Help me pick Six blasters


CBeet

 

Posted

Ugh, no Archery...Shame on you.



 

Posted

I was trying to cover all the blaster secondary powersets. I already had a recently made Archery/Dark corruptor and I just made AR/Traps. One of my blasters is now DP/Dark. So I am set.

Thanks,

Lewis


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
I was trying to cover all the blaster secondary powersets. I already had a recently made Archery/Dark corruptor and I just made AR/Traps. One of my blasters is now DP/Dark. So I am set.

Thanks,

Lewis
Hrmm...I dunno I guess I can forgive you UnicyclePeon :P.



 

Posted

Well from the old school side of the house there are really only 2 solid secondaries for a Blaster. /EM and /Devices due to the actual STUFF they have not for the thematic appeal.

/EM has Power Boost and Boost Range, 2 of the most "Blaster" enhancing powers out there. Also if you Blapp, Energy is the flavor of choice 9 times out of 10 due to the disorient factor.

/Devices has all the cool tricks from smoke to stealth to caltrops to trip mines. Also since Blasters are a bit lacking in the origin pool, this is the only real choice for Natural Blasters.

All the other secondaries (IMO) are thematic and have a lot of flash, but none of the other secondaries are the "total package" you get from EM and Devices. I have 1 of each primary and other than Psi/MM (for the thematic) all of my Blasters are Ranged (no melee) and have either /EM or /Devices.

Good luck with your choices, hope they are fun and leave you smiling at 50.

Cheers


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Posted

Quote:
Originally Posted by Negate View Post
Ugh, no Archery...Shame on you.
Given that my main is Archery/Fire, I repeat this sentiment.

Though the other baster I have is a Sonic/Mental which I've been having a lot of fun with, hope the OP enjoys playing his.


 

Posted

I have taken Fire/Dev, Rad/elec, and AR/NRG to 50 of those I tend to favor /nrg or/devicesFire/ is very nice because it's "secondary effect" is More damage. Devices solo if played smartly can be Very fun, you're not going to be able to take out AV's or +4/x8 but once you're in your 20's you can probably go +1 or +2 x1 and be able to stealth almost anything. whats even nicer is with targeting drone you don't have to slot accuracy in your attack so you can go Damage/range/rech in those regardless of what your primary is


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Posted

I like /Energy with Dark/ because Power Boost affects both ToHit and Heals, and Boost Range makes the Dark cones longer. Then you are able to blap here and there because most things are rooted and less able to hit you if they try.


 

Posted

So, I'm in a similar situation as the OP (ironic, considering I gave advice on it), where I'm trying to sort out what Blasters I'd like to roll "soon" (tm).

I've got an AR/Nrg (legacy ranged Hami Build and Tribute toon) and an Ice/Elec/?? (Blapper, was PvP, now PvE, working on making a decent tiered TF Build) at level 50, as well as a Fire/MM and an AR/Fire (Tribute/concept toon) levelling up. Of these, I only really feel I've played with /MM and /Elec as secondaries, since the two AR's are constrained by concept (no melee for /Nrg, and an odd set of rules for the /Fire) and have missed some of the key/better powers in the builds.

So, now, onto the OTHER restrictions I've got...(such a jerk, asking for help, and then all these rules):

I dislike repeating powersets within an AT, so no Ice/, Fire/ or AR/ as Primary.
I wind up in melee on MOST of my toons by default... I'm a Scrapper at heart, so combos shouldn't be only viable at Range.
Gimp doesn't bother me, entertainment is what counts.

I've sold myself on a Dark/Nrg, after realizing that it'd be every thing my AR/Nrg is, and more. Just need to match up Primaries for the other 4, /Dark, /Dev, /Fire, and /Ice.

Thoughts?


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Posted

Elec/Dark or Rad/Dark Since both Primaries are very up close and personal. I also Rad/Fire...but as you can see I'm a blapper at heart heh....well except for Ice/ Blizzard makes me a happy man.



 

Posted

Just remembered I rolled a Beam/Dev the day Beam launched, so that's covered. Oops?

Been mulling between Elec/, Rad/ and DP/ to pair with /Dark, and then one of the two left over for the walking nuke that is /Fire.

Still no good thoughts though on what to give to /Ice...


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
That leaves me with the secondaries of elec, energy, devices and mental. My available primaries are (based on the above paragraph) energy blast, fire blast, psychic blast, and sonic blast.

Any suggestions on pairings for the remainder?

I see fire/mm recommended often. I could do that. But sonic/mm tempts me by being different, and sonic/electric feels thematic. I want to avoid fire/dev and fire/energy since I did those long ago (and deleted during ED or GDN). I want to avoid psi/dev since I have a traps/psi defender. Also, I want to avoid matching primary and secondary at this point.

I like the idea of Energy/Devices just for wackiness. Psy/energy seems like it would look cool as a combo visually. Fire/elec also seems juicy visually. Fire/mm or Sonic/mm seem interesting. I dunno.

Any advice on (fire, psy, son, energy) / (elec, energy, mental, devices)? I may or may not follow any specific advice, but I want to listen to suggestions in the hopes that they are convincing.
I'd avoid Sonic/Mental unless you are making a team-based cone spammer. One of /Sonic's strongest features is that it has a huge area cone sleep that lets Blappers shut down a spawn and fight them one at a time. I'd go with Sonic / Electric and go the Blapper route since Electric is great for that... use the sleep when you need to, and turn on the damage aura when you don't for more DPS.

Psi/Energy should be a decent enough choice if you have to have a Psi Blaster at all (the Defender / Corruptor version of Psi Blast is so much better). At least your melee attacks will be useful on most things that resist psi damage heavily, and you'll have lots of stuns to stack.

Energy/Devices will be just plain wacky. On the bright side, between Caltrops and all the KB I can't see much ever reaching melee range with you. And you'll probably never have to worry about running into someone else with a similar character since I don't think I've ever seen that combo.

That leaves Fire/Mental, which just happens to be one of the most powerful Blaster combos around so I'd go for it. Fire/Mental is an AoE monster with good ST damage too and some nice mitigation... just be sure to make that character after the Energy/Devices and Psi/Energy so you don't spend all your time on those thinking about what you're missing.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Posted

Quote:
Originally Posted by Errant View Post
So, now, onto the OTHER restrictions I've got...(such a jerk, asking for help, and then all these rules):

I dislike repeating powersets within an AT, so no Ice/, Fire/ or AR/ as Primary.
I wind up in melee on MOST of my toons by default... I'm a Scrapper at heart, so combos shouldn't be only viable at Range.
Gimp doesn't bother me, entertainment is what counts.

I've sold myself on a Dark/Nrg, after realizing that it'd be every thing my AR/Nrg is, and more. Just need to match up Primaries for the other 4, /Dark, /Dev, /Fire, and /Ice.

Thoughts?
(sorry for the double post, didn't see this the first time)

Fire/Dark would be good, but since you don't want another Fire Blaster how about Rad/Dark? It might make a decent Blapper and the complementary secondary effects (making the enemy easier to hit and yourself harder) are sort of thematic.

The Devices Blaster is going to be pure ranged, simply because Devices has no real melee attacks. I'd suggest a weapon set like Archery or Beam Rifle to go with it, and be a flier so you can stay out of melee. Plus that way you can grab Air Superiority to have something nice to smack things with that do get too close.

If you don't go Rad/Dark then Rad/Fire is a PBAoE monster, but it's squishy. Dark/Fire could also be interesting... I like pairing fire and dark thematically and /Fire would help make up for Dark Blast's somewhat limited AoE power.

I don't usually like Dual Pistols on Blasters but DP/Ice could be interesting. You'd get a lot of mitigation and an excuse to occasionally use Cryo Rounds to stack more slows. Sonic/Ice could be decent too if you want more of a team support Blaster, but really the best primary to go with /Ice is, well.... Ice. The second best is Fire, so by eliminating those you kind of kill the min-max potential... your best bet is to just run with a cool concept.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636