New player, Force Field/Beam Rifle.
Barrier completely out shines Force Field unfortunately defense wise.
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You are right that incarnate powers make support toons of all types less necessary, which is why Beam rifle is a good secondary for a force field defender. It provides a perma 225% regen debuff, and a perma 20% resistance debuff as well as bonus damage from disintegration. So if your team is safe, blast and debuff away.
PRTECTR4EVR
Here is the question for all of the +4/8 lvl 50+3 purple/pvp IOed toons with 59% defense already, maxed out resist and who simply look at the enemies causing them to simply drop dead...., would you say, "oh, you are a bubbler... kick em from the league?" I really doubt it. FF does need some love, and it is not the best set in the world, but it has it's use, and for a new player who likely does not have a ton on influence, it is actually a decent choice. The group mez protection and endurance drain resist is really nice for large groups where some players are not going to be as maxed out as others. I don't mind extra defense (on many toons I do not need it, but some I do...).
Tips to the OP (feel free to ignore as many good tips have been given already and this is merely one player's opinion):
(1) Watch the repel powers. They piss people off and unfortunately have some cool animation and feel fun. If I was reading a comic, I would love to see people getting knocked back through buildings or off ledges, but in CoH, this is taboo. KB powers are great if used properly, but as a new player, I advise you to be careful with these until you get a good feel for the game. Hint: KB into walls and structures, use corners.
(2) You absolutely need to take dispersion bubble and your two small shields (no argument here). I agree with taking Repulsion bomb (do not slot for KB though and be careful using if other have KB powers going (like earthquake or Freezing Rain, etc. as KU can become KB quickly). All other powers are skippable IMHO, especially for a beginner.
(3) Go redside for a bit and get scorpion shield. Softcap defense is essential to avoid sleeps (your kryptonite) and you just do not need to IO out to get softcap defense. Protect yourself first and you will protect the team better.
(4) Do NOT ask teams to gather for bubbles. Learn to do it on the fly mid battle. Usually two applications can get the whole team (assuming someone ran ahead out of range). Also, if someone keeps out of your bubble range, that is not your problem. They either know what they are doing and can handle it, or they will die and they did it to themselves. Learn the approximate timing on the bubbles too and get a feel for re-bubbling. If you aren't bubbling, you aren't defending as much as you could be.
(5) Team a lot, so pick a more populated server. FF won't solo quickly, and not getting a new power is what leads to alt-itis. Get in a good SG/VG (especially if on an unpopulated server) that is active and team up with folks. IF you want to solo, then think MM, scrapper, brute as better choices for a beginner. Hey with a MM, you can have bubbles too (goes well with bots for concept and actually works well with them too). You can solo, but it will be slow. Servers with low populations are harder to find teams on.
(6) Learn to lead teams and start leagues early on. You are FF, so you got defense & mez protection covered for the team. I find myself on teams of pure offense which means once and awhile, we do get our butts handed to us, so it is nice to get some support once and awhile.
(7) Have fun. Concept is awesome. BR has a unique mechanic, enjoy it. FF allows lots of other choices if you want from power pools. Look forward to having your bubbles protecting me and my teammates.
Two words: mez protection. All the reason you need to take FF/.
**Sets two pennies on the table**
While I will agree that on your typical team of IOed to the gills veterans won't have too much use from FF, Freedom is bringing in an influx of fresh newbies without acess to IOs. To them the extra defense makes things so much better, and FF is very 'Set It And Forget It' (For four minutes anyway).
FF is also one of the few sets that let's you softcap (Or nearsoftcap at least) your positional defenses. The other set being the afformentioned Traps.
Also on the new iTrials what's softcapped to normal content is NOT softcapped to Incarnate content. Your little bubbles can fix that issue for far longer than a Barrier destiny (Although if two or three people are hitting a Barrier your use is mitigated). Even then your STILL an extra set of blasts.
Also consider taking Assault from Leadership to give your team an attack boost. On a Defender that's 18% attack boost. The endurance drain can set you back, but it's worth thinking over.
FF's knockback abilities won't have that much use, save it a few situations like an Imperious Task Force while attacking the Control Device or a Statesman Task Force to keep Repairmen from fixing the towers.
FF really shines in the early levels and whenever you exemplar down. Even the best IOed out builds will likely loose a lot of defense going do to 35, 25. Even down to 40, where level 50 IO set won't give out their bonuses.
What you might stop to consider for a moment is that you generally want your primary power set to be the one you use primarily.
Which isn't the case with Force Field. You've got some target-ally buffs you use every 2 minutes or so, a toggle buff you just leave on all the time and a bunch of knockback/repel powers you probably won't even take. It's a power set that screams 'secondary'.
So if you were to play such a character, you'd ordinarily want to play a Beam Rifle/Force Field Corruptor (rather than Defender). Since you can't, may I recommend the next best thing: Beam Rifle/Sonic Corruptor?
Sonic Resonance gives you the same benefit as Force Field for personal defense. Resistance is actually better than Defense for your purposes since you'll already have the status protections. Sonic Resonance also gives you -resistance debuffs to increase your damage. But Sonic Resonance is still a 'bubble' set that is mainly long duration fire-and-forget powers that won't interfere with blasting away.
What you might stop to consider for a moment is that you generally want your primary power set to be the one you use primarily.
Which isn't the case with Force Field. You've got some target-ally buffs you use every 2 minutes or so, a toggle buff you just leave on all the time and a bunch of knockback/repel powers you probably won't even take. It's a power set that screams 'secondary'. So if you were to play such a character, you'd ordinarily want to play a Beam Rifle/Force Field Corruptor (rather than Defender). Since you can't, may I recommend the next best thing: Beam Rifle/Sonic Corruptor? Sonic Resonance gives you the same benefit as Force Field for personal defense. Resistance is actually better than Defense for your purposes since you'll already have the status protections. Sonic Resonance also gives you -resistance debuffs to increase your damage. But Sonic Resonance is still a 'bubble' set that is mainly long duration fire-and-forget powers that won't interfere with blasting away. |
Global = Hedgefund (or some derivation thereof)
Two words: mez protection. All the reason you need to take FF/.
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Take that carnies, sappers, freakies!
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I'm a 6 year vet and always hated FF but I wanted to try something with Beam Rifle and this pair looked good to me. After 4 runs through the Sewers I am completely sold on it and I belive this will now be my full time project.
Oh how it'd be nice to see some more bubblers.
Defenders (with lack of empath and time) are dying.
I see less and less every time I get on. I know I won't stop playing them though
Dont pay attention to those saying its useless at higher levels. There is a WHOLE game outside iTrials and 20+billionbuildguys. I always love a FF in my group, no matter what character im using. Be it for the def, for the mezz prot, for the -end draing, I always have use for it. Even if im softcapped
Dont pay attention to those saying its useless at higher levels. There is a WHOLE game outside iTrials and 20+billionbuildguys. I always love a FF in my group, no matter what character im using. Be it for the def, for the mezz prot, for the -end draing, I always have use for it. Even if im softcapped
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Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
As a long time veteran of the game, and as one having both, a repertoire of decked out builds and having builds with just non invention enhancements, I will say there are many times that support toons are just very very useful and play a very important variety of roles.
Force field is set it and forget type of play and is a very good buff set.
Repulsion Field is useless on a team and even if you use it as a panic button to knock back mobs to save the team you better have the defenses to back this move up. I can tell on my Robot FF Mastermind I am completely defense capped and a bit more and I get creamed if I attempt to use this power as a panic button. Mobs still get in and attack me. It just is not a true perfect power. But again on a team it is useless for regular game play because again people will yell at you to turn it off, straight and simple.
You could pick up force bubble which is self only but you still need the defenses because mobs will still have the chance to hit you with a melee attack.
Again Force Field leveling is okay, but once you hit 50 and doing high end missions or higher setting missions there are so many things out in this game that out shine force field.
For regular content which includes TF and SF at level 50 you don't even need 8 players in today's game, you could do it with 2 or 3 players with incarnates. If I had a Bubbler on the team I would without a doubt be polite and cheer the bubbles but deep down I don't need them and I don't even play tanker, scrapper, brutes or dominators. Before incarnates yes might have still some use. Before IOs without a doubt..
Lets look at it this way. I rarely see a Force Field player around and I have done every mission and incarnate trial without the need of a Force Field player countless times. I can tell you from personal experience I cannot say wow I noticed the difference with and without bubbles. I am not trying to be an jerk but maybe you can because your builds might be lacking.
Heck I ran Incarnate trials on a SO only build, meaning out of everyone there I probably had the crappiest build, but no one noticed and it didn't matter and I can say I was probably offering less then a force field player would have been. So if I am not making a difference I do not see a FF player making a big difference.
To me Force Field is too much self sacrifice for the benefit of the team. Solo it offers me nothing. Where as something like Traps offers me and a team tons more. Force Field is just something that needs to be changed or have double choices, old school powers and new powers that relate to today's gaming and allow the player to make the choice.
So you can disagree, but it doesn't make my advice WRONG..
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives