Okay so.. I wanna make a controller


Agent White

 

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Originally Posted by Subject87 View Post
I usually play Scrappers with the exeption of the tank and mastermind I'm leveling now. I've tried doms but I just can't seem to get interested in one, but controllers sound interesting.. Any power suggestions for a first time controller? I usually form teams, or solo so a bit of both if that helps. And I'll be using strictly SO's.
The main question is why use SO's, are they still on the market? WOW!!! If so because for one, you will greatly benefit from just Training/Regular IO's (Invention Original Recipes/or crafted enhancements). At level 32, for level 27 even, you want to slot level 35 regular IO's at lvl 32 or level 30 regular IO's for level 27. You can hold on to them without ever having to worry if they are red or not because your toon may have out-level'ed their working limit. You can keep the crafted IO's until the toon reache level 50 and respec build if need be[Quote].

Local Man and quite a few others has giving you some great input on what is the better to start with. After reviewing, Local Man's responses, he is 99.9% accurate. You did mention you are a solo'ist and a team-mate sometimer so, Ill/Rad is your best choice. The only thing about Ill/Rads are ...... they ... are .... so .... great (depending on build), you may not want to play another troller ..... ever ... accept their are other troller builds you can tweak and master according to your controlling playstyle like Plant/Poinson or a Fire/Kin troller. But the The things you can do with an Ill/Rad makes your favorite Tanker and/or balaster (No Offense to Tankers & Blasters) but just saying you may feel what you have persnally on your character tray cannot defeat it. It is the only controller (IMO) that can be Tanker, Blaster and Defender. SO's will just give you a taste but with global bonuses stats, you will be golden especially when you get T4 Incarnates.
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[QUOTE=Helluva_Goon;4025319]The main question is why use SO's, are they still on the market? WOW!!! If so because for one, you will greatly benefit from just Training/Regular IO's (Invention Original Recipes/or crafted enhancements). At level 32, for level 27 even, you want to slot level 35 regular IO's at lvl 32 or level 30 regular IO's for level 27. You can hold on to them without ever having to worry if they are red or not because your toon may have out-level'ed their working limit. You can keep the crafted IO's until the toon reache level 50 and respec build if need be

Quote:
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Local Man and quite a few others has giving you some great input on what is the better to start with. After reviewing, Local Man's responses, he is 99.9% accurate. You did mention you are a solo'ist and a team-mate sometimer so, Ill/Rad is your best choice. The only thing about Ill/Rads are ...... they ... are .... so .... great (depending on build), you may not want to play another troller ..... ever ... accept their are other troller builds you can tweak and master according to your controlling playstyle like Plant/Poinson or a Fire/Kin troller. But the The things you can do with an Ill/Rad makes your favorite Tanker and/or balaster (No Offense to Tankers & Blasters) but just saying you may feel what you have persnally on your character tray cannot defeat it. It is the only controller (IMO) that can be Tanker, Blaster and Defender. SO's will just give you a taste but with global bonuses stats, you will be golden especially when you get T4 Incarnates.
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I actually just gave some generic IO's a try, and some sets that I could afford on my Mastermind and so I'm probably going to be using Generic IO's for most of the time on the troller


 

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Originally Posted by Pyro_Master_NA View Post
On SOs only I have a feeling Illusion will feel slow for someone coming off of scrappers. I'd suggest either mind, plant, or fire. All three will give you good damage early on (take the ST immob for damage and respec out later if you want). Mind and plant are safer with the confuse that they throw around, and solo their sleeps will help. But fire will deal more damage through cages and contained hot feet. As for secondary, rad works well with any of them, as does kin and time. If you plan on teaming a lot, cold is great, and will later on be great at debuffing. But as a first controller, I say make sure you have some kind of self heal. Rad and time are very easy to use, and time has a lot of supplementary control if you want it, along with some great buffs and debuffs.

I think my 3 pairings for the primaries I listed would be:
Fire/rad
Plant/time
Mind/kin
and they all would do great with time.
That strong feeling is wrong. My 3rd toon to 50, was my second controller to 50, an illusion/rad controller. Back in i8 was when I started him. I solo'd the vast majority of the jorney 1-50. I started in Atlas, then Hollows, then faultline, Striga.... etc. My illusion/rad competed with my scrapper, who had been my 1st 50 in speed for grinding 1-50. My second toon to 50 was my fire/rad controller. The tools available to ill/rad helped him to make the 1-50 very fun and good in terms of speed.

My vote would be for illusion/rad if it's your first controller especially if it's with SOs.

I would recommend Mind/ controller if you would like to solo or grind a /kin controller. When I wanted to make a /kin controller, I came to the conclusion back in i8-i9, that Mind/ would be the safest to grind a /kin controller. It is very very busy and it is clicky.


Repeat Offenders forever !

Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.

 

Posted

[QUOTE=Subject87;4025457]

Quote:
Originally Posted by Helluva_Goon View Post
The main question is why use SO's, are they still on the market? WOW!!! If so because for one, you will greatly benefit from just Training/Regular IO's (Invention Original Recipes/or crafted enhancements). At level 32, for level 27 even, you want to slot level 35 regular IO's at lvl 32 or level 30 regular IO's for level 27. You can hold on to them without ever having to worry if they are red or not because your toon may have out-level'ed their working limit. You can keep the crafted IO's until the toon reache level 50 and respec build if need be

I actually just gave some generic IO's a try, and some sets that I could afford on my Mastermind and so I'm probably going to be using Generic IO's for most of the time on the troller
In many cases, sets are so cheap that you may do better using them. For example, in Radiation Infection, the Dark Watcher set is quite cheap and gives you good ToHit Debuff and EndRdx . . . and four of them gives you a small (5%) Recharge bonus.

Another great option is "Frankenslotting." This is where you can pick up some cheap dual or triple attribute IOs from different (and often cheap) sets and combine them for better enhancment. An Acc/Dam from two different sets at the same level is better than a common Accuracy and a common Damage . . . and they actually can be cheaper. Figure out what each power needs, and then make low bids for the enhancements from various sets that will provide what you need. For example, you could use four Acc/Hold/Rech in Flash -- in 4 slots you get almost 6 slots worth of enhancement if you used commons.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control