A build to solo 54/8 Arachnos and Longbow


Bonnes

 

Posted

Ok, I've played a few tankers, mostly electric, some willpower, a fire or two and a single invul that I never took to 50.

None of my builds can solo both longbow and arachnos at 54/8. I'd like to build one that can.

I'm guessing a shield/dm might, and Shield/stone might too... but I'd love to hear any other suggestions people might have.

Any/all suggestions would be much appreciated!

EDIT: by solo, I don't require that it be trivial, just that for any combination of bosses/LTs there be a reasonable/practical way to get through.

EDIT again: to be clear, the intent is to do this without any inspirations at all. With insps, this is not such a big deal.


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Posted

Quote:
Originally Posted by Spiritchaser View Post
Ok, I've played a few tankers, mostly electric, some willpower, a fire or two and a single invul that I never took to 50.

None of my builds can solo both longbow and arachnos at 54/8. I'd like to build one that can.

I'm guessing a shield/dm might, and Shield/stone might too... but I'd love to hear any other suggestions people might have.

Any/all suggestions would be much appreciated!

EDIT: by solo, I don't require that it be trivial, just that for any combination of bosses/LTs there be a reasonable/practical way to get through.
Frankly I haven't run across any tanker that's well built who can't handle +4 Arachnos and Longbow. I certainly can on my Invuln/Stone, my Shield/Fire and my Stone/Fire. Heck, I don't have problems with those mobs on my BS/Shield scrapper, my Spine/Elec scrapper or, if I'm careful and use my insp tray, my Spine/Regen scrapper. None of my tankers have ever been in any real danger of dying, it just takes a little time to actually kill +4 mobs.

I've done it with my Fire/Dark corruptor and my Fire/EM blaster as well although it's much more touch and go. My Ill/Rad controller is easy mode of course albeit a bit slow due to it's single target focus.

If you're having problems then you may be approaching something wrong. I assure you that Invuln and Electric will have no problems... if my Spine/Elec scrapper can mow them down then an Elec tanker should have no problem.


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Posted

Quote:
my Spine/Elec scrapper
O_O


 

Posted

The only real threat I find against Longbow is the Radiation Wardens. Take them out first and the rest shouldn't be a problem.


 

Posted

Both factions are about tactics.

Longbow: Don't stand in the nullifier grenade zones (though stone and invulnerability don't really care with capped smash/lethal resistance practically killing the debuff).

Arachnos: Kill any tarantula with a face first.

That's it. Longbow is the more unpredictable: Sometimes a rad warden will ruin your day, especially at +4. Arachnos is all about the tarantula mistresses (lts), though Mu sapping can get aggravating as well over time.


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Posted

The Rectified Reticle +perception proc is also your friend.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

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Posted

Quote:
Originally Posted by Vox Populi View Post
The only real threat I find against Longbow is the Radiation Wardens. Take them out first and the rest shouldn't be a problem.
I don't usually have trouble with my tankers and Longbow until I run into pairs of wardens that have powers that complement each other. In particular, Illusion/Empathy wardens are basically impossible for a Fire tanker to deal with. They bring up Spectral Terror, and you get debuffed and can't hit anything, and feared and can't move or attack for a while. Meanwhile, they've healed everyone in the spawn, and once you moved out of its range and are unfeared and undebuffed, Spectral Terror is recharged and the cycle repeats.


 

Posted

Quote:
Originally Posted by TheBruteSquad View Post
Both factions are about tactics.

Longbow: Don't stand in the nullifier grenade zones (though stone and invulnerability don't really care with capped smash/lethal resistance practically killing the debuff).

Arachnos: Kill any tarantula with a face first.

That's it. Longbow is the more unpredictable: Sometimes a rad warden will ruin your day, especially at +4. Arachnos is all about the tarantula mistresses (lts), though Mu sapping can get aggravating as well over time.
as far as wardens go, anything that slows me in a sonic grenade is aweful, and it's guaranteed to happen at least once or twice a mission. Most bosses will be fine, but sooner or later, usually sooner, I get a pair that are definitely not ok.

Spiders? depends on the build... but generally those tarantula mistresses are murder... and I typically cannot kill them all fast enough if they're spread out.

figure a queen and 3 lts are going to happen at least once in a mission. Throw in a toxic tarantula or an excecutioner and it's going to be over fast.

edit again: also for clarity, I'm referring to doing this without inspirations. throw those in and I appreciate that this becomes far less of an issue.


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
If you're having problems then you may be approaching something wrong. I assure you that Invuln and Electric will have no problems... if my Spine/Elec scrapper can mow them down then an Elec tanker should have no problem.
This is entirely possible, but I'm a bit at a loss for what. Lets take my electrics. I can jump into a spawn of spiders and out (edit, and run away for a bit and back), gradually whittling them down, but that isn't really what I'm interested in doing. Sure most spawns aren't too problematic, but when faced by numerous def debuffs (basically floors my def) and lots of toxic damage, I quickly get into trouble. I can use barrier or rebirth, and that may do me for a while, but inevitibly it'll be down, or, sometimes, it won't even be enough as the damage continues to pour in.

edit: and again, I'm trying to do this without inspirations. I appreciate that with them, this matchup becomes far less of an issue.


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Posted

I appreciate the comments that this is possible, but if anyone might be so good as to post a build that they successfully use to solo these groups without inspirations, I'd be most thankful... Failing that, any pointers on specifics I should aim for to survive would be great. I'm well aware that with some combinations of spiders, there's no point in def on an ele, it'll all vanish, ditto on many other builds...


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Posted

Have you considered a Dark Armor build, probably with softcapped S/L/E/N?

Stealth power to get into the mob, psi and toxic resists, and an extremely powerful heal should get you far. Add a secondary with some mitigation potential like Stone, Dark or Ice and you should go far. Sadly, I don't have a build for that offhand.

Alternatively, I do have a build for my multi-billion influence fully incarnated Inv/Fire that can pull it off, but that may not be what you're looking for.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by TheBruteSquad View Post
Both factions are about tactics.

Longbow: Don't stand in the nullifier grenade zones (though stone and invulnerability don't really care with capped smash/lethal resistance practically killing the debuff).

Arachnos: Kill any tarantula with a face first.

That's it. Longbow is the more unpredictable: Sometimes a rad warden will ruin your day, especially at +4. Arachnos is all about the tarantula mistresses (lts), though Mu sapping can get aggravating as well over time.


This.

Longbow are annoying as the dickens, they are DESIGNED to make you kite them. Grrrr. The fact that the longbow bosses are anonymous at range also makes them reallllly annoying. Not terribly difficult, but annoying.

Arachnos are pushovers until the tarantulas show up. Make them miss (eat a damn purple, playing without insp's is a chump move), or suffer. Although at this difficulty, perhaps a better way to handle bad multi-spider spawns is to pop barrier as you move in.

Or do you want a build that can do it without Incarnate powers, too?


 

Posted

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Originally Posted by mauk2 View Post
This.

Longbow are annoying as the dickens, they are DESIGNED to make you kite them. Grrrr. The fact that the longbow bosses are anonymous at range also makes them reallllly annoying. Not terribly difficult, but annoying.

Arachnos are pushovers until the tarantulas show up. Make them miss (eat a damn purple, playing without insp's is a chump move), or suffer. Although at this difficulty, perhaps a better way to handle bad multi-spider spawns is to pop barrier as you move in.

Or do you want a build that can do it without Incarnate powers, too?
No, incarnate powers are fine...

I do already have builds that can do this with inspirations, since I only need to chug them for hard spawns, so barring two tough ones back to back it's not so bad... Thing is, barrier will get me through one bad spawn, but the next bad spawn will crush me, since barrier won't cut it once it tapers off. I'm trying to avoid hanging around for 20 seconds or something waiting for barrier to recharge.

But chump move though it may be: the goal I have here is to try and make a build that does not require inspirations to do this...


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Posted

I don't have any experience with it, but I can easily imagine a Dark/Stone doing it. Mu bosses would be the big problem, but not an insurmountable one.


's doesn't make things plural.

 

Posted

Sorry to resurect this but after running a few builds on test, I am forced to admit, that without dodging in, and dissengaging from combat or waiting for cooldowns before hitting a spawn, or using inspirations, I still don't have a complete solution for all reasonably common spawns of 54/8 longbow/Arachnos. I have yet to try stacked fault */Stone out but I'd love to hear any direction from people who can do this.

Again: No inspirations

Incarnate powers are fine, but no waiting for cooldowns between spawns, so lore cannot be depended on, and destiny may be at its low point.

Cost is not relevant.

Any and all thoughts appreciated. There's been a lot of general commentary that this is easy, but I have not found such to be the case.


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Posted

Quote:
Originally Posted by Bonnes View Post
I don't have any experience with it, but I can easily imagine a Dark/Stone doing it. Mu bosses would be the big problem, but not an insurmountable one.
Not really. Dark Armor is virtually immune to end drain. Only Electric Armor is less vulnerable to it.

I'd say, for a tank, Dark Armor/Anything will make short work of both Arachnos and Longbow. Make sure you get it softcapped to S/L/E/N and you'll be golden. It also has around 80% resistance to Psi damage.


Quote:
Originally Posted by Dechs Kaison
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Posted

I'll put the build up shortly, but my fire/fire/pyre (with 35% S/L/E/N defense) tanker will handle those enemies at 53x8 with very little difficulty. I don't even back down from those settings with malta or carnies either. With malta i just jump into the mob like i do most everything else, but targetting the sapper then lay waste to it all. It all depends on build and tactics really, I could see nearly any set being about to accomplish what you are after


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Posted

Actually... I may have rezzed this a day too early.

I finally got to playing around with the ATIO on test and am finding that with capped res to... er, well actually everything but neg and toxic, this is looking hopeful

Now... I never came across the dreaded "Four or five spiders with faces" spawn. I'll obviously need to play more, but... High res electric/* with that IO looks like a monster...


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Posted

Quote:
Originally Posted by Spiritchaser View Post
Actually... I may have rezzed this a day too early.

I finally got to playing around with the ATIO on test and am finding that with capped res to... er, well actually everything but neg and toxic, this is looking hopeful

Now... I never came across the dreaded "Four or five spiders with faces" spawn. I'll obviously need to play more, but... High res electric/* with that IO looks like a monster...
Exactly.

I've been looking at the numbers, and the proc, for tanks, is going to turn the 'defense is king' paradigm on it's ear.

Yes, you will still need all types of mitigation for the most effective build. But the ATIO proc means that defense cascades are now annoyances, not death sentences.

And that is very interesting. Elec,dark, and fire are going to be very attractive. Invuln builds with no fighting pool are now perfectly viable. Stone builds out of granite are still not very good, but granite builds can neglect resistance, to get better movement and defense numbers. Shield becomes even MORE of a monster.

Etc, etc.

I am very pleased indeed.

Now the devs just need to address the 'cheater' damage that's infesting the iTrials, boost our aggro, and maybe look at our damage caps, and tanks will be fun toons to play.

I've got an elec/stone melee toon I abandoned because of the squishyness and poor damage. Might be time to pull that guy out of the slush pile.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Exactly.

I've been looking at the numbers, and the proc, for tanks, is going to turn the 'defense is king' paradigm on it's ear.

Yes, you will still need all types of mitigation for the most effective build. But the ATIO proc means that defense cascades are now annoyances, not death sentences.

And that is very interesting. Elec,dark, and fire are going to be very attractive. Invuln builds with no fighting pool are now perfectly viable. Stone builds out of granite are still not very good, but granite builds can neglect resistance, to get better movement and defense numbers. Shield becomes even MORE of a monster.

Etc, etc.

I am very pleased indeed.

Now the devs just need to address the 'cheater' damage that's infesting the iTrials, boost our aggro, and maybe look at our damage caps, and tanks will be fun toons to play.

I've got an elec/stone melee toon I abandoned because of the squishyness and poor damage. Might be time to pull that guy out of the slush pile.
Provided it stays as is, and provided it isn't too hard to get these.

As it stands I think the proc is a disproportional boon to some sets.

That might be ok if those particular sets needed the help, but I'm not certain that they necessarily did. I have no reason to assume deltas are coming, but on the other hand, I wouldn't be shocked if they did.


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