A Very Stupid IO Invention Question


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by SerialBeggar View Post
Rikti Drones don't have high defense to AOE attacks. Sands of Mu will have a better chance to connect than your primary's single target attack .
Actually this is not the case. While Rikti Drones are vulnerable to AoE attacks Sands of Mu is, like most melee range AoE powers, actually tagged as a Melee power and not an AoE power for the purposes of defense so it will not have a better chance of hitting than any other melee attack (in fact it will be worse due to not having accuracy slotting).
http://tomax.cohtitan.com/data/power...nt_Sands_of_Mu

Defense tags are not 100% consistent but in general any PBAoE click power a range of 10 foot or less is tagged as melee and not AoE. PBAoEs with a larger radius (such as Short Circuit and Footstomp) are generally tagged as AoE as are the various damage auras.

Quote:
Originally Posted by Wing_Leader View Post
I guess this also explains why my Spinning Strike always seemed to connect when nothing else would.
Well unfortunately City of Data doesn't have Street Justice yet so I can't confirm but you are probably correct. Spinning Strike takes Targeted AoE IO sets so it is almost certainly tagged as an AoE attakc. Conversely Sweeping Cross takes PBAoE sets and as such is probably counted as a melee attack.


 

Posted

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Originally Posted by Wing_Leader View Post
My main has 5x full Crushing Impact sets, a full Multi-Strike set, a full Detonation set, and Combat Readiness three-slotted with Adjusted Targeting, and I still have trouble hitting those Drones when they're bubbled. What's your secret?
Quote:
Originally Posted by GavinRuneblade View Post
I'm guessing tohit bonuses rather than just accuracy.
Good guess.
My main has approximately 60% accuracy in each attack.
He has 57% global accuracy bonus from IO sets.
He has the Kismet +to hit IO.
He has Tactics.
He has Focused Accuracy.

Me miss? Oh, I don't think so.

P.S. I normally leave Focused Accuracy turned off since it's serious overkill 95% of the time. I always run Tactics, since it helps the whole team.

P.P.S. With all that stuff running, I can hit just about anything even with the vet powers. That really freaks people out.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Well unfortunately City of Data doesn't have Street Justice yet so I can't confirm but you are probably correct. Spinning Strike takes Targeted AoE IO sets so it is almost certainly tagged as an AoE attakc. Conversely Sweeping Cross takes PBAoE sets and as such is probably counted as a melee attack.
Both Spinning Strike and Sweeping Cross are listed in game as Attack Types: melee, smashing.


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Posted

Quote:
Originally Posted by StarGeek View Post
Both Spinning Strike and Sweeping Cross are listed in game as Attack Types: melee, smashing.
I stand corrected .


 

Posted

Quote:
Originally Posted by Ironblade View Post
He has 57% global accuracy bonus from IO sets.
When you say "global accuracy bonus" from IO sets, do you mean Set Bonuses to Accuracy that "apply to all powers"? Apparently that is deemed different from a "Global bonus", as described on paragonwiki.

Soon, my brute will have:
  • 68.9% Accuracy on all attacks from fully slotted IO sets
  • 44% Accuracy bonus from Set Bonuses (5x Crushing Impact + Adjusted Targeting)
  • Combat Readiness (whenever it recycles)
  • Kismet +6% ToHit mod
  • Focused Accuracy (will probably be situational due to its steep 0.78/sec End cost)
Those last two are new since reading this thread, and I'm hoping they'll make a noticible difference.

On a related note: which is better to slot into Focused Accuracy's intrinsic enhancement slot: Gaussian Synchronized Fire Control ToHit/End or Gaussian Synchronized Fire Control chance for Build Up?


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Posted

Quote:
Originally Posted by Wing_Leader View Post
On a related note: which is better to slot into Focused Accuracy's intrinsic enhancement slot: Gaussian Synchronized Fire Control ToHit/End or Gaussian Synchronized Fire Control chance for Build Up?
The first one, heck if it only has one slot I'd probably just use a generic endurance reduction IO. The 0.78 end/sec cost is VERY steep.


 

Posted

Quote:
Originally Posted by Wing_Leader View Post
When you say "global accuracy bonus" from IO sets, do you mean Set Bonuses to Accuracy that "apply to all powers"?
Yes. I was using 'global' as a general term, like we have server channels and global channels.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Sorry for the threadjacking but I didnt get it:

What is the difference between Accuracy bonus and To Hit bonus?


 

Posted

If I want a place to 6 slot Gaussians set for the defense bonus, I usually find Focused Accuracy a good spot. Six slotting seems overkill in most other places, or if we're talking about BU or Aim, it may not have enough recharge. I also like having the chance for BU proc in a toggle for a chance to fire every 10 seconds.

Lastly, I like the ToHit Debuff protection of Focused Accuracy. Granted, not many combos can run Focused Accuracy all the time, but if you have the end to spare, it's will worth it when soloing x8 spawns of Carnies and 2 MIs and their pets start stacking tohit debuffs. As was said before, it's also fun mowing through Rikti drones like they are just any other mob.


 

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Originally Posted by Robotech_Master View Post
(I've never really seen the point in Focused Accuracy or the Alpha slot that gives accuracy bonuses. Anybody in his right mind should have slotted that well enough before ever getting those powers available!)
Speaking as a Nerve Radial user, I have to say that I mainly went that route because it allows me to have overcapped defenses. A free +20% enhancement in all my defense powers on a Crab, 2/3 of which ignores ED completely? Yes please! Now I can provide nearly +23% defense to everyone on the team via doubled Maneuvers. Anyone that was at the normal softcap is now over the Incarnate softcap.

That's without going into the other benefits the Nerve tree offers that are secondary to the accuracy bonus, like basically being able to cap the boost from afterburner with only a single extra slot in it and Fly.


 

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Quote:
Originally Posted by Elendil View Post
Sorry for the threadjacking but I didnt get it:

What is the difference between Accuracy bonus and To Hit bonus?
The simplest way to explain it is:

The final chance to hit is the attacker's to-hit, minus the defender's defense, plus the attacker's accuracy.

So, say you have 75% to-hit, and you're attacking an enemy with 25% defense. Defense is a straight subtraction from to-hit, so you'd take away 25% leaving you with a 50% chance to hit. Now, if you have 50% Accuracy, you'd add that percentage onto your to-hit after the defense is subtracted (which is a percentage addition, not a straight addition), so it would go:

75% -25% = 50%, 50% +50% =75%. If your opponent has 25% defense, you would need 50% additional accuracy to get back to your original chance to hit them. Now, if your accuracy were only at 10%, you would add 10% to the 50% your opponent's defense left you at for a final to-hit of 55%. If it were 100% it would double that 50% up to the 95% to-hit cap.

Accuracy is always taken into account AFTER defense is applied to reach your final chance to hit your target.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

So the general formula is (toHit - Defense) * accuracy ?


 

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Originally Posted by Twilightdusk View Post
So the general formula is (toHit - Defense) * accuracy ?
Yep, pretty much.

Also, adding to-hit is a straight addition to your to-hit.

Adding the Kismet +Accuracy IO (it's actually to-hit, the name is deceptive) will take your base to-hit from 75% to 81% because it just adds 6% directly to it.

Adding 6% accuracy will take you from 75% to 79.5%, because 6% of 75 is 4.5, and that's what gets added.

Adding both 6% to-hit and 6% accuracy will take you to 85.5%, because the accuracy percentage is added to your adjusted to-hit (81%) instead of your base to-hit (75%) The larger the numbers, the larger the difference. Adding 10% is 85% if it's to-hit you're adding, and 77.5% if it's accuracy.

It sounds more complicated than it really is. It's actually very simple once you understand how it works.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Isn't it also true that ToHit mods aren't affected by Accuracy debuffs (like the -Acc from Dark power sets)? So while that Carnie Dark Servant is reducing Accuracy way down, those +ToHit bonuses still apply, right?


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller