Recipe Catalogue
I have to admit that hoarding just doesn't come to mind for me, probably because when I think of intentional hoarding within a game I think of the mindset "I don't want anybody else to have this". If somebody actually has a practical use for the things they are saving, I call that prudent.
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In general hoarders do not hoard to keep things away from others. They hoard things because they think they'll need them later. They keep a newspaper because they'll need to wrap a fish tomorrow. Then they keep a week's worth of newspapers because they haven't had time to read the comics. Then they keep a month's worth so they can clip all the coupons. Then they keep a year's worth so they can give it to the Boy Scout's recycling drive. But then they never get around to giving them away, because they need to hang on to them in case they need to refer to the articles about car maintenance, but don't have the time right now to cut them out and file them.
Compulsive hoarders can hoard almost anything: cats, dogs, rabbits, books, newspapers, household items, old tin cans. In the beginning they keep stuff that they need outright, then stuff they'll need next month, then stuff that's just too useful to throw away, then stuff their kids might need, then stuff their grandkids will need (after they're born), then stuff that it just would be damned a shame to see in the trash. It's a real obsessive-compulsive psychological disorder that ruins people's lives.
There's a fine line between hoarders and collectors, but collectors are usually more discriminating and cognizant of practical limits.
In the game people start keeping drops that they don't have enough inf to craft just now. Then they start keeping things that they'll need when they do a respec. Then they start keeping things that their alts will need when they level up. Then they start keeping things that their Titan Weapons scrapper will need, whenever that gets released. Then they start hoarding IOs that they think their friends' alts will need when they finally get around to rolling them. Mostly they justify this by saying it will save inf and time later. And that's true enough.
At first people just hoard purple recipes, then high-demand oranges like Kinetic Combats, then generally useful oranges like Positron's Blast, then high-demand yellows like Reactive Armor, then useful yellows like Thunderstrike, and then ubiquitous yellows like Ruin in case they want to Frankenslot an alt some day.
If you're saving things on a character that you're not going to use in the immediate future, you're hoarding. I'm not criticizing you for doing it, and I'm not saying it's wrong, because I hoard IOs and admit it freely. I'd classify myself as a level 4 (Reactive Armor/Steadfast: +Def) hoarder. But I'll gladly sell off a purple in order to get enough inf to buy a different purple, or give one to a friend who needs it if I've got spares.
If you're keeping large quantities of salvage and IOs in a bin for months and years without using it, you're hoarding. Just admit it.
By placing limits on the number of recipes characters can hold on to, and adding hurdles to make hoarding IOs harder, the devs encourage greater circulation in the market.
Not that long ago rare salvage often went for 2-4 million. Now most pieces are about a million, and often less. If salvage bins could still store thousands of items, most of that rare salvage would be sitting in bins instead of being bought and used. Because, you know, I might need it some day.
It's not about hoarding. It's about not having enough money to make up good recipes that drop on you.
And yes, some people are more financially challenged than others. |
A file cabinet that allowed each SG character to store 15-30 recipes each like the personal vault would be a welcomed addition. |
That's not going to result in hording. It's going to result in a greater market flow since you can clear the recipes that you really want to keep out of your character's personal recipe file until you can afford to make them, and then keep selling the others. Otherwise your carry inventory gets filled up with stuff you're trying to keep and you can't collect and sell enough to make them up. If you're full all the time you can't get additional drops... which means you're stuck. |
Besides the devs just gave everyone the ability to increase their characters personal recipe storage by 50 slots via market purchase. That makes the max we can carry 75 recipes. So it's very unlikely they'll add more recipe storage to bases.
1) I would think it not impossible/unreasonable to have a limit on the number of recipe books that can be placed in a base.
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Edit: added the word "how".
The definition of hoarding is independent of motivation.
In general hoarders do not hoard to keep things away from others. They hoard things because they think they'll need them later. They keep a newspaper because they'll need to wrap a fish tomorrow. Then they keep a week's worth of newspapers because they haven't had time to read the comics. Then they keep a month's worth so they can clip all the coupons. Then they keep a year's worth so they can give it to the Boy Scout's recycling drive. But then they never get around to giving them away, because they need to hang on to them in case they need to refer to the articles about car maintenance, but don't have the time right now to cut them out and file them. Compulsive hoarders can hoard almost anything: cats, dogs, rabbits, books, newspapers, household items, old tin cans. In the beginning they keep stuff that they need outright, then stuff they'll need next month, then stuff that's just too useful to throw away, then stuff their kids might need, then stuff their grandkids will need (after they're born), then stuff that it just would be damned a shame to see in the trash. It's a real obsessive-compulsive psychological disorder that ruins people's lives. There's a fine line between hoarders and collectors, but collectors are usually more discriminating and cognizant of practical limits. In the game people start keeping drops that they don't have enough inf to craft just now. Then they start keeping things that they'll need when they do a respec. Then they start keeping things that their alts will need when they level up. Then they start keeping things that their Titan Weapons scrapper will need, whenever that gets released. Then they start hoarding IOs that they think their friends' alts will need when they finally get around to rolling them. Mostly they justify this by saying it will save inf and time later. And that's true enough. At first people just hoard purple recipes, then high-demand oranges like Kinetic Combats, then generally useful oranges like Positron's Blast, then high-demand yellows like Reactive Armor, then useful yellows like Thunderstrike, and then ubiquitous yellows like Ruin in case they want to Frankenslot an alt some day. If you're saving things on a character that you're not going to use in the immediate future, you're hoarding. I'm not criticizing you for doing it, and I'm not saying it's wrong, because I hoard IOs and admit it freely. I'd classify myself as a level 4 (Reactive Armor/Steadfast: +Def) hoarder. But I'll gladly sell off a purple in order to get enough inf to buy a different purple, or give one to a friend who needs it if I've got spares. If you're keeping large quantities of salvage and IOs in a bin for months and years without using it, you're hoarding. Just admit it. By placing limits on the number of recipes characters can hold on to, and adding hurdles to make hoarding IOs harder, the devs encourage greater circulation in the market. Not that long ago rare salvage often went for 2-4 million. Now most pieces are about a million, and often less. If salvage bins could still store thousands of items, most of that rare salvage would be sitting in bins instead of being bought and used. Because, you know, I might need it some day. |
Yeah the "I'm too poor to craft" argument won't fly with the devs. They know for a fact from data mining how easy it is for us to make inf hand over fist. Not to mention the easy to follow player guides the market gurus have posted to help players get rich.
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I suspect that there definitely are farming methods that provide quite the influence bounty. Heck.. I figure if I exclusively focus on getting Hero merits, every 2-4 days I can purchase/sell some of those more valuable recipes. (Of course, as I level up the profitability of that process does go down.) =)
I can think of several methods to slowly generate influence, but that actually takes away from my "play time" in a sense..... Personally, I'm not a huge fan of farming or of only playing for profit, I actually do enjoy just running missions, and frankly, playing through missions arcs is not overwhelming profitable AND if that is my focus then spending time finangling in WW interrupts my flow of play.
When I really think about it, I realize the primary reason *some* of my alts are rolling in the influence is through shear luck of the drops....I've actually had probably 3 purple recipe drops in the last 4 years that I've been able to market for 100+mill. But other than that, most of my characters never do better than maybe 20mill. And while IRL I would be sitting quite pretty with 1mill, in COH that's nothing. In fact, just the other day I spent 50+mill creating 2 enhancements for one of my alts. 2...that's not much.
I think the "I'm too poor" explanation is a legitimate one, especially when there does seem to be a developer desire for players to focus on playing the mission arcs, rather than powering through the game. (Isn't that why Marty (?) exists?)
Besides the devs just gave everyone the ability to increase their characters personal recipe storage by 50 slots via market purchase. That makes the max we can carry 75 recipes. So it's very unlikely they'll add more recipe storage to bases.
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Too bad.
Still, sometimes we have not because we ask not....so I thought I'd chime in asking.
In general hoarders do not hoard to keep things away from others. They hoard things because they think they'll need them later. //snipped excellent examples//
Compulsive hoarders can hoard almost anything: //snipped more excellent examples// It's a real obsessive-compulsive psychological disorder that ruins people's lives. There's a fine line between hoarders and collectors, but collectors are usually more discriminating and cognizant of practical limits. |
//snipped more interesting stuff// At first people just hoard purple recipes, then high-demand oranges like Kinetic Combats, then generally useful oranges like Positron's Blast, then high-demand yellows like Reactive Armor, then useful yellows like Thunderstrike, and then ubiquitous yellows like Ruin in case they want to Frankenslot an alt some day.. |
(Is saving something for 5 levels hoarding? This may be a potayto/potahto type of thing, particularly as I do include motivation as part of my understanding of hoarding.)
By placing limits on the number of recipes characters can hold on to, and adding hurdles to make hoarding IOs harder, the devs encourage greater circulation in the market.
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I think we need a telethon.
Uhm just to clarify. The devs have never said that this was impossible or unreasonable. They just said they don't want to do it because they know how frequently players will hoard if given the chance, and limiting storage amounts forces players to make decisions on what uncrafted recipes they really want to hang onto.
Edit: added the word "how". |
Well, how can one argue or reason against the "I don't wanna" stance?
They don't wanna and they have the power to do or not to do....
So there we are.
Well, I must admit that this may be strongly dependent on game play style wouldn't it?
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Unless your "game play style" states "KEEP EVERYTHING," you shouldn't have any problem accumulating mountains of INF by just playing the game and using the market as needed. Not farming, not going out of your way to make money, just playing and selling off the things you don't need.
The "I'm too poor" excuse here is really a case of "I don't want all the money you're throwing at me."
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
[/I]Unless your "game play style" states "KEEP EVERYTHING," you shouldn't have any problem accumulating mountains of INF by just playing the game and using the market as needed. Not farming, not going out of your way to make money, just playing and selling off the things you don't need.
The "I'm too poor" excuse here is really a case of "I don't want all the money you're throwing at me." |
I say that the market incorporates a totally different "game play style" that the main game. It takes time to make it really pay off, and merely selling drops in stores will not accumulate the amount of influence necessary to afford the enhancements that actually help you significantly.
I've got different alts that play both ways and *only* the ones that spend a significant time in WW ever accumulate significant influence.
That's what I mean by different Play styles... some people play the market, some people don't.
Can you make decent influence playing different aspects of the game? Yes. The fact is that some people don't play those aspects of the game.
There are people who play COH purely for the adventuring..the missions/story arcs are the game for them. And for them "I'm too poor" is not merely and "excuse" but a fact of life and reasonable explanation.
And just to bring this back to the topic.....playing the market requires open WW slots..... slots not being taken up storing recipes.
Well, how can one argue or reason against the "I don't wanna" stance?
They don't wanna and they have the power to do or not to do.... So there we are. |
Another example is Power Slide. We were told that certain people will have to not be working at the company before we will ever see Power Slide become available outside of buying the old CoH Collectors DvD.
It sucks but were stuck with it.
I say that the market incorporates a totally different "game play style" that the main game. It takes time to make it really pay off, and merely selling drops in stores will not accumulate the amount of influence necessary to afford the enhancements that actually help you significantly.
I've got different alts that play both ways and *only* the ones that spend a significant time in WW ever accumulate significant influence. That's what I mean by different Play styles... some people play the market, some people don't. Can you make decent influence playing different aspects of the game? Yes. The fact is that some people don't play those aspects of the game. There are people who play COH purely for the adventuring..the missions/story arcs are the game for them. And for them "I'm too poor" is not merely and "excuse" but a fact of life and reasonable explanation. And just to bring this back to the topic.....playing the market requires open WW slots..... slots not being taken up storing recipes. |
I decided to create a new character on a Free account today and see how much money I could get after a few hours of playing. I chose Justice server because it's a lower pop server and there would be fewer people online to make it harder to get big teams together than on Virtue or Freedom, and I ran a mix of DfB's and regular missions when those trial teams broke up.
As you can see I managed to get her up to level 15 so far. And from these pics you can see she doesn't have any special powers or a Market license to sell her drops. And here you can see that she is fully slotted out with DO's So please answer me this question. |
Anyway back to recipes.
It takes time to make it really pay off, and merely selling drops in stores will not accumulate the amount of influence necessary to afford the enhancements that actually help you significantly.
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Also, definite "play the market" in your terms. In my terms, "playing the market" would mean sitting down to figure out which things sell and then either flipping the items or going out of my way to get those as drops and selling them.
Just taking 2 minutes of time to put all the drops I'd gotten via mission running on there and selling it at 5 INF is not, IMO, "playing the market."
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
That's an interesting test....but since I was talking about "accumulating significant influence" and buying/inventing enhancements that help you "significantly" .....well....300K ain't going to get me a performance shifter proc any time soon. =)
I will concede that you are right in that one is never too poor to create a *serviceable* character....but how many of us are really satisfied with just "serviceable?"
Bull. Pure and simple. I call bull on that statement right there. Back that statement up or get off of that tired old excuse already.
Also, definite "play the market" in your terms. In my terms, "playing the market" would mean sitting down to figure out which things sell and then either flipping the items or going out of my way to get those as drops and selling them. Just taking 2 minutes of time to put all the drops I'd gotten via mission running on there and selling it at 5 INF is not, IMO, "playing the market." |
Honestly...I wonder if you are agreeing or disagreeing with me and/or yourself.
I said that Playing the market takes time, and you seem to agree with that.
I don't understand what your arguement is unless you completely ignore qualifying words such as "really" and "significantly" I'm talking degrees obviously. And the fact of the matter is it take a heck of a lot of influence to acquire some of those special enhancements/recipes/salvage and an average player is NOT going to have that kind of influence unless they are doing something other than just running missions and selling drops at stores.
btw: once somebody decides that rudeness is the course to take in a discourse...I tend to lose interest. Thanks everybody for the discussion.
Well that character will never be buying any type of IO's because it's a free account. The test was to prove that free players aren't playing under an inf earning handicap and would never be able to afford DO's and SO's starting at levels 15+.
As to the other it depends on the individual players definition of "serviceable", as well as the individuals willingness to use the tools provided in the game to assist in the accumulation of wealth. Some players don't think a character is serviceable unless it's totally purpled out. Me, I'm content with using basic IO's.
I am a very casual player. Just ask Impish Kat or her hubby how often they see me online because I'm a member of several of their SG's. And even tho I'm casual I have no problem accumulating wealth. The reason I'm not flush is my penchant for converting inf to prestige every time I hit 100 mil cuz I like playing with the base editor.
In any case I can easily have 1 mil inf by level 10 on any character I make from just selling drops for 1 inf on the market. I don't flip items like some people do. Instead I simply pay attention to what's in demand and run missions against NPC's that drop those items. I also take advantage of being able to turn off exp on those occasions when I feel like working on increasing my wealth rather than leveling. Also when I decide to upgrade a characters IO's I pull off all the ones I'm replacing for use on other characters. That recycling saves me a lot of influence. Merits and AE tickets are other great ways to make inf.
Oh another thing that saves me a lot of inf at the market is patience. I resist the urge to overpay for something just to satisfy that "gottahaveitnao!" impulse. I make what I feel is a reasonable offer and wait for it to be filled. In my mind there's nothing in the game I can't play without. My enjoyment isn't ruined because I don't have a particular enhancement.
Edit. Fixed where I accidentally listed 100 thousand instead of 100 million. Sorry about that.
Well that character will never be buying any type of IO's because it's a free account. The test was to prove that free players aren't playing under an inf earning handicap and would never be able to afford DO's and SO's starting at levels 15+.
As to the other it depends on the individual players definition of "serviceable", as well as the individuals willingness to use the tools provided in the game to assist in the accumulation of wealth. Some players don't think a character is serviceable unless it's totally purpled out. Me, I'm content with using basic IO's. I am a very casual player. Just ask Impish Kat or her hubby how often they see me online because I'm a member of several of their SG's. And even tho I'm casual I have no problem accumulating wealth. The reason I'm not flush is my penchant for converting inf to prestige every time I hit 100k cuz I like playing with the base editor. In any case I can easily have 1 mil inf by level 10 on any character I make from just selling drops for 1 inf on the market. I don't flip items like some people do. Instead I simply pay attention to what's in demand and run missions against NPC's that drop those items. I also take advantage of being able to turn off exp on those occasions when I feel like working on increasing my wealth rather than leveling. Also when I decide to upgrade a characters IO's I pull off all the ones I'm replacing for use on other characters. That recycling saves me a lot of influence. Merits and AE tickets are other great ways to make inf. Oh another thing that saves me a lot of inf at the market is patience. I resist the urge to overpay for something just to satisfy that "gottahaveitnao!" impulse. I make what I feel is a reasonable offer and wait for it to be filled. In my mind there's nothing in the game I can't play without. My enjoyment isn't ruined because I don't have a particular enhancement. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
AKA anyone who says you can't make inf by simply playing the game doesn't know what they're talking about. The argument that inf is hard to make has been dis-proven numerous times. It needs to STOP being used as an argument, cause it's never been valid.
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The fact of the matter is you have to approach the game in a certain way to make a lot of money. If one does not approach the game that way you won't.
I've been playing for 7 years and Beta, and have rarely had characters with over 20 million. When it happens it's a fluke. Usually a rare drops on me and for some reason I get the components to make it and then I get lucky because somebody buys it.
Sure, I can make 300K 15min after entering Atlas Park buying discards in the auction house, but that's not a lot of inf. And I can make 1 mil by level 12. Again that's not a lot of inf. It's what it takes to get by. But I rarely get above 5 mil inf. just by playing.
And that's not enough to compete in the market place for recipes or enhancements I need to properly equip my characters. The ingrediants alone for most of the Yellows and Orange recipes of lvl 30+ would clean me out, and that's not even the price of the recipe.
Good recipes often run in the hundreds of millions way out of reach of the normal player.
Sure a player can spend a lot of time playing the auction house, but for me, that's not the point of the game. I use the auction house when I have to but mostly I want to do missions. And because I don't 'play' the auction house, and I can't afford the cost of the spendy ingrediants I'd like something to put my recipes in, when I do get a decent drop that I want to make up, until I can collect enough moola to make them.
Simply saying that because one or some people can make tons of influence at this game and therefore everybody should be able to make tons of money at this game is insensitive because it's simply not true. Some---and I would venture to say most---do not operate on the level of power players.
The fact of the matter is you have to approach the game in a certain way to make a lot of money. If one does not approach the game that way you won't.
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Just sell the crap and you'll be rolling in INF.
When it happens it's a fluke. Usually a rare drops on me and for some reason I get the components |
Sure, I can make 300K 15min after entering Atlas Park buying discards in the auction house, but that's not a lot of inf. |
And that's not enough to compete in the market place for recipes or enhancements I want to properly equip my characters. |
Good recipes often run in the hundreds of millions way out of reach of the normal player. |
Sure a player can spend a lot of time playing the auction house, |
I use the auction house when I have to but mostly I want to do missions. |
And because I don't 'play' the auction house, |
Simply saying that because one or some people can make tons of influence at this game and therefore everybody should be able to make tons of money at this game is insensitive because it's simply not true. Some---and I would venture to say most---do not operate on the level of power players. |
Personally, I consider any character with over 10M INF to be "rich enough." It's more than what you need. Anything over that is just luxury. I've got characters with just the basics: SOs with some generic IOs thrown in. And then I've got a couple that are super expensive builds that run closer to 1B than I'd like to think. But those investments in the character weren't needed, they were what I wanted.
The point I'm saying is this: Everyone who has access to the auction house can get more than what they need at it. It's downright easy to do so.
Can everyone get what they want from it? Maybe. But only if they're willing to put in as much effort as it calls for. 'Cause if you're not willing to put in effort for what you want, you must not want it very much.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
And apparently this certain way is to sell stuff you don't need. Don't need those Boresights? Sell 'em. How about that Iron just sitting around? Sell it. Do you need it within the next 2 levels? Probably not. Sell it. You can buy another one later if you really do need one.
Just sell the crap and you'll be rolling in INF. Why not just sell the rare? Sure, you might get a fraction of the fully Crafted value, but if it's a good one that's still quite a bit of INF. Don't worry about trying to get the salvage to craft it up, just sell it. Done that before as well. It's boring so I don't do that any more. Fixed for accuracy. You have all of what you need. What you want is the crux of this argument. What is normal? Or spent a minimum of time and still be quite rich. Same here. I use it when I have to. Meaning, I use it when I'm full of salvage/recipes I don't need. Open, put junk in, sell for 5INF, close, go do stuff I like. Doesn't take long, makes a lot of INF. I'll say it again. You don't need to play the auction house to get rich. It's downright easy to get rich. Just put the stuff up for sale. You don't need to go into flipping or cornering or any other sort of elaborate feat of financial fortitude to make INF at the auction house. I think it comes from a disconnect between the two sides. There are those who are fantastically wealthy, the ones who've hit the 2B INF cap multiple times over. Good for them. They help move the markets in directions that benefit me. Personally, I consider any character with over 10M INF to be "rich enough." It's more than what you need. Anything over that is just luxury. I've got characters with just the basics: SOs with some generic IOs thrown in. And then I've got a couple that are super expensive builds that run closer to 1B than I'd like to think. But those investments in the character weren't needed, they were what I wanted. The point I'm saying is this: Everyone who has access to the auction house can get more than what they need at it. It's downright easy to do so. Can everyone get what they want from it? Maybe. But only if they're willing to put in as much effort as it calls for. 'Cause if you're not willing to put in effort for what you want, you must not want it very much. |
What I think is reasonable is that when a player gets a rare drop they should be able to make it up for themselves if they wish. And it should not require an unusual amount of effort to collect the materials. Moreover if they want to finish out a set they should be able to do so with a reasonable amount of effort. One can of course argue with the meaning of reasonable.
All I'm saying that a recipe file would help people who are not power players to get there easier, and that would make everybody's life easier. It would be a good and reasonable addition to the game.
This is, again, an argument from someone who hasn't walked in other people's shoes.
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Simply saying that because one or some people can make tons of influence at this game and therefore everybody should be able to make tons of money at this game is insensitive |
because it's simply not true. |
Some---and I would venture to say most---do not operate on the level of power players. |
But seriously, I would be in favor of some kind of recipe storage for SG bases, mostly for the same reasons (ex. movement of goods between Alts/SG members and the inconvenience of taking up WW slots for mere storage purposes) as expressed earlier, also because of the fact that some recipes (ex. temp powers and costume parts) cannot be crafted and stored like enhancements.
Keep NCSoft from shutting down City of Heroes : http://www.change.org/petitions/ncso...city-of-heroes