Originally Posted by Samuel_Tow
![]() ...what I want is an option to punch him in the mouth, send his glasses flying across the room, put him down on the ground, yell at him and leave him for the police to deal with...
|

Originally Posted by Samuel_Tow
![]() ...what I want is an option to punch him in the mouth, send his glasses flying across the room, put him down on the ground, yell at him and leave him for the police to deal with...
|
I'd like the option for it, yes. It's appropriate to the occasion. Such an option is appropriate for rather a few occasions. Is there something wrong with suggesting this?
|
You seem to be arguing that since the game can now present us with a choice of two or more responses, and text that varies based on those responses, that it (or the creators thereof) should anticipate and implement all possible responses. I am sure that you are intelligent to understand why this is not possible, let alone practical.
|
I had no such desire. I found Aaron to be a rather sad character. Filled with false justifications for his horrific acts. Punching him in the face, doing some other random act of violence to him, is just feeding in to his worldview.
It's harder, but ultimately the heroic thing to treat him well, give him over to the authorities and walk away. I always respect when Police Officers treat suspects like human beings and I expect nothing less of 'heroes'. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
We need a "kick 'em in the jimmies" option, Saint's Row 3 style. Suffering an ungodly level of pain second only to childbirth. Shame they left that out of Street Justice
![]() |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
I'd like to deck him too, it's the same disappointment when we actually don't get to beat up Westin Phipps.
I decided what my character did; anything to the contrary was ignored. The amazing super-power that allowed me to do this is called imagination. |
set up to be likeable and then killed as a morality pet? given one liners that would make diablo cody gag? or having my sexual orientation inexplicably changed? |
The calculated risk of allowing branching dialogue has made a sort of rp xeno's paradox that each option given will make some people more sensitive to smaller variations in the game as presented and tha game as they have conceived, and thus that much less likely to ever actually reach their in-game conception. |
What you imagine has absolutely no currency.
There are two reasons for this. The first is simply that the game is what it is, and gluing feathers on a rat won't make it a swan. If you have to keep mentally editing the text to make it comport to your expectations, or even to make it make sense, you end up in "Click Here To Fight Mobs Land". At which point you seriously have to ask if maybe you might get better entertainment elsewhere. |
The secondary reason is that the devs will take the story in the direction they want, not in the direction you imagined. Sure, most of the time your fanwank isn't going to matter, but if (e.g.) the devs decide to re-use Thiery (yeah, so what if there was an option to kill him, Bobby Ewing was dead too) then you're Jossed. |
You seem to be arguing that since the game can now present us with a choice of two or more responses, and text that varies based on those responses, that it (or the creators thereof) should anticipate and implement all possible responses. I am sure that you are intelligent to understand why this is not possible, let alone practical.
|
I ignored the one-size-fits-all story the devs came up with and wrote my own. I decided what my character did; anything to the contrary was ignored. The amazing super-power that allowed me to do this is called imagination.
|
You seem to want mechanical, coded support for all of your character's decisions
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I dont necessarily disagree with Sam, but i doubt that he or anyone who really makes specific and inflexible back-story for their character will be satisfied for a significant period of time because some other branch that is central to their character is now unfulfilled, so they will be dissatisfied again.
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I want to hit on Mercedes Sheldon.... wait, I think I screwed that one up.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
A short list of NPC's that I would like the 'punch in the face' option for..
Aaron Thiery (yah, he deserves it)
Phipps (actually more of a dangle upside down off of the top of the tallest tower in Grandville)
Peter Themari (at least he admits he's an SOB...still...)
Kelly Uqua (she's had it coming for a long time)
...Just about EVERYBODY in Praetoria...
I disagree. That kind of dry, disconnected type of justice is very rare among the characters I create, pretty much isolated to the eponymous Samuel Tow, and only because he has a mostly clinical mind. But for most other characters? Yeah, they'd be angry, and rightly so, and to be honest, most of them would punch him.
|
Most of my heroes would want to punch him. I don't think most would actually follow through. It's a situation where he needs to be shut up but I'm not sure if getting physical would be quite the right way.
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|