non-combat and combat petsexclusive now?


Aggelakis

 

Posted

I tried to summon both my shield oscilater and clockwork pet, and one cancels out the other now? Why change that? We have always been able to summon both before.


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Posted

can a mod move this to general please? posted in the wrong forum


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

Posted

The devs said that having both out was server-intensive.


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Posted

well i can see why they made vanity pets mutually exclusive since they do plan on adding a lot more, and if they werent exclusive poeple could be running around with half a dozen or more vanity pets and when multiplied across 10,000+ players that gets server intensive lol

now i dont fully agree having the combat pet as a toggle since it has functionality


 

Posted

Quote:
Originally Posted by DarkGob View Post
The devs said that having both out was server-intensive.
I'd have to ask for a citation on that. Because that's just silly. They don't do anything but follow. They have no "AI." They have no attacks. They don't even really have a physical 'presence.'

Frankly I'm starting to think that "server intensive" is just the go-to cop-out answer for things as much as they've been using it lately. Either that or they've been downgraded to hand-me-down 386s to run the game servers.


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Posted

Quote:
Originally Posted by Stormbird View Post
They have no "AI."
I just want to point out how silly a statement like that is. If they had no AI, you would summon them and they would be a statue that did not move and did not go anywhere.

In order for them to follow you, including navigating terrain, they require an AI. And City's AIs are historically not exactly sophisticated and optimized.

Think twice before you make such silly, uninformed comments in the future, lol.


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Posted

Quote:
Originally Posted by Aggelakis View Post
I just want to point out how silly a statement like that is. If they had no AI, you would summon them and they would be a statue that did not move and did not go anywhere.

In order for them to follow you, including navigating terrain, they require an AI. And City's AIs are historically not exactly sophisticated and optimized.

Think twice before you make such silly, uninformed comments in the future, lol.
a little harsh, but true and funny. :P

He might want to state those types of comments in the form of a question.


 

Posted

I'd like combat buff pets and non combat buff pets on different toggles.

I'm hoping to see more of both released, and can see the 'only one at a time' a good comprise for not having lots of pets buffing you (paying to win easily) and allowing a purchase to be account wide instead of per character.


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Posted

Quote:
Originally Posted by tanstaafl View Post
I'd like combat buff pets and non combat buff pets on different toggles.

I'm hoping to see more of both released, and can see the 'only one at a time' a good comprise for not having lots of pets buffing you (paying to win easily) and allowing a purchase to be account wide instead of per character.
And I'd like to be able to use any of the pets *AT ALL* when my Peacebringers and Warshade are in non-human forms.

As it stands right now with the toggles going down (unspawning the pet-) during the shift and then being completely greyed-out afterwards, they can't. No buff pet, no vanity pets... and that sucks.


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Posted

Quote:
Originally Posted by DarkGob View Post
The devs said that having both out was server-intensive.
Even if we accept this argument as the "real and truthful" reason for why the Devs made this change I still think the Devs could easily limit us to one vanity and one combat pet at the same time and still satisfy the intent of "reducing server load" without overly restricting our freedom in this area. After all people who've been 48+ month Vets have been able to have one of each of these kinds of pets out at the same time for years now and I've never heard of servers crashing because of that. *shrugs*


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Posted

Quote:
Originally Posted by Lothic View Post
Even if we accept this argument as the "real and truthful" reason for why the Devs made this change I still think the Devs could easily limit us to one vanity and one combat pet at the same time and still satisfy the intent of "reducing server load" without overly restricting our freedom in this area.
agreed

i dont know why they lumped the combat pet in there since they have functionality

for vanity pets i think they are mostly considering the future, cause right now we can have up to 3 vanity pets + the buff pet, on the list of the pets affected there are 2 on the list that we dont even have yet, imagine a year from now if they did not implement the mutual exclusivity and everyone was running around with 10 vanity pets + buff pet, with 2-3 of them i dont think its a big deal but with 10+ per person that gets much worse with fewer poeple


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
agreed

i dont know why they lumped the combat pet in there since they have functionality

for vanity pets i think they are mostly considering the future, cause right now we can have up to 3 vanity pets + the buff pet, on the list of the pets affected there are 2 on the list that we dont even have yet, imagine a year from now if they did not implement the mutual exclusivity and everyone was running around with 10 vanity pets + buff pet, with 2-3 of them i dont think its a big deal but with 10+ per person that gets much worse with fewer poeple
Yes I can accept the fact that the Devs were considering the future problems involved. Everyone running around with a ton of pets would very likely be a problem. I'm just not convinced that the "everyone running around with two pets" scenario would be that much more impactful to the servers to force us down to only one pet.


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Posted

Quote:
Originally Posted by Zombie Man View Post
I don't think they said anything. That was a (probably accurate) guess on the part of players... unless I missed something from a Facebook Friday or something.
Rumor mill FTL, I guess.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...