Elec/Invuln build
Could still use some ideas on this. Thanks all.
Apparently I'm to stupid right now to make an awesome link with a picture and stuff but neverthelss sign the petition! [u]http://www.change.org/petitions/ncso...city-of-heroes[u]
You don't mention what you're aiming for with the build; is it meant to be low cost? Are you up for using the Going Rogue system to unlock villain patron pools? Was there any reason you'd gone for level 30 -KB in Resist Physical Damage when Unyielding gives you that as part of the toggle and those 30 enhancements won't exemplar down that far? Are you open to taking Purple sets? Any reason for taking a taunt?
I'll leave pointers for resistance capping to the Invul experts but I can see a few areas for improvement without having to lose unstoppable, here's a few ideas to play around with:
I'd strongly consider swapping Havoc Punch for Charged Brawl given what I hear about the DPA of each.
You could (inf permitting) replace that -KB enhancement with the Glad Armour +3% def global alongside Steadfast's, which would boost your overall defense. You've only got two pools selected so far so dropping Lightning Clap and Confront would allow you to pick up Maneuvers and Assault for a little extra defense and damage.
It may also pay to look at sets such as Reactive Armor and Titanium Coating for the possibility of bumping your defense numbers up. It's likely you can softcap defense with a few changes to your attack slotting combined with that and some extra powers. I'm not going to mess with your slotting there but the Soul Mastery pool from villain epics will give you Shadow Meld further bolstering defense and if you can live without Super Speed there's no reason with a little rearranging of levels you picked powers at that you couldn't take Vengeance as well. It's situational but Shadow Meld may not be needed alongside that as you'll hit the softcap either way, so perhaps consider another pool such as Leviathan Mastery for a nice panic button power. If you're not keen on villain epics then Blaze Mastery might be the way to go - it'll give you a ranged hold and then either Fire Blast for extra AoE damage or Melt Armor for an AoE -Res/-Def which in turn would make everything around you easier to kill effectively increasing your damage again.
Again, I'm sure there's a more economical way to cap out your resistances and defense which may let you drop Unstoppable entirely and free up even more options but I'll leave that to the guys with a bit more /Invulnerability experience. See if any of these inspire you or give a base to work from.
Shadow Meld set up:
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Frankensally: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(7)
Level 2: Jacobs Ladder -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11)
Level 4: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx(13)
Level 6: Assault -- EndRdx-I(A)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Rchg(17)
Level 10: Thunder Strike -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 14: Maneuvers -- HO:Enzym(A), LkGmblr-Rchg+(34)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 20: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 22: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
Level 24: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(34)
Level 26: Vengeance -- HO:Membr(A), HO:Membr(36), LkGmblr-Rchg+(48)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Kick -- Empty(A)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42)
Level 38: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam(43)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def(43)
Level 44: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 47: Shadow Meld -- HO:Membr(A), HO:Membr(48), HO:Membr(48)
Level 49: Unstoppable -- Aegis-ResDam(A), Aegis-EndRdx/Rchg(50), Aegis-ResDam/Rchg(50), Aegis-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), RgnTis-Regen+(45)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-End%(36)
Level 1: Critical Hit
Level 4: Ninja Run
Leviathan Hibernate set up:
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Frankensally: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(7)
Level 2: Jacobs Ladder -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11)
Level 4: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx(13)
Level 6: Assault -- EndRdx-I(A)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Rchg(17)
Level 10: Thunder Strike -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 14: Maneuvers -- HO:Enzym(A), LkGmblr-Rchg+(34)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 20: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 22: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
Level 24: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(34)
Level 26: Vengeance -- HO:Membr(A), HO:Membr(36), LkGmblr-Rchg+(48)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Kick -- Empty(A)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42)
Level 38: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam(43)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def(43)
Level 44: Spirit Shark -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 47: Hibernate -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(48), Mrcl-Heal/Rchg(48)
Level 49: Unstoppable -- Aegis-ResDam(A), Aegis-EndRdx/Rchg(50), Aegis-ResDam/Rchg(50), Aegis-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), RgnTis-Regen+(45)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-End%(36)
Level 1: Critical Hit
Level 4: Ninja Run
Blaze Mastery route:
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Frankensally: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(7)
Level 2: Jacobs Ladder -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11)
Level 4: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx(13)
Level 6: Assault -- EndRdx-I(A)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Rchg(17)
Level 10: Thunder Strike -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 14: Maneuvers -- HO:Enzym(A), LkGmblr-Rchg+(34)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 20: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 22: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
Level 24: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(34)
Level 26: Vengeance -- HO:Membr(A), HO:Membr(36), LkGmblr-Rchg+(48)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Kick -- Empty(A)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42)
Level 38: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam(43)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def(43)
Level 44: Char -- Lock-Acc/Hold(A), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
Level 47: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg/EndRdx(48), Achilles-ResDeb%(48)
Level 49: Unstoppable -- Aegis-ResDam(A), Aegis-EndRdx/Rchg(50), Aegis-ResDam/Rchg(50), Aegis-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), RgnTis-Regen+(45)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-End%(36)
Level 1: Critical Hit
Level 4: Ninja Run
I never really looked at Invulnerability before. I like Unstoppable, max damage resist to everything except psionic for 3 mins. The crash bites but a lot of the original T9 powers had that drawback. This is what I came up with for your build:
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Here's something I came up with. Put in Spring Attack to have something to alternate with LR as your alpha.
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
You don't mention what you're aiming for with the build; is it meant to be low cost? Are you up for using the Going Rogue system to unlock villain patron pools? Was there any reason you'd gone for level 30 -KB in Resist Physical Damage when Unyielding gives you that as part of the toggle and those 30 enhancements won't exemplar down that far? Are you open to taking Purple sets? Any reason for taking a taunt?
I'll leave pointers for resistance capping to the Invul experts but I can see a few areas for improvement without having to lose unstoppable, here's a few ideas to play around with: I'd strongly consider swapping Havoc Punch for Charged Brawl given what I hear about the DPA of each. You could (inf permitting) replace that -KB enhancement with the Glad Armour +3% def global alongside Steadfast's, which would boost your overall defense. You've only got two pools selected so far so dropping Lightning Clap and Confront would allow you to pick up Maneuvers and Assault for a little extra defense and damage. It may also pay to look at sets such as Reactive Armor and Titanium Coating for the possibility of bumping your defense numbers up. It's likely you can softcap defense with a few changes to your attack slotting combined with that and some extra powers. I'm not going to mess with your slotting there but the Soul Mastery pool from villain epics will give you Shadow Meld further bolstering defense and if you can live without Super Speed there's no reason with a little rearranging of levels you picked powers at that you couldn't take Vengeance as well. It's situational but Shadow Meld may not be needed alongside that as you'll hit the softcap either way, so perhaps consider another pool such as Leviathan Mastery for a nice panic button power. If you're not keen on villain epics then Blaze Mastery might be the way to go - it'll give you a ranged hold and then either Fire Blast for extra AoE damage or Melt Armor for an AoE -Res/-Def which in turn would make everything around you easier to kill effectively increasing your damage again. Again, I'm sure there's a more economical way to cap out your resistances and defense which may let you drop Unstoppable entirely and free up even more options but I'll leave that to the guys with a bit more /Invulnerability experience. See if any of these inspire you or give a base to work from. |
And to answer THIS! I ended up playing tank a lot with this character and it kind of evolved into THIS mess with the kb proc and thunder clap (i was using it as damage mitigation). Glad's are a bit out of my price range, mostly because dropping 2bil on one io's gives me the shivers. Purples, totally. And my aim, def and dmg. If i missed anytthing I'm still asleep.. heh
Apparently I'm to stupid right now to make an awesome link with a picture and stuff but neverthelss sign the petition! [u]http://www.change.org/petitions/ncso...city-of-heroes[u]
Here's an alternative take, in that case. It uses purple sets to boost your damage, accuracy, recovery and recharge rates. As a result it has significantly higher global recharge and near perma-hasten; as a trade off I've changed out Melt Armor for a ranged attack (would go for Fire Ball but that requires dropping another power) and I adjusted the slotting you'd put in to some of the auto powers (no need to four slot those) along with Unstoppable (that fourth slot was giving you 2.5% debt protection and was a waste).
When using Unstoppable/Vegeance you softcap Def/Res (with the exception of Psionic but you're only 0.2% off on Def softcapping there), still a lot that can be done with this build though so by all means continue to tweak:
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Frankensally: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(42)
Level 2: Jacobs Ladder -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11)
Level 4: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam/Rchg(13)
Level 6: Assault -- EndRdx-I(A)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Rchg(17)
Level 10: Thunder Strike -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(23)
Level 14: Maneuvers -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(34)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(27)
Level 20: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 22: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
Level 24: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(34)
Level 26: Vengeance -- HO:Membr(A), LkGmblr-Rchg+(36)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Kick -- Empty(A)
Level 32: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/Rchg(40), LkGmblr-Rchg+(40)
Level 38: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam(43)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def(43)
Level 44: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(45), UbrkCons-Acc/Hold/Rchg(46), UbrkCons-Acc/Rchg(46), UbrkCons-EndRdx/Hold(46)
Level 47: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
Level 49: Unstoppable -- Aegis-ResDam(A), Aegis-ResDam/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), RgnTis-Regen+(45)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-End%(36)
Level 1: Critical Hit
Level 4: Ninja Run
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So this is where my Elec/Invuln is atm.
Lightning clap and Unstoppable are completely ditchable (it's a word) and changing my epic is also on the table.
I'm basically looking for some streamlining. This build need to be survivable and deal lots of damage.
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Frankensally: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7)
Level 2: Jacobs Ladder -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11)
Level 4: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx(13)
Level 6: Super Speed -- EndRdx-I(A)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Rchg(17)
Level 10: Thunder Strike -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 14: Confront -- Zinger-Dam%(A)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 20: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 22: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
Level 24: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(34)
Level 26: Lightning Clap -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(34), Stpfy-Acc/Stun/Rchg(36), Stpfy-Acc/Rchg(36), Stpfy-Stun/Rng(36)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Kick -- Empty(A)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42)
Level 38: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam(43)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def(43), LkGmblr-Def/EndRdx/Rchg(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(48)
Level 49: Unstoppable -- Aegis-ResDam(A), Aegis-EndRdx/Rchg(50), Aegis-ResDam/Rchg(50), Aegis-ResDam/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Heal(45), Mrcl-Rcvry+(46), RgnTis-Regen+(46)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(48)
Level 1: Critical Hit
Level 4: Ninja Run
http://cit.cohtitan.com/sentinel/
Apparently I'm to stupid right now to make an awesome link with a picture and stuff but neverthelss sign the petition! [u]http://www.change.org/petitions/ncso...city-of-heroes[u]