Ice/FF soloer?


BlissfulChaos

 

Posted

This is my oldest active/badge toon but he's just not been able to keep up with the times...after a long break Im back in the game and wanted to bring him up to par. This was the best overall attempt I could muster without purples. I dont expect to own everything but I want to be able to solo at a decent rate.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Block of Ice

  • (A) Lockdown - Chance for +2 Mag Hold
  • (3) Lockdown - Accuracy/Hold
  • (3) Devastation - Accuracy/Damage
  • (5) Devastation - Damage/Endurance
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
  • (46) Devastation - Accuracy/Damage/Recharge
Level 1: Personal Force Field
  • (A) Karma - Knockback Protection
Level 2: Frostbite
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (7) Enfeebled Operation - Endurance/Immobilize
  • (7) Enfeebled Operation - Accuracy/Endurance
  • (9) Enfeebled Operation - Immobilize/Range
  • (9) Trap of the Hunter - Chance of Damage(Lethal)
  • (11) Gravitational Anchor - Chance for Hold
Level 4: Deflection Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Arctic Air
  • (A) Cacophony - Endurance/Confused
  • (15) Cacophony - Chance of Damage(Energy)
  • (15) Malaise's Illusions - Endurance/Confused
  • (17) Malaise's Illusions - Chance of Damage(Psionic)
  • (17) Coercive Persuasion - Confused/Endurance
  • (19) Coercive Persuasion - Contagious Confusion
Level 8: Fly
  • (A) Empty
Level 10: Insulation Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Ice Slick
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 14: Aid Other
  • (A) Doctored Wounds - Heal/Endurance
  • (23) Doctored Wounds - Endurance/Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (27) Doctored Wounds - Heal
Level 16: Aid Self
  • (A) Doctored Wounds - Heal
  • (27) Doctored Wounds - Heal/Endurance
  • (29) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
Level 18: Resuscitate
  • (A) Recharge Reduction IO
Level 20: Dispersion Bubble
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Air Superiority
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
Level 24: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Glacier
  • (A) Lockdown - Accuracy/Hold
  • (34) Lockdown - Accuracy/Recharge
  • (36) Lockdown - Recharge/Hold
  • (36) Lockdown - Endurance/Recharge/Hold
  • (36) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 28: Recall Friend
  • (A) Interrupt Reduction IO
Level 30: Hasten
  • (A) Recharge Reduction IO
Level 32: Jack Frost
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage
  • (37) Expedient Reinforcement - Damage/Endurance
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Chance of Damage(Energy)
  • (40) Positron's Blast - Accuracy/Damage/Endurance
Level 38: Hurl Boulder
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Endurance
  • (42) Devastation - Damage/Recharge
  • (42) Devastation - Accuracy/Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
Level 41: Seismic Smash
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Mako's Bite - Accuracy/Endurance/Recharge
Level 44: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Earth's Embrace
  • (A) Doctored Wounds - Heal/Endurance
  • (48) Doctored Wounds - Endurance/Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Heal
  • (50) Steadfast Protection - Resistance/+Def 3%
Level 49: Force Bubble
  • (A) Endurance Reduction IO
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (50) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Melee)
  • 3% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.5% Enhancement(Held)
  • 45% Enhancement(Accuracy)
  • 12% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 65% Enhancement(RechargeTime)
  • 122.1 HP (12%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 9.1%
  • 10% (0.17 End/sec) Recovery
  • 74% (3.14 HP/sec) Regeneration
  • 5.36% Resistance(Fire)
  • 5.36% Resistance(Cold)
  • 1.88% Resistance(Negative)



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@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

I dont have Mids in front of me, but it looks mostly ok. If I had Mids, I might suggest more stuff. Quick stuff I saw:

It looks like your total confuse amount in AA is a bit low. You want to "red it out" for confuse (95%+).

There are prob better choices for frankenslotting Block of Ice for both holds and damage. I just cant provide one now easily.

You might want the Mako quad for seismic smash just to max the damage ... Assuming I am looking at that right.

There might be things I missed but I am browsing on a small phone.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

BoI will last long enough to serve its purpose..I just need to get whatever Im hitting with it to stop attacking. If the market is kind to me I would outfit it with HOs for dmg/mez.

AA's end reduc and confuse stand at 80% and with the confuse proc i I have never needed to max out the confuse component.

You are probably right about the mako's...Im just used to getting every point of end reduc I can since my whole build kinda hinges on AA and with this kinda of attack chain IM looking to burn thru my blue bar pretty fast.


@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

Well my comments were largely minor.

As for the BoI, it is nice to have damage but you have actual attacks, so not a big deal.

For the AA, I have heard that you get an improved effect by hitting 95% confuse on it, but I will admit that I dont recall why. unless I have some specific set goal, I usually slot it Malaise acc/end, Malaise conf/end, coercive confuse, coercive confuse/end, and coercive contagious. Sixth slot can pe skipped or I could put in a slow or a proc.

But it was all minor comments. Overall it seemed fine. My ice/ff (level 50) went with the ice epic for the theme match but stone is a great epic.

Good luck!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Looking at your build, I have a few comments: (I'll start this now, but I may have to finish it later, so I may edit it with additional comments.)

Ice/FF is one of the lowest damage controllers possible. Trying to solo will be slow compared to most other controllers. You can do it, of course, but the damage output will be limited because you have so little damage from your primary, your pet is somewhat lacking and your secondary has no buffs to damage or debuffs to resistance. Jack Frost is often considered one of the weaker pets -- I have described him as "Heart of a Lion, Brain of a Rock." He runs into melee and gets himself killed with regularity. The one power you are severely missing for solo is Chilblain. It is an OK damage power, and you need as much damage as you can get. Another option is Repulsion Bomb, which has some AoE damage even if it is not all that great. I'd recommend Chilblain first, and then Repulsion Bomb if you have room and slots.

You have a lot of ally-only powers for a solo character. Those powers are worthless when solo. Even if you want to have a build for both solo and team, you could reduce the slotting in a few of the ally-only powers to improve your slotting for your solo powers. Or you could make one build for solo and a second build for teams.

Block of Ice: Here's my standard response when I see someone use the Lockdown +2 Mag proc in a controller's Single Target Hold -- Let's use a little bit of reasoning to decide if it is worth a slot. A controller's single target hold (STH) will hold minions and lieutenants in one shot, and has a 20% chance to hold a boss on its own, if it hits. Accuracy varies, so even if we assume you are at the 95% level, you have to factor that in. So if that proc fires, it will do nothing at all unless it happens to fire on the 80% of bosses who were not held by the STH on its own. The proc only fires off 15% of the time. And Bosses are, guessing maybe 20% of the overall population of foes. So if we do the simple math: 20% of population times 80% of the bosses not held times 95% chance to hit times 15% chance to proc equals 2.28%. So the Lockdown proc will have any effect whatsoever only 2.28% of the time. It looks like it is having a lot more effect that that, because if the proc hits on a foe already held, it adds the tesla cage animation to the already-held foe but it has accomplished nothing.

So the question is whether a proc that has an effect 2.28% of the time is worth a slot. Compare this to slotting for damage or hold, where it hits ALL THE TIME. At level 50, my preferred slotting for most STHs is 4 Baz Gaze, an Acc/Dam Hami-O and a common Damage IO. But if you don't care about damage, you could go with 4 Baz Gaze and an Acc/Mez Hami-O.

That Lockdown proc has it uses. It is great in Choking Cloud or Poison Gas Trap or other low mag hold powers. But not in a Single Target Hold.

I can see that you tried for the two Damage bonuses, but I would use the Lockdown EndRdx/Hold/Rech instead of the proc if you want to keep the same bonuses.

Deflection and Insulation Shield: These could be reduced to the LotG Rech and Defense, saving two slots from each for other powers.

Fly: Needs an EndRdx in there if you keep it, but I suggest you change to Super Speed with a Stealth IO. With AA running, you don't need to be in the air. If you need to fly, you can always use a Raptor Pack with virtually no loss in speed. Full Invis is very, very nice solo, letting you pick and choose when you want the fight to begin. Then replace Afterburner with Combat Jumping, which provides Immob protection. Getting Immobed when solo often = faceplant if you don't have a Breakfree. You can keep Air Sup if you want, but Flurry actually does more damage.

Arctic Air: The duration of the Confuse pulses makes a difference. When the pulses are longer, the foes are able to take a shot at one another, and there is a greater chance that the next pulse will hit and continue the confusion. Once nice slotting is 5 of the Confuse purples, plus a common EndRdx in the 6th slot instead of the Acc/Rech. You get 10% Recharge that way, but give up the damage proc. However, more confuse means that the foes will do more damage to each other.

Aid Other/Aid Self: Do you really need to spend 5 slots for Aid Other on a solo character? Yeah, you can heal up Jack, but that's about it. Maybe you can find a better use for those slots. And do you really need Resusitate at all? There might be a better power to use that will add to your damage . . . like Chilblain or Repulsion Bomb. Use some of those saved slots to slot it up for damage. It is not a huge amount of damage, but it can help. You need every bit you can get.

Recall Friend: For a solo character? I would choose Maneuvers instead to buff your overall defense. Then you might be able to re-consider the slotting of Frostbyte. Maneuvers will add to all your defense, not just S/L.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Ice has next to no damage whatsoever. IO slotting for damage bonuses and procs isn't really going to change that. A 15% damage bonus on no damage is still no damage.

I got my Ice/FF to 50 in under 130 hours, and most of it was solong. The way I did it was by slotting Thunderstrikes in Chillbain (the ST Immobilize) and Block of Ice. This gives you a 14% +Accuracy bonus, which is enough to use the vet attack powers effectively. I have 3 vet attacks, Sands of Mu, Black Wand, and Nemisis Staff, but you really only need two.

Once you get to 50, you can power up the toon with incarnate attacks. Once you get a decent AoE attack, FF actually becomes a high damage toon. You can herd up groups and kill them quickly with your AoE. You can also pick up Siesmic Smash from the Earth Epic to give you good single target damage to finish things off. You can get an idea on how quickly you can finish missions by watching this video: http://www.youtube.com/watch?v=nml5LEtyjig The parts where I herd things up and kill them with an incarnate AoE should translate 100% to Ice/FF.

Here's a sample build for all this. It focuses on +Acc and +Recharge bonuses from IOs. In addition to the incarnate AoE, I'd recommend picking up Ageless for its +Recharge, +Recovery, and +End.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Force Field
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Block of Ice -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Personal Force Field -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34), LkGmblr-Def/Rchg(39)
Level 2: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Deflection Shield -- DefBuff-I(A), DefBuff-I(33), LkGmblr-Def(34), LkGmblr-Def/Rchg(39)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(23), CoPers-Acc/Conf/Rchg(27), CoPers-Conf/Rchg(37), CoPers-Conf(37), EndRdx-I(39)
Level 8: Aid Other -- Heal-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Insulation Shield -- DefBuff-I(A), DefBuff-I(33), LkGmblr-Def(33), LkGmblr-Def/Rchg(40)
Level 16: Aid Self -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(17), Dct'dW-Heal(17), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/EndRdx(19)
Level 18: Super Speed -- Clrty-Stlth(A)
Level 20: Dispersion Bubble -- HO:Cyto(A), DefBuff-I(21), LkGmblr-Def(21), LkGmblr-Def/Rchg(23)
Level 22: Frostbite -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(43), Posi-Dmg/Rchg(43), Posi-Dmg/EndRdx(46), Posi-Acc/Dmg(46)
Level 24: Flash Freeze -- FtnHyp-Acc/Rchg(A), FtnHyp-Sleep/EndRdx(27), FtnHyp-Acc/Sleep/Rchg(40), FtnHyp-Sleep/Rchg(40)
Level 26: Glacier -- UbrkCons-Acc/Rchg(A), UbrkCons-EndRdx/Hold(29), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Hold(31), UbrkCons-Dam%(31)
Level 28: Repulsion Field -- ExStrk-Dam%(A)
Level 30: Burnout -- RechRdx-I(A)
Level 32: Jack Frost -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(50), ExRmnt-Acc/Dmg/Rchg(50)
Level 35: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Force Bubble -- RechRdx-I(A)
Level 41: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal(45), Dct'dW-Rchg(46)
Level 47: Rock Armor -- HO:Cyto(A), DefBuff-I(48), LkGmblr-Def(48), LkGmblr-Def/Rchg(48)
Level 49: Detention Field -- Acc(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), P'Shift-EndMod(13), P'Shift-End%(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio

The Infernal Challenge
Building a WarTroller
Troller Damage

 

Posted

Quote:
Originally Posted by BlissfulChaos View Post
Ice/FF soloer?
Why would you willingly do that to yourself?
Quote:
Originally Posted by BlissfulChaos View Post
I dont expect to own everything but I want to be able to solo at a decent rate.
Good luck with that.


 

Posted

Quote:
Originally Posted by Supernumiphone View Post
Why would you willingly do that to yourself.
Because the game is a broken, poorly designed MMO and rewards soloing disproportionately to teaming.

After 130 hours of soloing an Ice/FF you'll have a 50 with 1200 merits to buy IOs. After 120 hours of teaming you'll have a 50 with nothing that needs another 100 hours of grinding to get IOs.


That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio

The Infernal Challenge
Building a WarTroller
Troller Damage

 

Posted

I really need to stop posting when Im mostly asleep...the 1st build i posted was an old tf build...just now getting to follow up. Here is the real build Im intending to run. Tho I was able to make a few modifications with the feedback I got.

As for incarnates Im leaning at this set up..
Alpha-Musculature, Cardiac if I really have to
Judgement-Ion, maybe Void
Interface-Reactive
Lore-who knows
Destiny-Ageless

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Block of Ice

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) HamiO:Peroxisome Exposure
  • (40) Damage Increase IO
Level 1: Personal Force Field
  • (A) Karma - Knockback Protection
Level 2: Chilblain
  • (A) Devastation - Accuracy/Damage
  • (7) Devastation - Damage/Endurance
  • (7) Devastation - Damage/Recharge
  • (9) Devastation - Accuracy/Damage/Recharge
  • (9) Devastation - Accuracy/Damage/Endurance/Recharge
Level 4: Deflection Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
Level 6: Arctic Air
  • (A) Cacophony - Endurance/Confused
  • (13) Cacophony - Chance of Damage(Energy)
  • (13) Malaise's Illusions - Endurance/Confused
  • (15) Malaise's Illusions - Chance of Damage(Psionic)
  • (15) Coercive Persuasion - Confused/Endurance
  • (17) Coercive Persuasion - Contagious Confusion
Level 8: Super Speed
  • (A) Celerity - +Stealth
Level 10: Insulation Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
Level 12: Ice Slick
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 14: Aid Other
  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (21) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - Heal/Recharge
Level 16: Aid Self
  • (A) Doctored Wounds - Heal
  • (25) Doctored Wounds - Heal/Endurance
  • (25) Doctored Wounds - Endurance/Recharge
  • (27) Doctored Wounds - Heal/Recharge
  • (27) Doctored Wounds - Heal/Endurance/Recharge
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 20: Dispersion Bubble
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 22: Frostbite
  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Gravitational Anchor - Chance for Hold
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 26: Glacier
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (34) Basilisk's Gaze - Accuracy/Recharge
  • (34) Basilisk's Gaze - Recharge/Hold
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold
  • (36) Lockdown - Accuracy/Recharge
  • (46) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 28: Assault
  • (A) Endurance Reduction IO
Level 30: Super Jump
  • (A) Jumping IO
Level 32: Jack Frost
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Damage/Endurance
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Soulbound Allegiance - Chance for Build Up
Level 35: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (39) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Chance of Damage(Energy)
  • (39) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Absolute Amazement - Chance for ToHit Debuff
Level 38: Detention Field
  • (A) Accuracy IO
Level 41: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
Level 44: Seismic Smash
  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 47: Earth's Embrace
  • (A) Doctored Wounds - Heal/Endurance
  • (48) Doctored Wounds - Endurance/Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Heal
  • (50) Steadfast Protection - Resistance/+Def 3%
Level 49: Force Bubble
  • (A) Empty
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (43) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (43) Endurance Modification IO
  • (46) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 81.25% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 118.3 HP (11.63%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.8%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 6.9%
  • 16.5% (0.28 End/sec) Recovery
  • 74% (3.14 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)



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@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM