PUGing through Incarnate Trials 04/05/11 to 10/20/11
But the chance of one sample in three being off by 2 sigma is much larger than 5%.
Quote:
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Before applying the s.d. heuristic, we have to confirm that the hypothesis that all the rare drop rates are the same is a reasonable one. Suppose the rare drop rate for 20110628 is u, and that the rare drop rates for 20110913 and 20110426 are the same at v. Let hypothesis I be: u and v are equal(the drop rate did not actually dip). Let hypothesis II be: u is v-0.05 (the drop rate for rares was 5% lower in the 20110913 build.) We can apply Bayesian model selection (with u and v otherwise unconstrained) to see which is the better model.
Let n1=119 be the number of drops total in 20110628, r1=16 be the number of rares, and n2=178 the number of drops total in 20110913 and 20110426, and r2=37 the number of rares.
The marginal likelihood of I is:
(n1 choose r1)(n2 choose r2) Integral(u=0 to 1, u^r1.(1-u)^(n1-r1).v^r2.(1-v)^(n2-r2) du) (with v=u)The marginal likelihood of II is:
=0.000107.
(n1 choose r1)(n2 choose r2) Integral(u=0 to 0.95, u^r1.(1-u)^(n1-r1).v^r2.(1-v)^(n2-r2) du) (with v=u+0.05)The Bayes factor for II over I is the ratio of likelihoods, = 3.66. A ratio above 3 is 'Substantial' - I'm relying on Wikipedia here - evidence for the second hypothesis. We cannot safely assume that the drop rates are constant across the three releases, and there is substantial evidence that a 5% lower drop rate in the 20110628 release is a better explanation. (Actually any proposed difference between 4% and 10% gives a factor greater than 3.)
=0.000393
However, given
Originally Posted by reiella
Just to add in here, Second Measure did confirm that the later trials themselves are weighted to reward the higher rewards more frequently, so it does potentially cause dataset contamination wrt to Keyes' results.
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"I accidently killed Synapse, do we need to restart the mission?" - The Oldest One on Lord Recluses Strike Force
After all that analysis, subjectively the drop rates are sodding miserable. Just got my sixth common in a row, suffering though trials which have become tedious through months of grinding, suffering multiple defeats in a Lambda trial which makes me feel anything but super.
Limited grindy content, dodgy lore, random rewards, and illogically and brutally overpowered foes. So, so unimpressed with the end-game vision at this point in time.
Just to add in here, Second Measure did confirm that the later trials themselves are weighted to reward the higher rewards more frequently, so it does potentially cause dataset contamination wrt to Keyes' results.
Second Measure on Later Trial Rewards |
1) Tell that to the player, who in my estimation, was an active participant who got the thread table in the last successful Underground Trial I was in.
2) I think you need to read this post about my trial results: [Edit: pointed to this thread] I did 2 each of Keyes, BAF, and Lambda this weekend, so the numbers below are slightly different from the graphs/counts from that post by the following amounts: BAF: +1 Common, +1 Rare. Lambda: +2 Uncommons. Keyes: +2 Uncommons. Given that the Underground has a 2:1 fail rate, I don't perceive that as having a chance at higher rewards. In fact, out of my Underground Trials (15 trials): 10 Fails (66.67%) 0 Threads (0.00%) 1 Common (6.67%) 2 Uncommons (13.33%) 1 Rare (6.67%) 1 Very Rare. (6.67%) Without the fails 1 Common (20%) 2 Uncommons (40%) 1 Rare (20%) 1 Very Rare. (20%) I'd have a larger sample set except no one, including myself, wants to run them very frequently with people they don't know. Keyes on live since Issue 20.5 (50 successful trials, 3 fails): 18 Common (36% of Keyes runs since June 28, 2011) 21 Uncommons (42% of Keyes runs since June 28, 2011) 8 Rare (16% of Keyes runs since June 28, 2011) 3 Very Rare (6% of Keyes runs since June 28, 2011) Compare that with BAF since 20.5 (68 successful trials, 7 fails): 21 Common (32.35% of BAF runs since June 28, 2011) 31 Uncommons (45.59% of BAF runs since June 28, 2011) 10 Rare (14.71% of BAF runs since June 28, 2011) 5 Very Rare (7.35% of BAF runs since June 28, 2011) Or Lambda since 20.5 (59 successful trials, 6 fails): 25 Common (42.37% of Lambda runs since June 28, 2011) 15 Uncommons (28.81% of Lambda runs since June 28, 2011) 11 Rare (18.64% of Lambda runs since June 28, 2011) 6 Very Rare (10.17% of Lambda runs since June 28, 2011) See much difference in the trends between for the overall totals for these three graphs? I don't: ![]() ![]() ![]() All three have an overall comparative curve to them. Here are pie charts of the rarities for the three different trials (BAF, Lambda, Keyes) since June 28, 2011. ![]() The end result is that while Second Measure (or any of the development team for that matter) say that X trials have higher chances at higher rewards, there is no difference when the pavement meets the road as far as a player can tell. |


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
And then the odd evening where I go through two Lam, two Baf, and get a common and three VR's. (Plus an Uncommon random drop in one of the baf's)
Screwy random generators.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
I should have started doing this when I first started running trials, because rewards for me have been pretty dismal. I had 3x50's when I first started running the trials - a Dark/Dark/Psi Defender, a Merc/Traps MM, and a Fortuna. Between all 3 of them, I roughly estimate between 100-150 trials (all BAF/λ) before I took a long break from them to play on my lowbies.
I can extrapolate some rough numbers when I get home later today, but what comes to mind thus far:
- Defender: Has had the best luck for Rares, about 5-7 Rares, plenty of commons and uncommons.
- Mastermind: Has had terrible luck for Rares - only gaining 2, some commons and tons of Uncommons (she had so many uncommons I built a T2 and T3 Alpha with mostly UC's). Ironically, she is the only character to have earned a VRare.
- Fortuna: She's not run as many trials as my previous two characters, but so-far she's fallen in-between them as far as results go. More Rares than my MM by far, but still lagging behind my Defender by a notable margin.
- New BS/Regen Scrapper: She's only run trials - her first one (A BAF) yielded a Rare, and the second one (a speed λ) yielded a common.
I've not been on many failed trials, so I don't count them. I've also never received the "Threads-Only) booby price. I also have yet to run any of the new trials (they were introduced when I took a month off from CoH, and another couple months playing lowbies). Now that I have a new L50, I'll start recording my data a more closely, as to give yet another list of data (the more data samples you have, the more accurate any conclusions are).
For those that are interested in the source spreadsheet data click on the following link:
https://docs.google.com/spreadsheet/...FBSR21yR1Qycmc


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Second Measure on Later Trial Rewards
Let's Dance!