Just in case there was any doubt...
I know everyone wants to keep talking about the D and rech that Time adds and it is awesome. I just wanna see how it actually performs with a complete build. When I was testing in beta the set had one huuuuge problem with it. Endurance. Even with slotting for end in every power, I could blow through a whole bar in a very short amount of time.
I know everyone wants to keep talking about the D and rech that Time adds and it is awesome. I just wanna see how it actually performs with a complete build. When I was testing in beta the set had one huuuuge problem with it. Endurance. Even with slotting for end in every power, I could blow through a whole bar in a very short amount of time.
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Alpha Cardiac is pretty much a given, and if that's not enough you can always make room in the build for conserve power (Power Mastery, Mu) or even Power Sink (Mu).
I use:
45 - (PB+FS) + FS = Soft Cap with FS toggled on, but PB toggled off.
Example:
PB + FS = 31.98
FS = 19.69
45 - 31.98 + 19.69 = 32.71
So, if the build with FS toggled on, and PB toggled off, the defense value in the totals box is 32.71 or greater, then I'm soft-capped.
For My defender builds it's 32.7, for the corruptor versions it's 37.6. It should be fairly safe to assume 33 and 38 for most any decent build as a quick check.
I won't know until I have a full build together on live for my Fire/Time, but honestly I don't see it being any worse than a high rech Fire/Dark (which I have one of, and is actually more manageable endurance wise than my Fire/Fire/Fire Dom who has T4 Cardiac, Perma-Dom Bluebar refill AND Consume).
Alpha Cardiac is pretty much a given, and if that's not enough you can always make room in the build for conserve power (Power Mastery, Mu) or even Power Sink (Mu). |
I use:
45 - (PB+FS) + FS = Soft Cap with FS toggled on, but PB toggled off. Example: PB + FS = 31.98 FS = 19.69 45 - 31.98 + 19.69 = 32.71 So, if the build with FS toggled on, and PB toggled off, the defense value in the totals box is 32.71 or greater, then I'm soft-capped. For My defender builds it's 32.7, for the corruptor versions it's 37.6. It should be fairly safe to assume 33 and 38 for most any decent build as a quick check. |
Also, damn the build is bind-heavy - already have shift+click for the slow patch, ctrl+click for Ice Storm (I use one after another), H for the heal, V for the ally buff, and I know I'll have keys bound to Farsight and Chrono Shift. Hell she may outbind my mind emp
Also, damn the build is bind-heavy - already have shift+click for the slow patch, ctrl+click for Ice Storm (I use one after another), H for the heal, V for the ally buff, and I know I'll have keys bound to Farsight and Chrono Shift. Hell she may outbind my mind emp
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I've finally gotten around to putting together my beam/time build. I think it works pretty well. Should be defense capped to everything but psi under PB farsight with enough recharge to have all my fun powers ready to fly whenever I want. Oh and that's soft-capped before the ~20% to-hit debuff from Time's Juncture. Temp Invul + Tough puts me at almost 58% S/L resist and under FoN I'm > 60% resist to everything.
Since it's late and I want to make sure I'm not making a mistake, here's how I'm doing my defense numbers.
-no PB active- CJ+Weave+Maneuvers+set bonuses = X
PB Farsight = Y
If X+Y= > 45 then
I am using the lowest defense numbers in my totals window to add together in each scenario (not psi though). Figure if the lowest numbers added are > 45 then I'm covering all my bases.
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(42)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dam%(3), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(34), Achilles-ResDeb%(46)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Rchg(40), Dct'dW-Heal(40)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(39)
Level 8: Disintegrate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(31)
Level 10: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(11)
Level 12: Time's Juncture -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(13), DampS-ToHitDeb/Rchg/EndRdx(13), DampS-Rchg/EndRdx(37), DampS-ToHitDeb/EndRdx(37)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 16: Distortion Field -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(17), BasGaze-Slow%(48), Lock-%Hold(50)
Level 18: Lancer Shot -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(19), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(34)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(40)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(25)
Level 24: Temporal Selection -- Heal-I(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Farsight -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Super Speed -- Empty(A)
Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Dam%(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Slowed Response -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-DefDeb/EndRdx/Rchg(36), ShldBrk-DefDeb(46), ShldBrk-%Dam(50)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 47: Force of Nature -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/Rchg(48), RctvArm-ResDam/Rchg(48)
Level 49: Burnout -- RechRdx-I(A), RechRdx-I(50)
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21)
- Turn PB and Farsight on. Write the value down. (for me it is 26.52) [EDIT: For clarity's sake, I'm talking about the value of the Farsight power itself only for this measurement]
- Turn both off. Note the global value (for me it is 27.6 Ranged, 13.3 all else)
- Add them together. (For me this is 54 Ranged, 39.5 all else)
- If you go with Destiny Tier 4 Barrier, add another 5 for the perma value (now 59 Ranged, 44.5 Ranged).
- The incarnate soft cap is 59, normal soft cap is 45.