Inv Def/Resist


Blue_Centurion

 

Posted

Hello,
I am making a DM/inv brute that would be an end game character(not the best of the best..of the best) but pretty tough


I am wondering mainly if this is enough def/resist for end game or if I should tweak it a bit more to get the most I could. I have gone for as much recharge as I could (I have perma Hasten), with the thought that faster Siphon Life= greater survivability. This is my first /invuln character and I am not sure if I have gone in the wrong direction. any tips/advice would be appreciated. Below are the stats I am concerned if it's not enough.

Defense:
Smash/Lethal 43.8
Fire/Cold 31
Energy/Neg 35.7
Psionic 14.6

Melee 23.4
Ranged 19.3
AoE 19.3



Resistance

Smash/Lethal 70.9
Fire/Cold 28.6
Eneragy/Neg 23.5
Toxic 22.3
Psionic 3%



Regen(with DP it's perma) 30.97 hp/sec 1.17% persec
Max HP 2653
End Rec 3.03/sec
End Use 1.51/s



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1501;696;1392;HEX;|
|78DA6594D95213511086CF241322219844C8C21218C296B00C4901EE2596462C942|
|04895B7A9811CC994A921354928B9F415BCF12D7C04771F461170B974193BD37F22|
|65A6427D87BFBB4FF7E99E3385A7F9E0CBBBCF5684D273BB62D46AC55B76A32EFD1|
|B46BD611B1541CF60C9B09F68A675A0ED344D252D6DCBDDB261EFC98C9FCC3137A0|
|58901529F53CB9F232C9725E3E96564DEA6BD641A36249DBD8312B66FD30B26695A|
|52DADBADE5A0437F7F72BFABA34AAA6B51770FFD9AE4A59EA7597ABE65EB94E8650|
|CBAB24ED5AD9AC46EF54CD5D1D15348A05A35697F66182CA9AA6BF23D17A1CAFD82|
|4A454E1D9021F32D56DE6ABA69B02DF115A4CAB626C141C0353CCD74D57F6559538|
|2D92B40F6C5D8809638F0B883D266F2FD7A27AFF7884C8A922F89B39F30BFCC99C7|
|7986FC8DB873CBEFB8AAB753D608EAC83057083794ADE7ECEE3F3C7BDAE762E06A2|
|0701F420801E84D18338057673ACE81EE29818693D5C83D213E51CC17E668A6CBD6|
|CF3F4CE0A573BFF1FDF1142E86BA8D513F4A81FBDE947EFBE9157C41D82A346AE70|
|0F62579983D798C39799E3D7990AD5D0879AFBF284842ABCA44591338A9CE3C8398|
|19C13C8A9926F1C6788E37C099C2F11667E27EB00D7E51BF8E471E73DF199397D04|
|7E018F999913E6078A1A725F164719C2FEC3D8FF2DA949E44E2EB3965962CEE4983|
|FC83A8A777814F3D3303F0DF3D330BF8F4D605629E41A47AEF7A44EA22793E8C914|
|7A32859E4CA127451A7D1AEF6A3A8B777281B93007CE33733AD3A09859C4CC5E626|
|D6E115C0297B1D745E60EC5E81CA3E837B1EF0A334273C9E22C599C2587B30CABED|
|7B4D3F7AC44C8792ED50721DCA6287B2D4A1ACAAEDEF82B3DE61DD546124457195E|
|E70FB9E3BC781F6774228F37C1F4EFF691EE5119F67F01E7F433237982767E3D21C|
|F7F56CDC0BDC8DE79881C63ECD029C2DBA0D3914FC171ED3E563|
|-------------------------------------------------------------------|


 

Posted

I ran a DM/Inv Brute for four or five months at 50. My build was quite different, and in some ways it truly did stink. I went for pure recharge, and sat 5 sets of purples and a bunch of other +rech I/O sets on it, plus hasten. I built for 2 things. Recharge and Damage.

The funny thing is, this is a very tough Brute built that way. Instead of using maxed Def and Res to overcome problems you are relying on heals. You have two heals, the big one from Inv, and the constant flow from the Siphon Life.

The most memorable time I had was with a good team (seriously, all players from one of my favorite channels to team with, MO hunters) and we were doing the Reichsman (Barracuda) TF. Things went horribly wrong for a couple minutes at the end. Team wipe. I tanked Reichsman and all those spawns wit this build. My toon kept feeding itself off the mobs/AV. My health would slowly fade, then Inv Super heal would be up! My end would slowly drain, and DM End restore was up! Again, and again, while just holding the room, wailing on the AV. I ignored the spawns, figuring they were only helping my def and end. The team got back from the hosp, reassembled, and we cleaned it out. (I suspect a lot of beer drinking at some of my friends houses that night lol, only reason I can think things went that sideways) Anyways, fond memories of tanking with a Brute built for damage and recharge.

PS, I tried this same trick to stay up against a number of heroes in the LRSF, and that did not fly. Not enough mobs, too many hard targets, way too much pain coming in. I think I stayed up two or three minutes.

In a related note there was a question on Scrapper forums about what is the most survivable scrapper. Everybody, I mean everybody, threw out Dark Melee/Invulnerability. Seeing that, and remembering the above, I am even now leveling a DM/Inv Scrapper, an archetype I rarely run.

Good luck with your character, however you decide to build it.


 

Posted

Necrotron agrees DM/Inv is very survivable.

Huge S/L Resist, Soft cappable defense from IOs and Invincibility, and Def Debuff resistance to boot! Siphon Life frankenslotted will keep you topped off pretty handily.


Member of:
Repeat Offenders Network - The Largest Coalition Network in the Game, across Virtue, Freedom, Justice and Exalted. Open to all, check us out.

Current Team Project: Pending

 

Posted

Build goals you should be shooting for

Easy: softcap s/l defense (45% with 1 enemy in Invincibility's range) then as much recharge as possible.

Harder: softcap s/l/e/n defense, then as much recharge as possible.

Ideally you want enough recharge to get Dull Pain permanently up (or very near).


 

Posted

Thank you very much for the replies and the advice on the scrapper post, that was informative as well.

Good to know my investment isn't going to be in the 100% wrong direction

thanks again!