Returning player questions on teaming, TFs, and Free/VIP
Hero respec has you defending, and it's a bit more tedious but no risk like in the thorn tree. And that respec is kind of unique in how it kills you unawares.
Two places to reference in the VIP vs Prem vs Free. The main CoH website has a decent comparison chart, and the Paragonwiki.com website under paragon rewards does good in showing you what you earn when. The two things you MUST be VIP for are Incarnate stuff and interacting with the SG registrar (new SG/new base/rent).
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
1) I've noticed a lot of chatter on Help announcing DFBs and a handful of TF/SFs. Great to see red-side life as well. Is Help really the place to find these? My efforts to find a mission team tended not to succeed quickly, though it wasn't hard to join a TF that someone else was building. Since I can't usually commit to a 2 hour block, missions teams have less commitment and would thus be more interesting (though I do intend to try a few more TFs)
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2) While I've no desire to rerun or reset a lot, I would like to try a DFB. Any warnings I should know about? |
3) MMs still get injured (well, the team gets injured) when teammates don't understand that we can't just fly around to the different spots on an outdoor map, or short-range TP is a bad idea. Is this a common problem? |
4) I used to love guides. I'd read them and weigh their descriptions of how a power is or is not useful and the hidden tidbits that the numbers don't give. It seems the last few years that guides are fewer and focus more on Mid's slotting than explaining these things. Am I just yearning for a past that won't return? |
5) Did performance increase? It seems I spend less time on loading screens and have fewer slide shows, though I've not gone through a Rikti invasion lately. Meanwhile, I'm running on the same comp... |
6) One reason I've often skipped TFs is that I never learn the story or what's going on. Someone suggest I read the Clues while on the mission (not really sure when that downtime would be). Is that the best way to know what's going on? |
7) The other reason I've skipped TFs is my only previous attempt was a Villain Respec Trial with the frickin Tentacles. Apparently I have horrible understanding of 3-d space in-game and would always get one-shotted by the thing in the center because I didn't understand where I was relative to it. Was this just a non-standard example of what to expect? The descriptions I've read of Hamis, the new Seed event, or the Incarnate Trials all lead me to expect similar confusion and insta-dead. Am I wrong? |
8) I am VIP, having been a subscriber from before and never playing without being a current subscriber. If I drop my subscription, what happens with my full load of characters, including those of restricted ATs or powersets? |
9) As someone that tends to pop on, play for a few months, and then vanish for a year or more, not paying a subscription is appealing. Ideally, as soon as I get to feeling I'm done for a while, I'd stop paying. Then, when the itch returns, I log in and play a bit, and if it's truly what I'm interested in, I'd re-subscribe, and if it really wasn't quite time, I'd wait a bit longer with no impact to my wallet. Is this a workable plan? |
The only thing I might suggest for someone who is switching between VIP and Premium is that unless you are Tier 8 you only get Inventions while a VIP player so you might want to make an SO-only build on some characters for use while Premium.
1) I've noticed a lot of chatter on Help announcing DFBs and a handful of TF/SFs. Great to see red-side life as well. Is Help really the place to find these? My efforts to find a mission team tended not to succeed quickly, though it wasn't hard to join a TF that someone else was building. Since I can't usually commit to a 2 hour block, missions teams have less commitment and would thus be more interesting (though I do intend to try a few more TFs)
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2) While I've no desire to rerun or reset a lot, I would like to try a DFB. Any warnings I should know about?
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3) MMs still get injured (well, the team gets injured) when teammates don't understand that we can't just fly around to the different spots on an outdoor map, or short-range TP is a bad idea. Is this a common problem?
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4) I used to love guides. I'd read them and weigh their descriptions of how a power is or is not useful and the hidden tidbits that the numbers don't give. It seems the last few years that guides are fewer and focus more on Mid's slotting than explaining these things. Am I just yearning for a past that won't return?
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Other guides are just builds, perhaps explaining why certain powers were chosen, perhaps not. Also perhaps explaining effective attack chains and/or general play advice, perhaps not.
Then, of course, there are the threads that basically just present a build and ask for advice. Those are more "build advice" threads than "guides". Not sure if this is what you were seeing.
5) Did performance increase? It seems I spend less time on loading screens and have fewer slide shows, though I've not gone through a Rikti invasion lately. Meanwhile, I'm running on the same comp...
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6) One reason I've often skipped TFs is that I never learn the story or what's going on. Someone suggest I read the Clues while on the mission (not really sure when that downtime would be). Is that the best way to know what's going on?
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There's also a metric ton of other great information regarding the game, particularly the lore. I highly recommend it. In fact, the developers of themselves have stated that they use it as a reference sometimes.
7) The other reason I've skipped TFs is my only previous attempt was a Villain Respec Trial with the frickin Tentacles. Apparently I have horrible understanding of 3-d space in-game and would always get one-shotted by the thing in the center because I didn't understand where I was relative to it. Was this just a non-standard example of what to expect? The descriptions I've read of Hamis, the new Seed event, or the Incarnate Trials all lead me to expect similar confusion and insta-dead. Am I wrong?
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For most of the TFs though, that's not the case.
8) I am VIP, having been a subscriber from before and never playing without being a current subscriber. If I drop my subscription, what happens with my full load of characters, including those of restricted ATs or powersets?
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If you drop to Premium, you will have 2 "Global" character slot tokens. These are slots which allow you to unlock characters. These tokens are across all servers. So you would not have, for example, 2 on Freedom, 2 on Liberty, 2 on Virtue, etc.
You may have more than 2 slots available if you have purchased or earned extra character slots either through the current Paragon Market and Paragon Rewards program or through the old store and Veteran Rewards programs.
As for the restricted ATs. Depending on what tier you are on in the Paragon Rewards program, these may already be unlocked for you. Optionally, you can pay a one time fee to permanently unlock them. Be aware though, if you pay to unlock them, and then later you earn that unlock for free as part of the Rewards program, you don't get a refund.
9) As someone that tends to pop on, play for a few months, and then vanish for a year or more, not paying a subscription is appealing. Ideally, as soon as I get to feeling I'm done
for a while, I'd stop paying. Then, when the itch returns, I log in and play a bit, and if it's truly what I'm interested in, I'd re-subscribe, and if it really wasn't quite time, I'd wait a bit longer with no impact to my wallet. Is this a workable plan? |
- Incarnate Content
There is no way to buy or earn permanent access to the Incarnate System. This includes not only the trials, but also the Incarnate Powers. If you already have Incarnate powers and then drop to Premium, they will be grayed out, you won't be able to craft new ones, and you won't have access to Incarnate salvage drops. - Base Building
Fairly self-explanatory. Non-subscribers can not open the supergroup base editor.
As new systems are added that list may, of course, change. Also, of course, there may be new content added that you either need to be a VIP or purchase access to. First Ward and the Signature Story Arcs are examples of this.
- Garielle
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I just want to point out that I can edit my base on my preemie account (only T3 rewards). What preemies can't do is interact with the SG registrar. This includes registering a supergroup, asking to create a base after registration, paying rent, and exchanging inf for prestige. You do not have to interact with the SG registrar to edit a base, only to create the initial plot.
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- Garielle
Yeah, a lot of their initial restrictions comments have turned out to be totally off base. (ba dum tishhhhh)
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
1) I've noticed a lot of chatter on Help announcing DFBs and a handful of TF/SFs. Great to see red-side life as well. Is Help really the place to find these? My efforts to find a mission team tended not to succeed quickly, though it wasn't hard to join a TF that someone else was building. Since I can't usually commit to a 2 hour block, missions teams have less commitment and would thus be more interesting (though I do intend to try a few more TFs)
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Back in October, when I was soloing some of the RWZ content, I would see large groups of people gathering (or what I imagined to be gathering) to form leagues for iTrials in the RWZ common area in front of The Lady Grey. What I have discovered, at least on Virtue, is that most folks there are only interested in speed runs. However, I've never done these TFs or Trials before and am a complete newbie. I barely made it through Lambda over the weekend, and the entire time I had no idea what I was supposed to be doing. The team leader didn't announce it was a speed run until after we were zoning into it!
I need to find people who want to do TFs (including the old classic TFs so I can get my Task Force Commander accolade), the weekly strike targets, and non-speed/non-Master-of iTrials. But everyone seems to have been doing this Incarnate stuff for so long now, that regular runs are a thing of the past for them. If there is a chat channel (on Virtue) where like-minded players can find each other, I'd love to learn about it!
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
4) I used to love guides. I'd read them and weigh their descriptions of how a power is or is not useful and the hidden tidbits that the numbers don't give. It seems the last few years that guides are fewer and focus more on Mid's slotting than explaining these things. Am I just yearning for a past that won't return? Probably. The community in general has become more experienced which makes guides less useful than they were. You still get a few but not as many. |
Also, incarnate powers, Mids and IO set bonuses have made the concept of a general guide for any AT obsolete. Things are more complicated now, or at least we have more options to consider. It's best to post your questions in the appropriate forum and ask for advice now. OTOH the existing guides often make fine leveling/SO guides.
The only thing I might suggest for someone who is switching between VIP and Premium is that unless you are Tier 8 you only get Inventions while a VIP player so you might want to make an SO-only build on some characters for use while Premium. |
Note that the first time you pick a second build, you'll be level 1, so be ready to level up and SO, or be prepared to hang out for 15 minutes as level 1 while waiting for the cool down timer. (Or just play another toon for a while.)
Note that you don't have to earn XP to level up your 2nd build, XP earned applies to all builds. You do have to be prepared to pick new powers or choose slots.
I need to find people who want to do TFs (including the old classic TFs so I can get my Task Force Commander accolade), the weekly strike targets, and non-speed/non-Master-of iTrials.
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The easiest way to do this is to run them yourself. Advertise for a "kill to objective" run, which is what most folks think of as a normal run. You might also want to toss "noobie" in there. As long as you shoulder part of the burden, like running to contact and forming the team, you'll likely have some experienced players on the team who can give you advice along the way.
Note this really doesn't apply to incarnate trials, which in fact are darn hard, at least if you're new. Those you just might have to suffer through the confusion until you figure it out. It you could find a dedicated group of new players who want to experience the content as new, I'm sure you could do it, but I doubt most of the player base wants to watch a bunch of new folks run around at random and fail an iTtrial a few times, which is what the rest of us had to do to figure it out.
I need to find people who want to do TFs (including the old classic TFs so I can get my Task Force Commander accolade), the weekly strike targets, and non-speed/non-Master-of iTrials. But everyone seems to have been doing this Incarnate stuff for so long now, that regular runs are a thing of the past for them. If there is a chat channel (on Virtue) where like-minded players can find each other, I'd love to learn about it!
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Virtue TFs 2010
Virtue LFG Beta
Virtue TFs
Those are normally pretty good for doing TFs including TF Commander, the WST and ITFs although for the less popular ones you'll probably have to start it yourself.
Non-Speed trials are a little trickier, most of the Virtue raiders have done BAF/Lambda so much that we have gotten into a simple system that works and getting people to vary from it is tricky (in my experience half the league follows the leader and the other half just goes ahead and does the standard strategy anyway causing mass confusion). While this is nice for established people I can see that it might be intimidating for newbies. Unfortunately there aren't a whole lot of options here, you could try leading trials yourself and specify non-speed during recruiting but you might find it slow going just because a lot of people don't want to bother non-speed (still I'd encourage it if only because more trial leaders is a good thing).
The easiest way to do this is to run them yourself. Advertise for a "kill to objective" run, which is what most folks think of as a normal run. You might also want to toss "noobie" in there. As long as you shoulder part of the burden, like running to contact and forming the team, you'll likely have some experienced players on the team who can give you advice along the way.
Note this really doesn't apply to incarnate trials, which in fact are darn hard, at least if you're new. Those you just might have to suffer through the confusion until you figure it out. It you could find a dedicated group of new players who want to experience the content as new, I'm sure you could do it, but I doubt most of the player base wants to watch a bunch of new folks run around at random and fail an iTtrial a few times, which is what the rest of us had to do to figure it out. |
There was a guy a couple of months ago that was doing Keyes Reactor trial walk throughs on Freedom. That trial is unique in that the entire area the trial takes place can be visited in world (minus all the incarnate level enemies of course). So he would get together a group of folks and take them there, and walk them through the area going over what goes on during the trial. I attended one of them and he did a spectacular job. Not sure if he still doing them or not, but keep an eye on the forums (particular the Freedom Server forum), because he will usually post a message in advance inviting people to come.
If you don't have a character on Freedom, don't sweat it. You can create a level 1 Praetorian, exit the tutorial area, and join the team for the walk through. Since you'll automatically be sidekicked up to 49, the surrounding enemies will be a non-issue.
- Garielle
Non-Speed trials are a little trickier, most of the Virtue raiders have done BAF/Lambda so much that we have gotten into a simple system that works and getting people to vary from it is tricky (in my experience half the league follows the leader and the other half just goes ahead and does the standard strategy anyway causing mass confusion). While this is nice for established people I can see that it might be intimidating for newbies. Unfortunately there aren't a whole lot of options here, you could try leading trials yourself and specify non-speed during recruiting but you might find it slow going just because a lot of people don't want to bother non-speed (still I'd encourage it if only because more trial leaders is a good thing).
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It feels like the options for newbies who make their way to 50 and decide to try Incarnates are slim, and this state of affairs might very well just turn F2P players off to such an extent that they never bother subscribing and getting into the Incarnate system at all.

NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
Most of these have been adequately answered already, but here's a couple I'll put in.
2) While I've no desire to rerun or reset a lot, I would like to try a DFB. Any warnings I should know about?
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* when you get to the Vahzilok AV, you absolutely must not defeat any minions before you defeat the AV. MM pets should be set to passive (so they don't return fire against any minions that attack them), and nobody uses AoE attacks. Be sure and convey this to your teammates ahead of time. (And be prepared for at least one of them to completely ignore you. :P)
* The Lost AV, Prophet, is the other way aroundyou have to defeat all the minions before you defeat him to get his badge. Or, as I like to put it
1) Defeat all minions.
2) ...
3) Prophet!

* If you do DFB more than once on any given character (it's a great way to level up beginning characters, as well as the only way you can get them SOs before the twenties), take a different reward at the end each timethey don't stack.
7) The other reason I've skipped TFs is my only previous attempt was a Villain Respec Trial with the frickin Tentacles. Apparently I have horrible understanding of 3-d space in-game and would always get one-shotted by the thing in the center because I didn't understand where I was relative to it. Was this just a non-standard example of what to expect? |
The descriptions I've read of Hamis, the new Seed event, or the Incarnate Trials all lead me to expect similar confusion and insta-dead. Am I wrong? |
Keyes is a bit harder, but they really nerfed it back with the update that just went in. Underground is a platinum-plated rhymes-with-witchI've only managed to do it successfully once out of the four times I've tried itbut I expect they'll get around to making it easier at some point too. And the devs are cranking the rewards from those trials to try to get more people to do them.
It really makes a big difference to have an experienced leader who is good at communicating the objectives. The right leader can make the difference between winning and ignominious defeat.
Update from the Original Poster:
First, thank you for explaining how the character slots work if you go preemie from VIP...all I could find on the websites was what's allowed, not how it handles things that are no longer allowed.
Second, now that I've tinkered a bit and interacted with the Free players, I want to offer NCSoft some props. It seems like they are really targeting the game to be usable and interesting for free, solid for Premiums, and just trying to get you interested enough for a VIP to be worthwhile, as opposed to making the game "force" you to subscribe. Compared to a lot of other "FTP" approaches in the non-MMO world, this was really nice.
I've now done a few DFBs and a couple of BAFs.
I found joining the big channels on the server to open a whole new world of offers. While finding an op to get unsilenced has been mostly unsuccessful, I can still see the groups forming and get involved. This has made a huge difference to problem #1: Finding a group without waiting hours.
I love the format of using cutscenes to layout the background and the "radio" prompts to give background/instructions. This avoids the "rush, rush, no time for appreciation or guidance" issue, while not really delaying things by very much. The status boxes (e.g. "0/11 left" or "1:34 remaining") are also awesome. The big warning text on event changes is likewise great. Having maps that aren't chaotic messes filled with trash also improves things.
Compared with the few TFs I've done, or the Villain Treespec, the new Trials are friendly to new players and quite accessible. While there are still a few gotchas (Thanks for the warning about the bubbles with the hydra - I'm not sure I'd have figured it out as actually avoidable as quickly if you hadn't warned me) - having a leader that recognizes that you're new and gives a few prompts is still awesome. (My props to NullValue on Liberty, who was a kind and successful leader on BAF) Heck, even the hospital in BAF is convenient!
Reading the Wiki was helpful, but mainly because it let more click when someone gave me hints in game. Things like "you'll get a circle for each warning of suppression" doesn't really prepare you for when it happens. (BTW, for my fellow BAF-newbs - it's VERY obvious) Reading it all was a lot to take in and remember, but when my guide said "fall back if you get a circle" it let me go "oh, I can fall back and kill adds until it fades".
I'll also say it fared well compared to my limited experiences with That-Other-Game, where the few raids I was in tended to smite-or-wipe. My first BAF was very successful, the second where they were going for more badges had NightStar rez no fewer than 3 times and had the adds on Seige get out of hand. Some 6 trips to the hospital for me and members of my "team" later we were able to regain control and come back to complete it (no success on the badges, but I got 29% Judgement after the first run and was up to 76% after the second). To have a long fight where we can be clearly "losing" and be able to readjust and come back to "winning" WITHOUT being an elite crew of people who dedicate themselves to the game made it really enjoyable.
Of vast importance to me was the fact that this didn't take an inordinate amount of time. Sure, there was 10 minutes of initial grouping time. But there wasn't a maze full of trash to defeat, there wasn't zoning between contacts for no real reason. There wasn't an hour or more of standing around waiting for the raid to assemble.
There's still room for improvement. The LFG tab would be a truly awesome idea if everyone didn't prefer to group up beforehand. I've played this for game for years and never knew that the global channels were significant at all. A few UI additions (being able to toggle between a few select targets) would make certain tasks easier on the newbie. The resulting rewards are dizzyingly incomprehensible. (I was alpha slotted so I understood shards...Now I have threads, different components, and two kinds of Merits!) And while the new format and direction for Trials is great, there are still few of them, leaving me dreading the TFs I will need to run to finish out my currently-commonly-slotted-alpha.
On the whole though, I highly enjoyed myself and look forward to finding the time to do more. The experience was more accessible than I thought once I found the global channel.
On the whole though, I highly enjoyed myself and look forward to finding the time to do more. The experience was more accessible than I thought once I found the global channel.
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I'd like to highlight this and point it out to the devs. In many, many cases, I've found that the solution to everything is "join your global channels." The number of issues global channels solves is just nuts. Given they're so successful, I'd like to recommend the devs pay attention and improve them.
1. A limit of 2,500 people is too low for a feature that everyone must effectively use to enjoy the game. How about 25,000 or 250,000?
2. I think I'd like to see more official channels that everyone joins automatically. "Help" is good but some folks avoid it do to spam. An official LFT, BMTR (Badges, Missions, Task Force, Raids) Channel, and a higher level Incarnate channel might alleviate some of the pressure.
So, I kinda know what global chat channels are, but it's been so long since I tried using them (probably back when they were first implemented way back when), I don't really remember how to get at them. Any quick pointers (or wiki links) explaining this? I've tried "joining" a channel (by name), but I didn't see it in the list of available channels to add to a tab after that. Was I just blind? Or is there some other voodoo I need to go through? And which of the tiny little chat channel icons (Team, Local, Supergroup, etc.) do I have to be in to send messages to one of these user-created chat channels?
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
So, I kinda know what global chat channels are, but it's been so long since I tried using them (probably back when they were first implemented way back when), I don't really remember how to get at them. Any quick pointers (or wiki links) explaining this? I've tried "joining" a channel (by name), but I didn't see it in the list of available channels to add to a tab after that. Was I just blind? Or is there some other voodoo I need to go through?
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And which of the tiny little chat channel icons (Team, Local, Supergroup, etc.) do I have to be in to send messages to one of these user-created chat channels? |
You mention you're on Virtue so the main teaming channels on Virtue are (in rough order of popularity):
Virtue TFs 2010 Virtue LFG Beta Virtue TFs |

NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
Just wanted to mention that I joined these channels, but the first one listed, Virtue TFs 2010, is a "private" chat channel and not available to me apparently.
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Join "Virtue TFs" instead.
And while the new format and direction for Trials is great, there are still few of them, leaving me dreading the TFs I will need to run to finish out my currently-commonly-slotted-alpha.
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@Mistress Rue
Yes, I RP and play Redside on Virtue - No, Rumors of its demise have been greatly exaggerated

Do you suck at COH/COV? not yet...
Reading it all was a lot to take in and remember, but when my guide said "fall back if you get a circle" it let me go "oh, I can fall back and kill adds until it fades".
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I am grateful that the player community in COH continues to open its proverbial doors of participation to newbies, without reservation (I've heard tales in this forum of league-formers trying to weed out "undesireables", but thankfully that has not happened to me yet), but I wish someone out there would create some tutorial videos explaining (and showing) each stage of these things, so guys like me would know what is expected of them before diving in. Some folks may feel that the process of learning-as-you-go is exciting and "part of the game," but I assure you that the rest of my leaguemates who have done these things a hundred times already don't see it that way, and as a result, neither do I.

On bright side, however, I did manage to take my little L50 toon who, before I started on Sunday, only had her tier 1 alpha slotted, and open both interface and judgement, get all three slots up to tier 3, and even get some decent progress on unlocking lore and destiny. All of this in just one day of running iTrials (I have yet to go through UG though). The one benefit of running with highly experienced teams is that the astral merits drop like crazy, and you're in and out and on to the next run in fairly short order. It made for a somewhat dizzying first experience (with iTrials), but the resulting Incarnate progression was impressive. The Incarnate system and the Trials are just as fun and cool as I hoped they would be, but I still think a more illustrative body of tutorial material would go a long way towards converting frustration (for us newbies) into fun.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
Were you not able to join or able to join but couldn't speak?
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Apparently it is a deprecated channel and will be going away, so it's kinda moot at this point. I am, now, joined to Virtue LFG Beta, Virtue TFs, and LFG Beta.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
So I've come back after a while off...Wow! Combined markets (world didn't seem to end), red-side/blue-side (still no world ending), early level travel powers (I still ghetto travel until my 20s), and now Free to Play (all the servers are yellow!). We can even Walk!
As someone that can't guarantee if I can play for hours or minutes and who hates feeling stupid, I've usually soloed a ton. This time, with the encouragement of the helpful Help channel, I've not only one, but two different task forces (Synapse twice and posi, I think) AND did my first time braving of a PvP zone to snag a Shivan. Thanks to Falafel_Cone, Lightstarr, and Suede on Liberty.
This is also my first real shot at a hero character, I always found red-side friendlier with more compact zones and missions that didn't send you hither and yon as much. Blue side zones are still confusing (what do you mean I can't get there from here?) but the newer missions and combined rail lines are far nicer and made it not too bad.
TF questions:
1) I've noticed a lot of chatter on Help announcing DFBs and a handful of TF/SFs. Great to see red-side life as well. Is Help really the place to find these? My efforts to find a mission team tended not to succeed quickly, though it wasn't hard to join a TF that someone else was building. Since I can't usually commit to a 2 hour block, missions teams have less commitment and would thus be more interesting (though I do intend to try a few more TFs)
2) While I've no desire to rerun or reset a lot, I would like to try a DFB. Any warnings I should know about?
3) MMs still get injured (well, the team gets injured) when teammates don't understand that we can't just fly around to the different spots on an outdoor map, or short-range TP is a bad idea. Is this a common problem?
4) I used to love guides. I'd read them and weigh their descriptions of how a power is or is not useful and the hidden tidbits that the numbers don't give. It seems the last few years that guides are fewer and focus more on Mid's slotting than explaining these things. Am I just yearning for a past that won't return?
5) Did performance increase? It seems I spend less time on loading screens and have fewer slide shows, though I've not gone through a Rikti invasion lately. Meanwhile, I'm running on the same comp...
6) One reason I've often skipped TFs is that I never learn the story or what's going on. Someone suggest I read the Clues while on the mission (not really sure when that downtime would be). Is that the best way to know what's going on?
7) The other reason I've skipped TFs is my only previous attempt was a Villain Respec Trial with the frickin Tentacles. Apparently I have horrible understanding of 3-d space in-game and would always get one-shotted by the thing in the center because I didn't understand where I was relative to it. Was this just a non-standard example of what to expect? The descriptions I've read of Hamis, the new Seed event, or the Incarnate Trials all lead me to expect similar confusion and insta-dead. Am I wrong?
8) I am VIP, having been a subscriber from before and never playing without being a current subscriber. If I drop my subscription, what happens with my full load of characters, including those of restricted ATs or powersets?
9) As someone that tends to pop on, play for a few months, and then vanish for a year or more, not paying a subscription is appealing. Ideally, as soon as I get to feeling I'm done
for a while, I'd stop paying. Then, when the itch returns, I log in and play a bit, and if it's truly what I'm interested in, I'd re-subscribe, and if it really wasn't quite time, I'd wait a bit longer with no impact to my wallet. Is this a workable plan?
Thanks all!