A Very Stupid IO Invention Question
My main has 5x full Crushing Impact sets, a full Multi-Strike set, a full Detonation set, and Combat Readiness three-slotted with Adjusted Targeting, and I still have trouble hitting those Drones when they're bubbled. What's your secret?
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My main has approximately 60% accuracy in each attack.
He has 57% global accuracy bonus from IO sets.
He has the Kismet +to hit IO.
He has Tactics.
He has Focused Accuracy.
Me miss? Oh, I don't think so.
P.S. I normally leave Focused Accuracy turned off since it's serious overkill 95% of the time. I always run Tactics, since it helps the whole team.
P.P.S. With all that stuff running, I can hit just about anything even with the vet powers. That really freaks people out.
Paragon City Search And Rescue
The Mentor Project
Well unfortunately City of Data doesn't have Street Justice yet so I can't confirm but you are probably correct. Spinning Strike takes Targeted AoE IO sets so it is almost certainly tagged as an AoE attakc. Conversely Sweeping Cross takes PBAoE sets and as such is probably counted as a melee attack.
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Accuracy needed for 95% ToHit spreadsheet
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Soon, my brute will have:
- 68.9% Accuracy on all attacks from fully slotted IO sets
- 44% Accuracy bonus from Set Bonuses (5x Crushing Impact + Adjusted Targeting)
- Combat Readiness (whenever it recycles)
- Kismet +6% ToHit mod
- Focused Accuracy (will probably be situational due to its steep 0.78/sec End cost)
On a related note: which is better to slot into Focused Accuracy's intrinsic enhancement slot: Gaussian Synchronized Fire Control ToHit/End or Gaussian Synchronized Fire Control chance for Build Up?
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
Paragon City Search And Rescue
The Mentor Project
Sorry for the threadjacking but I didnt get it:
What is the difference between Accuracy bonus and To Hit bonus?
They go into different parts of the final hit chance formula.
http://paragonwiki.com/wiki/Attack_Mechanics
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If I want a place to 6 slot Gaussians set for the defense bonus, I usually find Focused Accuracy a good spot. Six slotting seems overkill in most other places, or if we're talking about BU or Aim, it may not have enough recharge. I also like having the chance for BU proc in a toggle for a chance to fire every 10 seconds.
Lastly, I like the ToHit Debuff protection of Focused Accuracy. Granted, not many combos can run Focused Accuracy all the time, but if you have the end to spare, it's will worth it when soloing x8 spawns of Carnies and 2 MIs and their pets start stacking tohit debuffs. As was said before, it's also fun mowing through Rikti drones like they are just any other mob.
(I've never really seen the point in Focused Accuracy or the Alpha slot that gives accuracy bonuses. Anybody in his right mind should have slotted that well enough before ever getting those powers available!)
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That's without going into the other benefits the Nerve tree offers that are secondary to the accuracy bonus, like basically being able to cap the boost from afterburner with only a single extra slot in it and Fly.
Sorry for the threadjacking but I didnt get it:
What is the difference between Accuracy bonus and To Hit bonus? |
The final chance to hit is the attacker's to-hit, minus the defender's defense, plus the attacker's accuracy.
So, say you have 75% to-hit, and you're attacking an enemy with 25% defense. Defense is a straight subtraction from to-hit, so you'd take away 25% leaving you with a 50% chance to hit. Now, if you have 50% Accuracy, you'd add that percentage onto your to-hit after the defense is subtracted (which is a percentage addition, not a straight addition), so it would go:
75% -25% = 50%, 50% +50% =75%. If your opponent has 25% defense, you would need 50% additional accuracy to get back to your original chance to hit them. Now, if your accuracy were only at 10%, you would add 10% to the 50% your opponent's defense left you at for a final to-hit of 55%. If it were 100% it would double that 50% up to the 95% to-hit cap.
Accuracy is always taken into account AFTER defense is applied to reach your final chance to hit your target.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
So the general formula is (toHit - Defense) * accuracy ?
Also, adding to-hit is a straight addition to your to-hit.
Adding the Kismet +Accuracy IO (it's actually to-hit, the name is deceptive) will take your base to-hit from 75% to 81% because it just adds 6% directly to it.
Adding 6% accuracy will take you from 75% to 79.5%, because 6% of 75 is 4.5, and that's what gets added.
Adding both 6% to-hit and 6% accuracy will take you to 85.5%, because the accuracy percentage is added to your adjusted to-hit (81%) instead of your base to-hit (75%) The larger the numbers, the larger the difference. Adding 10% is 85% if it's to-hit you're adding, and 77.5% if it's accuracy.
It sounds more complicated than it really is. It's actually very simple once you understand how it works.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Isn't it also true that ToHit mods aren't affected by Accuracy debuffs (like the -Acc from Dark power sets)? So while that Carnie Dark Servant is reducing Accuracy way down, those +ToHit bonuses still apply, right?
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
http://tomax.cohtitan.com/data/power...nt_Sands_of_Mu
Defense tags are not 100% consistent but in general any PBAoE click power a range of 10 foot or less is tagged as melee and not AoE. PBAoEs with a larger radius (such as Short Circuit and Footstomp) are generally tagged as AoE as are the various damage auras.