INV/SS solo dps build?


Deacon_NA

 

Posted

I love my INV/SS tanker, but soloing is a PITA big time! I was wondering if anybody had a build that maxes DPS over defense?

1. Keep CJ/SJ, cause I suck so bad a flying i get stuck in trees and buildings alot :P

2. Keep def around 32.5 so i can pop a small luck if need be.

3. Since this is an alt build on an alt toon, I want to keep it around/below 300-400 mill inf if thats possible.

Otherwise i just want to start playing this toon again W/O the boredom of slow tank dps.

Thanks


 

Posted

Quote:
Originally Posted by Red Suzzie View Post
I love my INV/SS tanker, but soloing is a PITA big time! I was wondering if anybody had a build that maxes DPS over defense?

1. Keep CJ/SJ, cause I suck so bad a flying i get stuck in trees and buildings alot :P

2. Keep def around 32.5 so i can pop a small luck if need be.

3. Since this is an alt build on an alt toon, I want to keep it around/below 300-400 mill inf if thats possible.

Otherwise i just want to start playing this toon again W/O the boredom of slow tank dps.

Thanks
Honestly, I dunno. You can do decent damage on a defense-capped build. Sure, you can augment it with procs and the like but it doesn't get that much better.

Then there's also the problem.

How much DPS do you do when you're dead on the floor because it was too tough?



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Posted

Recharge bonuses add a lot to damage, because you can Footstomp and KO Blow more often. You'll also want some Recovery bonuses to absorb the extra Endurance usage.


 

Posted

How would something like this suit you?

It's a mutation of my current build, with less emphasis on defense.

Still excellent defenses, but more recharge-oriented.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(9), Mako-Dam%:50(11)
Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(13)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(13), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(17), Mako-Dam%:50(17)
Level 6: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/Rchg:40(19), RctvArm-EndRdx/Rchg:40(21)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(23), RctvArm-EndRdx/Rchg:40(23)
Level 10: Combat Jumping -- DefBuff-I:50(A), LkGmblr-Rchg+:50(25)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(27), Mocking-Taunt/Rng:50(29), Mocking-Rchg:50(29)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-EndRdx/Rchg:40(31)
Level 18: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(33), LkGmblr-Rchg+:50(33)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(33), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(34), Mako-Dam%:50(36)
Level 22: Weave -- DefBuff-I:50(A), DefBuff-I:50(36), LkGmblr-Rchg+:50(36)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(37), LkGmblr-Rchg+:50(37)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(39)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(40), Aegis-ResDam/Rchg:50(40)
Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(40), Aegis-ResDam/Rchg:50(42)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Sciroc-Acc/Dmg/EndRdx:50(42), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(43), Erad-%Dam:30(43)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(48)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(45), Thundr-Dmg/EndRdx/Rchg:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46), LdyGrey-%Dam:50(46)
Level 47: Physical Perfection -- P'Shift-End%:50(A), RgnTis-Regen+:30(48)
Level 49: Fly -- Winter-ResSlow:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(48), Mrcl-Rcvry+:40(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), P'Shift-End%:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I was playing around with this concept and here is what I have so far. S/L are still 45, E/N are 36, and F/C 33. I tried to go Recharge heavy per the thread, and got a bit better than what Hyperstrike proposed. F/C is my only concern, but still above 32.5.

Let me know any thoughts you all have!

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:

Level 1: Resist Physical Damage

  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Reactive Armor - Resistance/Recharge
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (11) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Dull Pain
  • (A) Doctored Wounds - Heal
  • (11) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Recharge
Level 6: Punch
  • (A) Perfect Zinger - Taunt
  • (15) Perfect Zinger - Accuracy/Recharge
  • (15) Perfect Zinger - Taunt/Recharge
  • (34) Perfect Zinger - Taunt/Recharge/Range
  • (17) Perfect Zinger - Chance for Psi Damage
Level 8: Haymaker
  • (A) Perfect Zinger - Taunt/Recharge
  • (19) Perfect Zinger - Accuracy/Recharge
  • (19) Perfect Zinger - Taunt/Recharge/Range
  • (21) Perfect Zinger - Taunt
  • (34) Perfect Zinger - Chance for Psi Damage
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 12: Unyielding
  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
Level 14: Resist Energies
  • (A) Reactive Armor - Resistance
  • (27) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Steadfast Protection - Resistance/+Def 3%
Level 16: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 18: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
Level 20: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 22: Knockout Blow
  • (A) Mocking Beratement - Accuracy/Recharge
  • (33) Mocking Beratement - Taunt
  • (33) Mocking Beratement - Taunt/Recharge
  • (33) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Taunt/Recharge/Range
Level 24: Boxing
  • (A) Empty
Level 26: Tough
  • (A) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (36) Reactive Armor - Resistance/Recharge
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
Level 30: Rage
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 32: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
Level 35: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (46) Enfeebled Operation - Accuracy/Immobilize
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (46) Enfeebled Operation - Immobilize/Range
Level 38: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Damage/Recharge
  • (43) Scirocco's Dervish - Accuracy/Recharge
  • (43) Scirocco's Dervish - Damage/Endurance
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (45) Force Feedback - Chance for +Recharge
Level 41: Ball Lightning
  • (A) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Range
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Resist Elements
  • (A) Empty
Level 49: Tactics
  • (A) Empty
------------

Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Regenerative Tissue - +Regeneration
  • (37) Miracle - +Recovery
  • (50) Miracle - Heal/Endurance
  • (50) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (31) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - EndMod/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet

Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

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Posted

In the spirit of the OPs request, I took a shot at this to arrive at "good" defense (s/l/e/n = 39, f/c = 34) and improved DPS, like, by slotting damage in attacks.

There's a rule of 5 violation I'd rectify if I had more time. There are 6 usages of 9% accuracy. With more time I'd probably look into doing something different with one or two of the Reactive Armor sets, especially in passives.

I actually like this so much, for its cost and offense, that I think I just may make this my second build (first is a heavy tank build):

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dam%(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-EndRdx/Rchg(13), Dct'dW-Rchg(17)
Level 6: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(17)
Level 8: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 12: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25)
Level 14: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def/EndRdx(40)
Level 20: Super Jump -- Winter-ResSlow(A)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(50)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(37)
Level 30: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(40), AdjTgt-EndRdx/Rchg(40)
Level 32: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 35: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46), TotHntr-Dam%(46)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(43), Sciroc-Dmg/EndRdx(43), Sciroc-Acc/Dmg/EndRdx(43), FrcFbk-Rechg%(45)
Level 41: Ball Lightning -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48)
Level 44: Maneuvers -- LkGmblr-Rchg+(A)
Level 47: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 49: Taunt -- Zinger-Dam%(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(23), Mrcl-Rcvry+(37), Mrcl-Heal(50), Numna-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Rchg(42)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Global = Hedgefund (or some derivation thereof)

 

Posted

If you can do incarnate, get interface reactive. On a tanker, it is a MAJOR dps boost, and you don't need to change a thing.

Otherwise, try one of the builds in this thread. Ideally, for a second build, use one of these builds and then get reactive as well.


 

Posted

So I wasn't aware the Rule of 5 included Set bonuses!! I thought as long as you used different set you got all the bonuses >.<


 

Posted

Quote:
Originally Posted by Red Suzzie View Post
So I wasn't aware the Rule of 5 included Set bonuses!! I thought as long as you used different set you got all the bonuses >.<
The Rule of 5 is for set bonuses. Nothing else in the game uses it.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
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Posted

Quote:
Originally Posted by mauk2 View Post
If you can do incarnate, get interface reactive. On a tanker, it is a MAJOR dps boost, and you don't need to change a thing.

Otherwise, try one of the builds in this thread. Ideally, for a second build, use one of these builds and then get reactive as well.
This.