Energy aura.... positives/negatives


Airhammer

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
I disagree here - if that were the case Ice could completely ignore psychic attacks due to their Dull Pain Clone (while only half is enhanceable, it can be made perma with little difficulty). Also don't forget [mental scramble] and [drain psyche] both of which have reasons to be avoided other than damage.
...I'm not sure what you're disagreeing with, since i'm not saying that it makes them trivial, just that it does greatly assist.

Oh.

When I said it 'covers' the set's only problems, I didn't mean it fixed everything forever. Just that it can be applied to helping handle them.


 

Posted

Having done some more play, I am going to stand by my earlier statements, and in fact assert that Energy Aura may be one of the most survivable sets for a Brute Tank.

1) EA gets a pretty high passive recharge.
2) Overload is the only T9 not called Granite Armor with significant bonuses to both evasiveness and resilience that can also have its recharge time reduced. You can have it down to about a minute and change or less, easily.
3) Destiny Barrier provides two potential uses: it can be used immediately before a crash as coverage, or it can be used as an emergency button prior to using Overload. In the former case, you are covered for thirty seconds after the crash, and the last thirty is a good opportunity to void judgement. Then your overload is back up and running.

In short, the build transforms into a click-power based build with only about ten seconds ish of vulnerability at most. The rest of the time, you can be considered a high-threat, layered protection powerset.


 

Posted

Destiny Barrier is the best tier 9 power there is.


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Lady Sunflash View Post
Yes, I'm just referring to the added health points. It's simple to get nearly plus 90 percent, which is basically the same as 44 percent resistance. ( the tradeoff is less benefit from outside heals, more benefit from resistance inspirations and buffs).
Less benefit from resistance buffs and inspirations.

Other than that, spot on.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Quote:
Originally Posted by Lady Sunflash View Post
Having done some more play, I am going to stand by my earlier statements, and in fact assert that Energy Aura may be one of the most survivable sets for a Brute Tank.

1) EA gets a pretty high passive recharge.
2) Overload is the only T9 not called Granite Armor with significant bonuses to both evasiveness and resilience that can also have its recharge time reduced. You can have it down to about a minute and change or less, easily.
3) Destiny Barrier provides two potential uses: it can be used immediately before a crash as coverage, or it can be used as an emergency button prior to using Overload. In the former case, you are covered for thirty seconds after the crash, and the last thirty is a good opportunity to void judgement. Then your overload is back up and running.

In short, the build transforms into a click-power based build with only about ten seconds ish of vulnerability at most. The rest of the time, you can be considered a high-threat, layered protection powerset.
This is pretty much the way I am going.'

Spiritual Alpha, The To Hit Debuff Reactive and Barrier.

I am figuring that I might be able to get everything perma. Hasten, Enegrize, Energy Drain and Overload..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Lady Sunflash View Post
Having done some more play, I am going to stand by my earlier statements, and in fact assert that Energy Aura may be one of the most survivable sets for a Brute Tank.

1) EA gets a pretty high passive recharge.
2) Overload is the only T9 not called Granite Armor with significant bonuses to both evasiveness and resilience that can also have its recharge time reduced. You can have it down to about a minute and change or less, easily.
3) Destiny Barrier provides two potential uses: it can be used immediately before a crash as coverage, or it can be used as an emergency button prior to using Overload. In the former case, you are covered for thirty seconds after the crash, and the last thirty is a good opportunity to void judgement. Then your overload is back up and running.

In short, the build transforms into a click-power based build with only about ten seconds ish of vulnerability at most. The rest of the time, you can be considered a high-threat, layered protection powerset.
EA is horribly overpowered, people just dont seem to get it yet, I never need overload ever so dont have to suffer a crash and thats on a scrapper with less HPs than a brute anyway. PSI isnt a problem as can build in 30% psi def anyway and cover the rest with shadow meld (yes I know brutes dont get that) the only thing that gives me pause is the sewers in the Apex task force (lets call that 2 minutes of pain and green chugging) and the bugged DE +200% tohit eminators that should have been fixed on day one.

I even have confront to take the AVs, yes you can get overload to low downtime but again I stand by the fact that its unneeded.


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault