You guys missed one: Mind/Time!


EmperorSteele

 

Posted

So with all the time builds flying around, I see no one's taken a stab at Mind/Time yet. Well I've got one at level 16, playing alright so far... though not having gotten most of my Time powers yet, I'm not sure the best way to go as far as slotting them and thought maybe you guys could look my eventual-build over =)

On the plus side, i got CS perma... though I'm questioning my slotting of various powers (mostly the Time ones). Anyway, here we go:

Hero Plan by Mids' Hero Designer 1.95
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Patricia Ivanova: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize

  • (A) Decimation - Accuracy/Damage: Level 40
  • (3) Decimation - Damage/Endurance: Level 40
  • (15) Decimation - Damage/Recharge: Level 40
  • (23) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (29) Decimation - Accuracy/Damage/Recharge: Level 40
Level 1: Time Crawl
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
Level 2: Temporal Mending
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (3) Doctored Wounds - Endurance/Recharge: Level 50
  • (5) Doctored Wounds - Heal/Recharge: Level 50
  • (7) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (7) Doctored Wounds - Heal: Level 50
Level 4: Levitate
  • (A) Apocalypse - Damage: Level 50
  • (5) Apocalypse - Damage/Recharge: Level 50
  • (9) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (13) Apocalypse - Accuracy/Recharge: Level 50
  • (45) Apocalypse - Damage/Endurance: Level 50
Level 6: Dominate
  • (A) Lockdown - Chance for +2 Mag Hold: Level 50
  • (9) Thunderstrike - Accuracy/Damage: Level 50
  • (33) Thunderstrike - Damage/Recharge: Level 50
  • (33) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (33) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 8: Time's Juncture
  • (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (17) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
  • (17) Pacing of the Turtle - Accuracy/Endurance: Level 50
Level 10: Temporal Selection
  • (A) Healing IO: Level 50
  • (11) Recharge Reduction IO: Level 50
  • (11) Recharge Reduction IO: Level 50
Level 12: Confuse
  • (A) Malaise's Illusions - Accuracy/Recharge: Level 50
  • (13) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
  • (46) Malaise's Illusions - Endurance/Confused: Level 50
  • (48) Malaise's Illusions - Accuracy/Endurance: Level 50
  • (48) Malaise's Illusions - Confused/Range: Level 50
Level 14: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep: Level 50
  • (39) Fortunata Hypnosis - Sleep/Recharge: Level 50
  • (39) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
  • (39) Fortunata Hypnosis - Accuracy/Recharge: Level 50
  • (40) Fortunata Hypnosis - Sleep/Endurance: Level 50
Level 16: Distortion Field
  • (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30
  • (19) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
  • (19) Lockdown - Chance for +2 Mag Hold: Level 50
  • (21) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
Level 18: Total Domination
  • (A) Lockdown - Chance for +2 Mag Hold: Level 50
  • (25) Unbreakable Constraint - Hold: Level 50
  • (25) Unbreakable Constraint - Hold/Recharge: Level 50
  • (27) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (27) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (29) Unbreakable Constraint - Endurance/Hold: Level 50
Level 20: Time Stop
  • (A) Lockdown - Chance for +2 Mag Hold: Level 50
  • (21) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (23) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (46) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
Level 22: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 24: Fly
  • (A) Endurance Reduction IO: Level 50
Level 26: Terrify
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (31) Positron's Blast - Damage/Endurance: Level 50
  • (31) Positron's Blast - Damage/Recharge: Level 50
  • (31) Positron's Blast - Damage/Range: Level 50
  • (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 28: Farsight
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (34) Luck of the Gambler - Defense/Recharge: Level 50
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (36) Luck of the Gambler - Endurance/Recharge: Level 50
  • (37) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 30: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (37) Recharge Reduction IO: Level 50
  • (37) Recharge Reduction IO: Level 50
Level 32: Mass Confusion
  • (A) Coercive Persuasion - Confused: Level 50
  • (34) Coercive Persuasion - Confused/Recharge: Level 50
  • (36) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (43) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (46) Coercive Persuasion - Confused/Endurance: Level 50
Level 35: Slowed Response
  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
  • (42) Defense Debuff IO: Level 50
  • (42) Accuracy IO: Level 50
  • (42) Recharge Reduction IO: Level 50
Level 38: Chrono Shift
  • (A) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
  • (43) Healing IO: Level 50
  • (45) Endurance Modification IO: Level 50
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 44: Energy Torrent
  • (A) Ragnarok - Damage: Level 50
  • (48) Ragnarok - Damage/Recharge: Level 50
  • (50) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (50) Ragnarok - Accuracy/Recharge: Level 50
  • (50) Ragnarok - Damage/Endurance: Level 50
Level 47: Power Boost
  • (A) Recharge Reduction IO: Level 50
Level 49: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (40) Numina's Convalescence - Heal: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (40) Performance Shifter - Chance for +End: Level 50
------------
Set Bonus Totals:
  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 6.5% Enhancement(Confused)
  • 70% Enhancement(Accuracy)
  • 103.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 53.41 HP (5.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 2.75%
  • MezResist(Sleep) 2.75%
  • MezResist(Terrorized) 2.2%
  • 25% (0.42 End/sec) Recovery
  • 38% (1.61 HP/sec) Regeneration
  • 10.4% Resistance(Fire)
  • 10.4% Resistance(Cold)
  • 5% RunSpeed



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-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by Redlynne View Post
Here's a Frankenslot solution I'm looking at for Distortion Field. Turns it into a very "sticky" yet powerful Control power for a Ninja/Time Mastermind.

Level 16: Distortion Field
  • Curtail Speed - Endurance/Recharge/Slow: Level 30
  • Impeded Swiftness - Endurance/Recharge/Slow: Level 30
  • Tempered Readiness - Endurance/Recharge/Slow: Level 50
  • Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
  • Basilisk's Gaze - Chance for Recharge Slow: Level 10
  • Lockdown - Chance for +2 Mag Hold: Level 30

This slotting combination yields a Movement Speed Crash to debuff cap (keeping hostiles within the AoE longer), a Proc chance to Recharge Crash to debuff cap (with this power alone), and a Proc chance to Hold (stack to Mag 4 or 5). This combination should prove to be remarkably effective against higher level hostiles, up to and including +4s.
Note that the debuff multiplier for Controllers is higher than that for Masterminds, but I still fully intend to use this same slotting for my own Mind/Time Controller. I personally would rather use Distortion Field in combination with Mass Hypnosis(!), in which case loading up Distortion Field with Damage Procs would be (somewhat) counterproductive.


It's the end. But the moment has been prepared for ...

 

Posted

hmmm, good suggestion. However, as a Controller, I'm missing significant AoE damage. I'm trying to work around that and trying to get a bit more damage bang-for-my-buck, so to speak. If I'm lucky, enough critters will either get held or die that i can pick off one or two stragglers with little effort. Though I'll have to see how well this works. If the procs don't ever seem to go off, I may try your suggestion and just slow them down to the cap.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

This is a reply to the original post. I am short on time because I have an event tonight I need to attend, but I did a quick review and mock up response build. The original build isn't bad, my revisions are just suggestions, pick and choose what you want to apply.


- You've slotted a lot of Chance for +2 holds. I assume this is a personal style thing. IMO it's overdone a bit but it's sort of up to you. I didn't preserve all of them in my suggested mod below.

- There are a couple of purple sets slotted here. I assume you understand the cost associated, but I just wanted to flag that.

- You will probably want KB protection.

- Some people won't like that you have purples in Mass Confuse and golds in Confuse. It saves a slot though so I'm fine with it, and I rarely find major need for Contagious Confusion in regular Confuse (in fact sometimes I specifically want only one enemy Confused)

- Fly is a personal choice. If you can't just live without it, keep it. I consider it a costume power. Up to you. If you replace it, I suggest Combat Jumping for its ability to slot LotG, +defense, immobilize protection, and low end cost.

- I would take Super Speed over Stealth since you have the pre-reqs anyway. Super Speed is extremely useful for iTrials and even for some of the recent story arcs that have timers that force you to race somewhere quickly.

- I would put a Unbounded Leap Stealth proc in Sprint.

- With the amount of Recharge you have, Time Stop doesn't land much faster than casting Dominate back to back. Unless you plan on exemplaring a lot I would drop TS altogether and throw enemies into the air with Levitate between casts.

- Original build has no single target blast. This will limit damage a lot.

- Choice between Conserve Power and Temp Invulnerability: could go either way.

- Hasten is overslotted for Recharge unless you plan to exemplar a lot.

- There are a few opportunities to grab more defense and recharge. Build below should softcap to Ranged and adds an additional 11 recharge. This actually allows you to one slot Hasten and land exactly at perma Hasten (which you exceed if you go Spiritual, as I would if you keep Conserve Power).

- A couple of powers could sacrifice a little accuracy and stilll be okay because Power Boosted Farsight makes it hard to miss.

- In my model below, you may want to drop one proc from one of your powers and move it to Con Power if you find the recharge is still too long. Another option is to purchase Enhancement Boosters to use on the single slot there.


Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!
Patricia Ivanova: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Levitate -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(3), Apoc-Dmg/Rchg(5), Apoc-Acc/Dmg/Rchg(9)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(9), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(33), HO:Perox(33), Dmg-I(33)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-EndRdx/Rchg(15)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(13), Mlais-EndRdx/Conf(46), Mlais-Acc/EndRdx(48), Mlais-Conf/Rng(48)
Level 8: Time's Juncture -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitDeb/EndRdx(15), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-ToHitDeb(17)
Level 10: Temporal Selection -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(23), Dct'dW-Heal/EndRdx/Rchg(37)
Level 12: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Sleep/EndRdx(23), FtnHyp-Acc/Sleep/Rchg(29), FtnHyp-Acc/Rchg(42)
Level 14: Mesmerize -- HO:Nucle(A), Dmg-I(50)
Level 16: Distortion Field -- ImpSwft-Dam%(A), G'Wdw-Dam%(19), Lock-%Hold(19), NrncSD-Dam%(37)
Level 18: Total Domination -- UbrkCons-EndRdx/Hold(A), UbrkCons-Acc/Rchg(21), UbrkCons-Hold(25), UbrkCons-Hold/Rchg(25), UbrkCons-Acc/Hold/Rchg(27)
Level 20: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(21)
Level 22: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(27), RedFtn-Def/EndRdx(40), Zephyr-ResKB(43)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(34)
Level 28: Farsight -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Mass Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(34), CoPers-Acc/Conf/Rchg(36), CoPers-Conf%(37), CoPers-Acc/Rchg(43), CoPers-Conf/EndRdx(46)
Level 35: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(45)
Level 38: Chrono Shift -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(42), Dct'dW-Heal/Rchg(43)
Level 41: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/EndRdx(42), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50)
Level 44: Slowed Response -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(45)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40)


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Posted

I've got 3 dmg procs in DF on my earth/time and it has helped my damage output quite a bit. I'm able to deal with larger spawns a lot quicker that I was able to before (I'm not using Stone Cages).

If you decide to go Spiritual for your Alpha, you'll be able to have perma Hasten with the base slot and perma CS with 3 slots instead of 4 (using 2 endmod/rech and a rech IO). Something to keep in mind if you wanted some slots for another power.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

My .02:
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

For Chris: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Levitate -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Time Crawl -- TmpRdns-Acc/Dmg/Slow:50(A)
Level 2: Temporal Mending -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(17), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal/Rchg:50(19), Dct'dW-Heal/EndRdx/Rchg:50(21)
Level 4: Dominate -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 6: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(13), CoPers-Acc/Conf/Rchg:50(13), CoPers-Acc/Rchg:50(15), CoPers-Conf/EndRdx:50(15), CoPers-Conf%:50(17)
Level 8: Super Speed -- Zephyr-ResKB:50(A)
Level 10: Mesmerize -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(43), FtnHyp-Acc/Sleep/Rchg:50(43), FtnHyp-Acc/Rchg:50(43), FtnHyp-Sleep/EndRdx:50(46)
Level 12: Time's Juncture -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(25), DarkWD-ToHitdeb/Rchg/EndRdx:50(31), DarkWD-ToHitDeb:50(46)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(34)
Level 16: Distortion Field -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(21), BasGaze-Rchg/Hold:30(23), BasGaze-Acc/Rchg:30(23), Lock-%Hold:50(25)
Level 18: Total Domination -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(27), BasGaze-Rchg/Hold:30(27), BasGaze-Acc/Rchg:30(29), Lock-%Hold:50(29)
Level 20: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(34)
Level 22: Assault -- EndRdx-I:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(36)
Level 28: Farsight -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/Rchg:50(33)
Level 30: Terrify -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(40), Abys-Acc/Fear/Rchg:50(42)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(34)
Level 35: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 38: Slowed Response -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(39), ShldBrk-Acc/Rchg:30(39), ShldBrk-DefDeb/EndRdx/Rchg:30(39), ShldBrk-Acc/EndRdx/Rchg:30(40), ShldBrk-%Dam:30(40)
Level 41: Chrono Shift -- Numna-Heal/Rchg:50(A), Numna-EndRdx/Rchg:50(42), Numna-Heal/EndRdx/Rchg:50(42)
Level 44: World of Confusion -- Mlais-Acc/Rchg:50(A), Mlais-Acc/Conf/Rchg:50(45), Mlais-EndRdx/Conf:50(45), Mlais-Acc/EndRdx:50(45), Mlais-Conf/Rng:50(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 50: Nerve Core Paragon
Level 50: Rebirth Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A)
------------
Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 6.13% Defense(Melee)
  • 4.56% Defense(Smashing)
  • 4.56% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 18% Defense(Energy)
  • 18% Defense(Negative)
  • 3% Defense(Psionic)
  • 18% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 58% Enhancement(Accuracy)
  • 6.5% Enhancement(Confused)
  • 101.3% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 8% FlySpeed
  • 91.56 HP (9%) HitPoints
  • 8% JumpHeight
  • 8% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 4.7%
  • 30% (0.5 End/sec) Recovery
  • 74% (3.14 HP/sec) Regeneration
  • 6.93% Resistance(Fire)
  • 6.93% Resistance(Cold)
  • 8% RunSpeed


@The Gem on Freedumb, Jaded Channel

xXJadedXx
Blame the Healers
Blame Jaded PvP

 

Posted

I wonder if there will be a run on the name Operation Mindtime?

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan