Model Reconfigure?
Making direct reference to competition games (especially linking to wikis about them) is quite verboten by the forum rules, so don't be surprised when your post gets gutted.
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Game comparisons aside, making any kind of significant alterations to the character models themselves would require adjusting pretty much every single costume piece players have access to, and those adjustments would probably have to be done manually. Some pieces and textures would have to be recreated from scratch. It's also possible that character animations would need to be redone. The amount of work required would be enormous.
@Demobot
Also on Steam
Trust me, I'm aware of the required work. I used to do custom models for Jedi Outcast and Jedi Academy all the time, including weighting the models to the game skeletal structure. So I'm not saying this with disregard as to the process required. I do appreciate the previous posters who made mention of removing the other content.
Regardless, it actually wouldn't be as hard as you may think. Think of where the legs stretch. It stretched toward the upper thigh. It would be similar with the arms. Stretching near the upper part of the bicep to the shoulder. The shoulder can stretch outward, it would also proportionately be able to stretch downward along the axis. I might be talking out of my butt to you, but this is something I've seen done before. If you can apply the same concept to stretching a texture when you increase the length of the leg, you should be able to do the same with the arms.
Honestly, you come off as suggesting "new everything, more of everything." I don't necessarily disagree - I don't think anyone would - but your suggestion is just far too broad to be commented on.
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However, I just feel as though the character creation model has dulled in comparison over the years while everything else improves. I know I'm practically falling on deaf ears as this would require a near complete revamp of the player model, which would be a ton of work....but here's to wishful thinking.
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There comes a point in software application maintenance and development where the only way to get significant improvements would be to basically start over from scratch with, in this case, a new game. You can't really keep "updating" a system forever because no matter how good the patches have been the system eventually suffers from the "house of cards" syndrome and can't take any more. Companies like Microsoft solve this problem by re-creating its Windows OS every few years to take advantage of new technologies - I doubt Paragon Studios would ever have the luxury of re-creating the core of this game like that every few years.
I hope this game still has a few more good years left to it at least. But let's try to be realistic about just how much more improvement can be expected here.
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I'll start off with "I don't disagree, more points to add things would be nice, and yes, is requested often."
However...
Part of what would have to be looked at is just how much work it would take and how badly everything (7+ years worth, existing costumes, the character creator) would break if they updated the base models to have more points. Even if it's *doable,* which I don't know, it may not be "worth it" time/effort/scheduling/money wise (IE, take too long/too many resources.)
I have two things in mind as I say that:
1. Just the little bit of rejuggling of pieces in the menus - not even *touching* the models - that they did this last issue is leading to me having to redo a fair number of characters to find which face they're using "now" and put it back on, at the least - redoing the models would probably turn that into *every* character (and, for reference, I have around 300, so this is *not* a trivial point to me - and the game is designed generally to encourage alts,) and
2. Going for an example of something else that gets requested - giving hands fingers. Sounds like it should be kinda-sorta-simple, but per the devs (most recently on a usteram) it would require not just creating fingers, but redoing (almost) every glove model in the game. And remember, you're not just doing it once, but three times (once for each body type.) What would happen with existing costume pieces? How much work would have to be done to accommodate this?
Now, short term, you can possibly suggest getting the same effect with some add ons. More like the stealth chest piece, for instance. I can see them working on Chest and Shoulder pieces, and more backpacks. Legs, though... I think we'd hit limitations here. They'd probably have to be specific bottom pieces as opposed to something added on there. (Belts couldn't tell you were running/etc to move along with it.)
Wouldn't mind seeing it, but I'd *expect* that to be one of the things pushed off for a "COH 2" if it ever comes around.
Now, before anyone says it... I am WELL aware this has been requested more times than anyone can care to count. Yes, I requesting a revamp of the weights and proportions of the character model. I've gotten irritated after seeing Resistance and PPD members with attachments on their arms, legs, and whatnot. Now, it would be awesome to be able to add add attachments to arms, and legs. It wouldn't be much different than the way Skirts/Kilts are set-up where it loads a new lower torso with it attached. This would load a new lower torso that allows the attachment of such things, and same with the upper torso. Another great thing would be the ability to increase arm length. We can do it with Legs, but not with Arms? Doesn't make sense to me.
However, I just feel as though the character creation model has dulled in comparison over the years while everything else improves. I know I'm practically falling on deaf ears as this would require a near complete revamp of the player model, which would be a ton of work....but here's to wishful thinking.
The character concept I had in ******* so long ago, was similar to the character above. Very similar to Bane from Batman. A war vet who lost his ability to fight and so, joined a military experiment and got hooked on the drug. The cables pumped the drug in to him and increased his size and strength. I know there will be at least one person that will say, "If you enjoy it so much, then go back to said game!" To which I would simply respond that I enjoy this game far more. The only thing that lacks is the character model. Powers and everything are great- but the character model itself is vastly outdated compared to the other updates applied to the game.
-New graphics and lighting
-New structures
-New Powers
-New Events
-New Character screen
-Power customization
-Weapon Customization
...but no update to the character model itself. Again, it's supremely wishful thinking...but here's to hoping.