Why all the Kinetic Melee Brutes? Where's the beef? (Scrappers)
People like Brutes. *shrug*
/EA is not that squishy anymore, at least, once you get soft capped defense. It's strong and pretty now. The less then optimal ~55% Def Debuff resistance though means you can always use a little bit beyond the cap in case things start debuffing you.
As for skipping Hasten or Tough, not for any of my builds. :P
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Brute Kinetic Melee is much better than most forumites will have you believe, and Hasten has never been necessary, most of all these days when you can IO for its average effect without a power pick, Slot consumption or Endurance drain.
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Energy Aura's recent buff included a +Rech aura (like the +ToHit from Invincibility) which may explain why some people aren't taking Hasten anymore, but I think that's silly because more Recharge is always a good thing (and an aura is not 100% reliable).
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Just curious...
I've been thinking a lot about starting a Kinetic Melee / Energy Aura scrapper. A lot of posts (could be just from a very few people) say the animation time better suits Scrapper damage, and of course the possibility of Critical hits.
Yet that being said when I search the forum, and the internet in general, all I see is Brute builds. Why is that?
There have been posts about what AT do I take with Kinetic Melee, but realistically while most people recommend scrappers, I'm having trouble finding a halfway decent scrapper build, but I can find a lot of Brute builds.
Any reason for this?
Also I think I'm not too sure on Energy Aura. I see so many builds without hasten which blows me away.... and some without Tough. This secondary seems squishy to me. Am I wrong? (there's some nasty Debuffers in the game.)
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