Muscle Alpha
Quote:
On a /cold, I would go with spiritual. More recharge means sleet and heat loss are up more, which increases your endurance and damage as well, so you get a little bit of the other two as well. And I wouldn't really tell anyone who isn't a blaster, stalker or scrapper to go with musculature; it just doesn't do enough IMO compared to spiritual.
Is it worth to slot for +30% damage on a corrupter? I have a beam/Cold and I can't decided between muscle, Cardio or Spirit. IT seems like I could use all 3. Help me forums.
|
Well, elec/rad controllers can go radial musculature, because they benefit from every secondary and tertiary enhancement as well, but that's about it.
Quote:
Indeed on going with a +recharge alpha, it makes a massive difference, especially if you know how to build around it. Though I would nod towards Agility over Spiritual now that it is out for the +def and +endmod values now that it is out, whereas the healing/stun from Spiritual don't really do anything for you.
On a /cold, I would go with spiritual. More recharge means sleet and heat loss are up more, which increases your endurance and damage as well, so you get a little bit of the other two as well. And I wouldn't really tell anyone who isn't a blaster, stalker or scrapper to go with musculature; it just doesn't do enough IMO compared to spiritual.
Well, elec/rad controllers can go radial musculature, because they benefit from every secondary and tertiary enhancement as well, but that's about it. |
My fire/cold still runs on Spiritual though I really want to switch to agility, as the +def will affect a ton of powers and the +endmod will be nice to have since I only run with base slot in stamina (meaning I would be less reliant on heat loss if I ever needed to save it to debuff a specific mob) and I could probably strip some slots from Heat Loss if I had agility.
Quote:
Will it affect the cold shields? I know that Alpha acts as an enhancement addition, but I'm not 100% on how it mixes with cold's shields being unbuffable by anything other than enhancements.
Indeed on going with a +recharge alpha, it makes a massive difference, especially if you know how to build around it. Though I would nod towards Agility over Spiritual now that it is out for the +def and +endmod values now that it is out, whereas the healing/stun from Spiritual don't really do anything for you.
My fire/cold still runs on Spiritual though I really want to switch to agility, as the +def will affect a ton of powers and the +endmod will be nice to have since I only run with base slot in stamina (meaning I would be less reliant on heat loss if I ever needed to save it to debuff a specific mob) and I could probably strip some slots from Heat Loss if I had agility. |
Quote:
I think you answered your own question. Alpha works like enhancements, Cold Shields are affected by enhancements.
Will it affect the cold shields? I know that Alpha acts as an enhancement addition, but I'm not 100% on how it mixes with cold's shields being unbuffable by anything other than enhancements.
|
In addition to the 2 single target shields, it's also going to boost your Arctic Fog, Weave, Combat Jumping, Maneuvers, and Scorpion Shield (if you use mace mastery) which may or may not save you some slots and/or help with your softcap. I personally use Dark Mastery with 35% defense to M/R/A, so the buff from alpha to my +Def powers will be very welcome since it should get me probably around 3% more defense to all, which is SO GOOD. That and with the slots I'll be saving by stripping some slots out of Heat Loss (since agility gives endmod) I should be able to squeeze in another defense set bonus in somewhere. Ugh, I wish mids would update to include the new alphas.
Yeah I chucked in Agility. The end problems are still there but it freed a slot in stam for me to chuck in end proc. The recharge and +def portions works awesomely though. I just wish the speed portion affected ninja run
Quote:
I guess I did answer myself. I just wasn't sure because it's still an "outside" buff from normal enhancements.
I think you answered your own question. Alpha works like enhancements, Cold Shields are affected by enhancements.
In addition to the 2 single target shields, it's also going to boost your Arctic Fog, Weave, Combat Jumping, Maneuvers, and Scorpion Shield (if you use mace mastery) which may or may not save you some slots and/or help with your softcap. I personally use Dark Mastery with 35% defense to M/R/A, so the buff from alpha to my +Def powers will be very welcome since it should get me probably around 3% more defense to all, which is SO GOOD. That and with the slots I'll be saving by stripping some slots out of Heat Loss (since agility gives endmod) I should be able to squeeze in another defense set bonus in somewhere. Ugh, I wish mids would update to include the new alphas. |
Quote:
This in a big way.
Indeed on going with a +recharge alpha, it makes a massive difference, especially if you know how to build around it. Though I would nod towards Agility over Spiritual now that it is out for the +def and +endmod values now that it is out, whereas the healing/stun from Spiritual don't really do anything for you.
My fire/cold still runs on Spiritual though I really want to switch to agility, as the +def will affect a ton of powers and the +endmod will be nice to have since I only run with base slot in stamina (meaning I would be less reliant on heat loss if I ever needed to save it to debuff a specific mob) and I could probably strip some slots from Heat Loss if I had agility. |
I finally T4'd my Fire/Cold in spiritual over the weekend and afterwards I was like, why did I just do that? Geeez
Is it worth to slot for +30% damage on a corrupter? I have a beam/Cold and I can't decided between muscle, Cardio or Spirit. IT seems like I could use all 3. Help me forums.