StJ/SD quick throw together build, any ideas?


Angelxman81

 

Posted

When I started to put this build together I didn't plan on posting it to look for feedback, I started off wanting to see how much damage bonus I could get, then got off track and this is what I ended up with so I decided since I'm tight on time I would go ahead and post it and see what others have to say and go from there. I'm sure my endurance is going to be a BIG concern, but was thinking I might could get the destiny power to help that out a bit mixed with using conserve might work? I also was wanting to work some procs into the build, but ended up getting focused on trying to get him softcapped instead. Would like to be able to solo AV's and still be good for team play aswell. I had other concerns and thoughts that I was going to point out, but as stated I'm tight on time right now, so here's the build if you have any feedback it would be appreciated.

Thanks!!!

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(15)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(5)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A)
Level 6: Combat Readiness -- RechRdx-I(A)
Level 8: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(46), HO:Membr(46)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(19), Aegis-Psi/Status(19)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), FrcFbk-Rechg%(37)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(21)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), DefBuff-I(23), RedFtn-Def/EndRdx(23)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), Achilles-ResDeb%(34)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(39), FrcFbk-Rechg%(40)
Level 38: Stimulant -- EndRdx-I(A)
Level 41: Aid Self -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(42), Dct'dW-Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-EndRdx/Rchg(43), IntRdx-I(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 47: Physical Perfection -- P'Shift-End%(A), Mrcl-Rcvry+(48), Mrcl-Heal(48), P'Shift-EndMod(48)
Level 49: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 50: Musculature Partial Radial Revamp
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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Posted

A couple things I wanted to point out:

- You are softcap'd when stealthed but around 42.5ish% in M/R/A when Stealth becomes unsuppressed. So as soon as you attack or seen by enemies, your defense will go down.
- Phalanx Fighting adds 3.75% def to all positions for every teammate within it's radius, up to 3 teammates with you counting as one. So even if you solo, you will get 3.75% additional defense. IOs do not increase the percentage and most players slot it with an LotG, Kismet or Shield Wall proc. I would drop Tactics and slot the Gaussian IO set into Combat Readiness. That gives you the extra power pick for PF.
- Force Feedback proc in Shield Charge doesn't do much. I'll try to explain it but I won't be offended if you go, "huh?" Shield Charge (And Lightning Rod) doesn't actually do any damage. What they do is teleport you to your location. From there, it summons an unseen pet that does the PBAoE damage for you. If any of the multiple FF proc rolls successfully, the 100% recharge bonus goes to the unseen pet and not you. You only get one roll from the proc to yourself for activating the power. Maybe someone else can explain it better than I can.


 

Posted

Actually that was a good explanation. I wasn't thinking about it being a pseudo pet. I was thinking that Phlanx gave defense, but it's been a while since I've built one and I wasn't getting any defense showing up in my totals probably my error or I changed something that I shouldn't have the other day while trying to get some powers changed around in the data.
Thanks for the pointers and the info!

I've done started so many StJ toons and deleted them, I'm starting to think of doing it again, wondering if I should got /SR instead of /SD now. Hmmmmmm. . . . .anyone with advice on which /SR or /SD?


 

Posted

Ok I've moved some things around and changed some powers, here is what I've got now after the changes. Any other thoughts or things I should know or try? Thanks!

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(15)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(5)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(50)
Level 6: Combat Readiness -- AdjTgt-ToHit(A), AdjTgt-Rchg(25), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(43), GSFC-Build%(50)
Level 8: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(46), HO:Membr(46)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(19), Aegis-Psi/Status(19)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dam%(27), FrcFbk-Rechg%(29), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), RedFtn-Def/EndRdx(21)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), RedFtn-Def/EndRdx(23)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), Achilles-ResDeb%(34)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Sweeping Cross -- Oblit-Dmg(A), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(39), Armgdn-Dam%(40)
Level 38: Stimulant -- EndRdx-I(A)
Level 41: Aid Self -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(42), Dct'dW-Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-EndRdx/Rchg(43), IntRdx-I(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(50)
Level 47: Physical Perfection -- P'Shift-End%(A), Mrcl-Rcvry+(48), Mrcl-Heal(48), P'Shift-EndMod(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Musculature Partial Radial Revamp
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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Posted

Put a Kismet proc in Phalanx Fighting and an end redux IO in Grant Cover, put the LotG procs in Weave and Maneuvers for the extra hit point bonus.

I would consider building up damage resist and hit points/regen by slotting up Deflection and True Grit. The only way I can see that being done is if a power is sacrificed. Having 3 finishers is a little much, chances are one of them will rarely ever be used. Crushing Uppercut is a must have. Sweeping Cross vs Spinning Strike. SC: horrible cone, disorient, takes better IO set (PBAoE). SS: end heavy, knockdown, awesome looking 360 spin attack. But then again, you're already softcap, good DDR, some damage resist, a heal. Building for more dam res/hp/regen probably isn't needed.

The next update, Media Blitz, has a new Alpha that might work well with your build:

Agility Boost: This alpha tree focuses on boosting Endurance Modification, and secondarily boosts Defense and Recharge rate. The radial branch also boosts run speed, fly speed, and jump distance.

That info can be found here: http://boards.cityofheroes.com/showthread.php?t=275742

Here's a StJ/SR scrapper build I was thinking about starting. It's expensive and haven't made it because I have an StJ/WP and a DB/SR scrapper already. I like to try to play a new primary and secondary with every character I make now. TW/EA is next:

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Posted

Slot shield charge with 6 Obliterations


 

Posted

Quote:
Originally Posted by DeathHarvester View Post
Actually that was a good explanation. I wasn't thinking about it being a pseudo pet. I was thinking that Phlanx gave defense, but it's been a while since I've built one and I wasn't getting any defense showing up in my totals probably my error or I changed something that I shouldn't have the other day while trying to get some powers changed around in the data.
Thanks for the pointers and the info!

I've done started so many StJ toons and deleted them, I'm starting to think of doing it again, wondering if I should got /SR instead of /SD now. Hmmmmmm. . . . .anyone with advice on which /SR or /SD?
StJ is an endurance hog just because of the speed of the set. Unless you really moderate yourself you can see severe endurance issues with shield. SR is less endurance intensive, but has another 20% recharge built into the set. It really turns out to be a primary set issue. If you can throttle your output when necessary you shouldn't have any issues. Of course it's always nice when you can let go and throw everything you have as fast as you can. Unless you're specifically looking for the buffs from AAO and the use of shield charge, SR can't be beat.


 

Posted

Spinning Strike and Shield Charge make for an "I Win" button. /SR is a nice set but offers no such combo.