Incarnate power colors.
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I completely understand.
I made a dark/dark scrapper and I was watching a friend of mine playing his fire/fire.
Suddenly I noticed a nice fiery effect on the mobs, they were burning! I asked him what was that and he told me: "It's reactive interface" I said: "Cool, I'll dye mine darkish and rock!" then he said: "You can't dye this one." Really? You can dye all incarnate powers but interface? ![]() "Then don't get it!" yeah.. ![]() But I'm here to ask: Which other interface looks darkish? I don't mind if it's not as good as the dot, or resist debuff, I want it for character concept more than anything else. |
Unfortunately, none of them really match Dark powers.
They all have that Incarnate/Well of the Furies light orange glow look.
Some of them are more subtle than others. Reactive is the only one that looks like fire (I'd say that is the least subtle of the bunch).
I truly wish we could customize those effects as well. They pretty much hard coded visual representation of these powers coming from the well and not something we can freely customize (even Judgment powers have that orange glow as we summon/build-up the attacking power effect).
What I did was I hopped on the Test Server and crafted each of the Reactive Powers and tested them to see what they looked like.
@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"-Dylan
and round up everyone that knows more than they do"-Dylan
I dyed my prehensile hair power!!
@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"-Dylan
and round up everyone that knows more than they do"-Dylan
It's probably because Interface abilities are procs rather than standard powers... and furthermore they don't actually proc an effect on the target, they grant the target a self damage / self debuff power that then triggers. So the target is actually the one doing the effect, not you... it might take code changes to get custom color info passed along to the power that actually creates the effect.
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Actually, a very similar issue is what got Power Customization (in part) held up in the past... figuring out how to get continuing effects that play on an enemy character (i.e. the actual graphics that appear on an enemy when a power effects them) to be colored properly. Obviously, that got squared away. As such, not sure just how hard or easy this would be (standard code rant, blah blah blah).
It's probably because Interface abilities are procs rather than standard powers... and furthermore they don't actually proc an effect on the target, they grant the target a self damage / self debuff power that then triggers. So the target is actually the one doing the effect, not you... it might take code changes to get custom color info passed along to the power that actually creates the effect.
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However, I really don't think those types of effects SHOULD be changeable. I mean, they all have a consistant look because they all come from the same source... like Kheldian powers.
Customization is consistently mentioned as a major reason why this game is good, so it's good sense for the developers to support and expand it wherever they can, regardless of whether it fits with the lore or not. The backstory can stay where it belongs - in the background.
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This
Customization is consistently mentioned as a major reason why this game is good, so it's good sense for the developers to support and expand it wherever they can, regardless of whether it fits with the lore or not. The backstory can stay where it belongs - in the background.
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However, i tend to not notice reactive that often. And who knows how hard it would be to make it customizable.
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@Caucasiafro
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I have to disagree.
Customization is consistently mentioned as a major reason why this game is good, so it's good sense for the developers to support and expand it wherever they can, regardless of whether it fits with the lore or not. The backstory can stay where it belongs - in the background.
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I think that customization should be offered wherever it makes sense to do that. Players' powers are practically all customizable, that is good, they come from the players, and are THEIR powers. But in the case of Villain Patron Pools and Incarnate powers, those powers essentially BELONG to someone else, so it makes no sense to allow them to be customized. The same goes for Khelds and VEATs... their powers come from a distinct source of Lore outside of the player.
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While I understand your position...
I have to disagree.
I think that customization should be offered wherever it makes sense to do that. Players' powers are practically all customizable, that is good, they come from the players, and are THEIR powers. But in the case of Villain Patron Pools and Incarnate powers, those powers essentially BELONG to someone else, so it makes no sense to allow them to be customized. The same goes for Khelds and VEATs... their powers come from a distinct source of Lore outside of the player. |
I disagree with the developers' idea to pigeon-hole the incarnate powers visually.
That's fine that they chose to go a route that had a concise lore aspect, but allowing the adherence to that lore to be a decision on the players' part is a beautiful thing for giving the freedom to the player and allowing them to craft the untold tales within their minds and make those greater connections to the game that they play, vs. following the strict doctrine of how and why they got the new powers.
Seeing that they did go with that storyline direction... they really didn't have to tie it into the visuals as well. It wouldn't take away from adhering to the lore, if there was no visual tie-in. And it takes away from disconnecting from that lore tie-in.
Obviously we disagree!
Opinions are opinions and ours differ on this.

@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"-Dylan
and round up everyone that knows more than they do"-Dylan
I can see your point though... and I would NOT disagree with them removing the "yellow swirly" from the Well graphic that is associated with the powers, entirely... I just don't support it being changeable according to player whim since there IS a visual tie-in.
I made a dark/dark scrapper and I was watching a friend of mine playing his fire/fire.
that's bs... I don't want my dark/dark toon to burn mobs on fire!!
I will not.
Suddenly I noticed a nice fiery effect on the mobs, they were burning!
I asked him what was that and he told me: "It's reactive interface"
I said: "Cool, I'll dye mine darkish and rock!"
then he said: "You can't dye this one."
Really?
You can dye all incarnate powers but interface?
"Then don't get it!"
yeah..
But I'm here to ask:
Which other interface looks darkish? I don't mind if it's not as good as the dot, or resist debuff, I want it for character concept more than anything else.
WARNING!
The post above was made by a brutally honest person. It may contain sarcasm, dark humour, offensive language and typos! Don't lose your time trying to correct my spelling, english is not even my primary language...
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