Please Tweak my Toon


EJI

 

Posted

Hello, i'm trying to get my Will/Elec/Pyre a boost in damage without giving up too much defense. I'm currently at 46.1 S/L, 43.9 F/C, 43.2 E/N but none of my attacks are near the cap except Lightning Rod and it is just shy of the cap. I have a beautiful amount of endurance, hp and regen. But it takes a while to clear a mob even with most of my attacks being energy. I use this tank for everything: TF's, +50 content, etc. Any suggestions would be appreciated.

http://www.cohplanner.com/mids/downl...FDEE7FDF12D594

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Posted

I would start with your accuracy. you will live forever, but I don't know how much you are hitting due to the measly 20% kinetic combats are giving you. I also would not be going for so much regen with you luck of the gambler's and such, to free up slots. You are plenty survivable, so regen won't be as much of a factor, and willpower is already good at it. Maybe you could give up some of the lower bonuses for like energy/negative(1.25%) to free up a couple slots for accuracy. You could also go for the Nerve incarnate boost, but that is only good level 45+. You fell into the same trap I used to. I would throw money at a set that was already good. You see the same result I did. You live forever but can't kill... You could solve that by giving up a slot here or there to put an accuracy in a spot you may be lacking. Otherwise it looks awesome.

Oh. Also, I just really started building peeps with sets, but that is what I noticed I would do wrong most of the time. I threw defense at my Katana/Regen scrapper. The only stuff that could kill him, he couldn't kill. Recharge went to my pistol/kin corruptor. he could use Hail of Bullets every group, but couldn't live through the alpha. You through dfense at a set that was mostly survivable anyway, especially on a tank. Most of it was probably not necessary and you sacrificed in spots for more regen on an awesome regen toon. Those are just my observations.


 

Posted

First off on my first observation you really do not need maneuvers, and even if u keep you did not slot for end red it is actually an end hog. Secondly I would get rid of a few slots in health, and QR. There is a few slots opened up for u to use in your attacks for some extra ACC like mentioned above. I usually go with a Mako quad but that is more to personal pref.


 

Posted

Thank you Live & LSK for your counsel, please allow me to explain the whyfors of a couple things. I wasn't worried about the endurance cost of maneuvers with the kind of recovery i was getting and the LotG's were there primarily for recharge sake (and the hitpoints bonus). I was told a willpower toon Had regen but that all the regen in the world wouldn't save me if i was always being hit. So def, hitpoints (thus improving regen), and then damage.

But that being said, i hate, Hate, HATE to miss and it is even worse to tickle my opponents. I have plenty of room to play with in endurance and regen but i am reluctant to give up too much defense. I worked hard to get what defense i have but if it requires losing some to actually hit my foes, so be it.

I have been at the opposite end of this with too few hp and poor def and i could spank my foes but they could turn the tables very easily. What would you suggest in place of maneuvers? I was thinking of adding Jacob's Ladder and skipping fireball for more damage - i've gotten better at using it on another tank. So i will work to improve accuracy and see what provides me with some better damage. Any other thoughts or suggestions?


 

Posted

I am submitting my latest build with some of the tweaks suggested. Let me know what you think.

http://www.cohplanner.com/mids/downl...BFF71F79A5DE6B

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Posted

This would probably closer to a build I would craft for myself. I've changed a few slots around, and changed up a few IOs as well. I've turned on the 4 accolades that give +hp and +end, so that will effect the numbers as well. Take a look and see if this gives you any ideas.

Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Lydia Urthsdotter (Remodel): Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), ResDam-I(5), ResDam-I(5)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(29)
Level 2: Mind Over Body -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), M'Strk-Acc/EndRdx(34)
Level 6: Fast Healing -- Heal-I(A), Heal-I(7), Heal-I(17)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 12: Rise to the Challenge -- Taunt-I(A), Numna-Heal(23), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(25), Heal-I(25)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27)
Level 18: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), M'Strk-Acc/EndRdx(45)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(33), RechRdx-I(33)
Level 24: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 26: Spring Attack -- RechRdx-I(A)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx(36), C'ngImp-Acc/Dmg/EndRdx(37)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rng(39), Mocking-Rchg(39)
Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 35: Tough -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(42)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-%Dam(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 44: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(45)
Level 47: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg/Rchg(48)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/Rng(50), Posi-Dmg/EndRdx(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46), Numna-Heal(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 1: Gauntlet
Level 4: Ninja Run



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I reread what was told me and came up with this build:

http://www.cohplanner.com/mids/downl...A1F70F6B45DC66

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Hmm, thank you Rangle. Your build presents some interesting opportunities and is likely cheaper. You have all given me some things to think about. I will have to play around a bit more. Any thoughts on this build?


 

Posted

first off i would change your mako bite in chain enduction to a mako acc/end/recharge which will give u better acc and do not go over your max dam as it is now. Second in lightning rod i would change your erad to the quad one for 2 reasons 1 to lower end cost, 2 for better acc. I know looking at mids you see your end being not used much but it dose not count in the fact of your attacks. I had the same problem and when I was building a build and thought I was good on end I did not factor in the attacks and was running out of end pretty fast.


 

Posted

This the build i went with:
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Lydia Urthsdotter (Remodel): Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(5)
Level 1: Charged Brawl -- Acc-I(A)
Level 2: Mind Over Body -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(39)
Level 6: Fast Healing -- RgnTis-Regen+(A), RgnTis-Heal/Rchg(7), RgnTis-Heal/EndRdx(7), RgnTis-Heal/EndRdx/Rchg(17)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 12: Rise to the Challenge -- Taunt-I(A), Numna-Heal(23), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(25), Heal-I(25)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27)
Level 18: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Acc-I(21), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(33), RechRdx-I(33)
Level 24: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 26: Spring Attack -- RechRdx-I(A)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), Acc-I(29), Mako-Acc/EndRdx/Rchg(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(37), Mocking-Taunt/Rchg/Rng(37)
Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 35: Tough -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx(40)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43), Acc-I(45)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Char -- Dev'n-Hold%(A)
Level 47: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(45), Numna-Regen/Rcvry+(46), Numna-Heal/EndRdx(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(9), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46)
Level 1: Gauntlet
Level 4: Ninja Run

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http://www.cohplanner.com/mids/downl...5DF63F201CE9E6

I tested this build versus Carnies, Malta, & Arachnos - it shrugged off Malta, ignored the Carnies, and only ran into trouble with 7 Mu and Widows providing support (for the 2 or 3 Tarantula Queens and myriad Banes) and even their debuffs/drains melted when i attacked as i should have - aggressively. I tested my toon against them without using my Incarnate powers and it performed beautifully; with the incarnate powers it was akin to a chainsaw with lightning strikes. I put spring attack in their where i did just to fill a space because i didn't like the other power choices but it added to the mayhem and mitigation.

Thank you very much Live_Wyre, LSK, and Rangle - your assistance was invaluable. Special thanks to Live for counseling me on the thought pattern behind my builds. Rangle - i may very well tweak my build closer to yours as people keep trying to roast me, lol. Thanks, LSK for pointing out what is not revealed on Mids but Oh so true in actual play. You have all given me much to think on as i ponder the other toons i wish to improve. Thank you again!


 

Posted

I think you may have overdone it on the accuracy- you're way over the cap, even vs. +4s.

In MIDs, go to options->configuration->exemping and base values. change the 75 to 39 for base to hit to see your chance to hit +4s.

this may interest you:
http://wiki.cohtitan.com/wiki/Attack_Mechanics

some further food for thought:

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I dropped spring attack for maneuvers. It's tuff to know where to draw the line between def and +hp; pushed mostly for def on this. Recovery is worse, but should still be manageable. 44.8 s/l 44.4 e/n 42.5 f/c, about +100 hp over the last build you posted.

edit to add: accuracy is a bit low vs. +4 critters. much better (capped or close) vs +3s, capped on acc vs. +2s. So this may or may not work for you depending on what diff you tend to play at.


 

Posted

If all the other parts are working well, a touch more accuracy then is needed against +4s isn't necessarily a bad thing. It's also nice to have some "wiggle room" when dealing with to-hit debuffs.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

My question would be, do you need Pyre for concept reasons, because Elec should have enough AoE attacks that you shouldn't need Fireball.

My Elec/ Elec melts through mobs pretty fast with just Lightning Rod, chain induction, and Thunderstrike.

A build like this might be a good alternative:

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(5), Numna-Heal(11), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(50)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(11)
Level 4: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Regen/Rcvry+(34), Heal-I(37)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Super Speed -- Empty(A)
Level 18: Thunder Strike -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dmg/EndRdx(23)
Level 20: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(23), Mocking-Taunt/Rchg(43), Mocking-Taunt(43), Mocking-Rchg(43), Mocking-Taunt/Rng(46)
Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), AdjTgt-Rchg(40), AdjTgt-ToHit/Rchg(45)
Level 24: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(42)
Level 26: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Heal/Rchg(48)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34), S'fstPrt-ResDam/Def+(42)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Lightning Rod -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 44: Physical Perfection -- RgnTis-Regen+(A)
Level 47: Strength of Will -- ResDam-I(A)
Level 49: Resurgence -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)

If you're set on taking Pyre then I'd definitely try to 6 slot fireball by moving it up a power slot by dropping Spring Attack, and taking SoW, or resurgence at 49. 5 positrons + 1 lvl 50 RECH IO is a good option for Fireball.


 

Posted

Greetings! Thank you for your further observations EJI, Rangle And Pep. I was dealing with some RL situations and while i saw your posts, i downloaded the page so i could review once i got back into town, i had no real time to do much more at the time. Having reviewed your builds i am ...curious - if i recall correctly both had a higher to hit and neither went pyre. Your defense is a beautiful thing but the damage was lower (just a bit) and one of you took Jacob's ladder away (which i get, you needed Havok's punch for the KC's). I am looking at all of these builds with interest - perhaps i could go Energy and get focused accuracy, improving my to hit (take THAT you doggone Cimmies!) grab Physical perfection. I need to finish testing my current build against enemy groups for a clearer evaluation to see what i need. Lot's of food for thought and Mid's work. Thank you all, I love what this has done for my toon so far and my thought pattern on builds in general.


 

Posted

In keeping with the above comments i have modified my build to increase defense and to hit with a bonus to hitpoints and endurance recovery. My global accuracy went down by eight points but i have Focused Accuracy....which is actually my main concern. If maneuvers was a concern due to the endurance drain then what of FA with an much higher one? As always your thoughts, comments and suggestions are greatly appreciated.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!
Lydia Urthsdotter (Remodel 2): Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(46)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 2: Mind Over Body -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(39)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 12: Rise to the Challenge -- Taunt-I(A), Numna-Heal(23), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(25), RgnTis-Regen+(25)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(27)
Level 18: Thunder Strike -- Erad-Dmg/Rchg(A), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Dmg/EndRdx(21), Erad-Acc/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Dmg/Rchg(31)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27)
Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(33), RechRdx-I(33)
Level 24: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 26: Spring Attack -- RechRdx-I(A)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), Acc-I(29), Mako-Acc/EndRdx/Rchg(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rchg(46)
Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx(40)
Level 38: Lightning Rod -- Erad-Dmg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Acc/Dmg/Rchg(43), Sciroc-Dmg/EndRdx(43), Sciroc-Acc/Dmg/EndRdx(45)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-Build%(48), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Resurgence -- RechRdx-I(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17), Numna-Heal/EndRdx(45)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 24.25% Defense(Smashing)
  • 24.25% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 18.31% Defense(Melee)
  • 9.88% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 5.4% Max End
  • 35% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 10% FlySpeed
  • 386.5 HP (20.63%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 10.45%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 2.5% (0.04 End/sec) Recovery
  • 98% (7.65 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 15% RunSpeed


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