or cheatsheets of notes derived therefrom) in hand while talking about this stuff. I know *I* can't do it, and it would be quite "unfair" to expect Arbiter Hawk to do it just because manipulating that stuff is his Day Job (speaking of which, I wonder if he's gotten a badge for that yet?).



So in that respect, our conversation was somewhat necessarily limited to more generalized/generic themes and issues of powersets than I personally would have liked (because I *do* like getting down into the weeds of stuff like this) and we were not exactly interacting on the same plane/level of information (ie. I felt like I was a little better prepared, simply because I had a focus and knew my ground, while Hawk had to know "EVERYTHING" in order to respond, which isn't quite fair to him, honestly). Plus, he had limits to what he could talk about which I was *NOT* about to push or pressure him on!

And in an objective sense, he was actually correct in his point (made at the time) that Trick Arrow played well is far more effective than when it is played badly (let alone incompetently) ... but that was actually more of a side issue to the points I was trying to make with him about Trick Arrow is effectively "penalized" for its specialization, particularly when compared "on balance" (in multiple meanings of that term) with other buff/debuff powersets, in that Trick Arrow needs to "work harder to break even" with the performance of other powersets it is "competing" against.

The thing is, there really wasn't any way for Arbiter Hawk to just come right out and say, "You're right, what should we do about it?" or anything even approximately similar, and then have a discussion about proposals to "fix" Trick Arrows. And to be even more fair, in a casual setting like the Player Summit, *ANY* conversation about powersets would essentially require him to give very conservative answers to questions about powersets, the perceptions about what should be "done" with powersets in the future, and so on ... which is precisely what he did, and which is entirely right and proper for a Dev in his position and with his responsibilities (which are considerable).

In diplomatic speak, I like to think that we had a "fair exchange of views" on a ramble of topics (to the point where I'm sure he wanted me to go pester someone else after a while ), and although he certainly couldn't *commit* to saying (or *doing*) something about the powersets we talked about ... I am equally sure that the feedback I gave him personally at the Player Summit on powersets like Trick Arrow will be given consideration when/if Trick Arrow ever gets put on the schedule for review. Meaning, even if I couldn't see the seeds I planted sprout, grow, flower and bear fruit during the course of our conversation, at least the ground was tilled and the seeds were planted for "something" to come of threads like this one at some later date.



The problem is that Players think of "later" in terms of days/weeks or maybe a month or two. The Devs of this game have to think in terms of NEXT YEAR ... maybe ... because their schedules are already booked that far in advance with the stuff that's already in process/progress right now. So a lot of the disconnect between Players and Devs on things like this is just how the Development Cycle "churns" through stuff in ways that are not transparent to the Players.



</ramble>


It's the end. But the moment has been prepared for ...

 

Posted

Possibility of Trick Arrow changes in Issue 24 shot down by Freedom Friday. Womp womp.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Trickshooter View Post
Possibility of Trick Arrow changes in Issue 24 shot down by Freedom Friday. Womp womp.
I'm confused.


 

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Originally Posted by Adeon Hawkwood View Post
I'm confused.
Oh, I asked if there was any changes for Trick Arrow in the Freedom Friday thing they do on FB/G+, and they said none would be in Issue 24, but it was still a powerset on their list to review.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Ah, I don't use Facebook so I wasn't even aware that they do that .


 

Posted

Well, if it makes you feel any better Trickshooter, I have a build for an Arch/TA Corruptor I'm very excited about: excited enough that my plan is to take it through Praetoria (which, on Pinnacle, is essentially locking myself into soloing for the first 20 or more levels.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.