Let's talk about the Avatar of Hamidon


Arilou

 

Posted

Quote:
Originally Posted by Captiosus View Post
See - This is what I meant a few days ago when I said that the length, mechanics, and player attitude (towards other players) of Underground is getting a little too WoW-like for my tastes.

Up until Keyes and Underground, you could have pretty much thrown together any group and been successful at MOST of the content so long as you had the basic tank/dps/heal trifecta of some sort. And your "tank" didn't even really need to be a proper tank, it could have been having multiple MMs, or crazy Scrappers or Stalkers.

Maybe I'm just an idealist, but that was always what made this game different than others. No one was sitting on a site like Elitist Jerks with min-maxxing spreadsheets trying to squeeze out the last possible point of healing or damage from the latest Flavor of the Month build. You weren't excluded from a task force or trial because your powerset within your AT was weak compared to others in the same AT or because you decided to take something crazy as a pool rather than a specific powerset. Supergroups didn't keep third party records of player performance and then bench players or specific ATs based on it.

That's not to say there isn't an element of min-maxxing to the game; There very much is, and I've played it like everyone else. But it wasn't prevalent for success as it is in other games, most notably WoW.

With Keyes and now Underground, we have players stacking perceived best group comps, FotM powerset, incarnate and pool builds and excluding other players who don't match particular criteria. That's the same kind of junk that, after years and three expansions of WoW, made me tire of that game and brought me back here. I'd really hate to see it start to become the norm here. "Incarnate trials LFM, must be at least +2, have leadership and/or clarion!".

For a game whose selling point for the last seven years has been the vast choices of powers and appearance options to craft our own hero/villain our own way, making content that causes the playerbase to eschew choice in favor of cookie cutter or required setups to win at specific content is disappointing.

But, as I said, maybe I'm an idealist.
You're not the only one. I have sod all fun when my Bots/Traps MM is made to feel like Antimatters little punching bag when I ran the Keyes. I have yet to run UG, but I'm getting put off by the horror stories.

Not that I approve much of iContent after the Alpha slot anyway...see sig for answers.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Grouchybeast View Post
The difference with CoX, though, is that anyone can create and slot Clarion if they have the time/inclination/bloody-mindedness to grind out all the parts needed for Clarion if that wasn't their first choice, just for the sake of one trial.
Fixed that for accuracy...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Fixed that for accuracy...
It's relatively simple to get the basic clarion, and that's really all you need.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
You're not the only one. I have sod all fun when my Bots/Traps MM is made to feel like Antimatters little punching bag when I ran the Keyes. I have yet to run UG, but I'm getting put off by the horror stories.

Not that I approve much of iContent after the Alpha slot anyway...see sig for answers.
I like Keyes far better than UG on my Bot/Traps... Not really due to mechanics, because they don't bug me too much. But because of the bloody tunnels. Often end up spending most of the trial with no pets out because 24 people + tunnels isn't fun with pets, especially since Desdemona has her legion of pets out all the time [and I usually end up being the one guiding her, stupid fast load time].

I've seen some folks remark on their pets getting confused on AoH and starting to kill leaguemates, but honestly, I don't think that's as big of a deal as folks make it out to be.

But, you also know that I really don't have problems with Keyes , so take that for what it is.


Let's Dance!

 

Posted

Quote:
Originally Posted by Captiosus View Post
See - This is what I meant a few days ago when I said that the length, mechanics, and player attitude (towards other players) of Underground is getting a little too WoW-like for my tastes.
How is my pointing out that Tactics is actually a fairly ubiquitous power an indication that the game is becoming more WoW-like? I'm pointing out that i's actually quite likely that some of the people people assembled for a PuG are going to have a beneficial power for overcoming probably the trial's biggest mechanical challenge. The numbers given were meant to be evidence of that usefulness, not some min/maxing exercise.

Case in point, I have Scrappers and Brutes with Tactics.

I'm not seeing how "it's very common to find people with this helpful power without even trying" equates to "WoW-like". Contrast this with Keyes' "need people with a healing/regen power of some kind".


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
The difference with CoX, though, is that anyone can create and slot Clarion. I think it's one of the cool things about the Incarnate system, actually -- while on the one hand, the trials set up situations that move away from simple tanking and punching, on the other hand we're being given swappable powers that let any combination of ATs tune themselves to fit the task in hand. It allows the challenges to be more mechanically varied, without locking out particular ATs.
This is true, but it also removes the ability for Incarnate slots to help differentiate our characters. If we're all supposed to have a toolbox of Incarnate powers, then we're all basically interchangeable. I hate the way End Game Raid Gear works in other games for exactly that reason, and it's an aspect of modern MMOs I'd rather not repeat here.


Quote:
Originally Posted by Arilou View Post
It's relatively simple to get the basic clarion, and that's really all you need.
I disagree. Tier 3 Destinies provide the all important +1 Incarnate shift. Swapping out for a Tier 1 Clarion has too high an opportunity cost once you've committed already raised a different type.

-D


Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!

Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis

 

Posted

did the trial w/ my main tanker...I think I'll chalk up bad luck to the Infected Extinction War Walker...AoH was just unpleasant, spent half the time confused or dead before it died.


 

Posted

Doesn't Leadership powers affect 255 targets now?


I pulled the trigger. That's right, I did it, in Warburg, with the pistol. - Mista Chains

Everyone know the Tank Archetype get the most drops of all the types. This is because of their "Death Dealing" powers. I call it the front line bonus...but you'll never read this in the wiki - "Rx10"

 

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I think the UG trial is great, its a long hard fight to get to the end and take down AoH.

The reason I will never run it again after four completed runs is the drop at the end, four times through and four common drops. You should only be rolling for rares and very rares after all that work.

A common drop at the end is like a slap in the face, I don't care about the 2 emp merits I have enough of those.

Its not worth it.


Scataloni Volt
Scataloni
Scataloni Tank
Scataloni Arrow
Rad Scataloni

 

Posted

Quote:
Originally Posted by GunnerSam View Post
Doesn't Leadership powers affect 255 targets now?
Leadership only affects teammates (and their pets).


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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i just cant believe I have PermaDOM stacked twice, sometimes 3 times stacked... and I still get confused and need 4 Break Free's.


 

Posted

Quote:
Originally Posted by Teeko View Post
i just cant believe I have PermaDOM stacked twice, sometimes 3 times stacked... and I still get confused and need 4 Break Free's.
That doesn't sound right. It's "only" mag 20.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

In short, what Captiosus said above in his longer post: if certain powers (incarnate or otherwise) are being requested on a regular basis, you're doing it wrong. At least when compared to the rest of the game's design.

To clarify, or to give a disclaimer:

  • The UG trial can be done without copious amounts of Clarion and/or Tactics.
  • It can even be done without chowing on Break Frees (or it's upper tier brethren).
  • Just because a number of people are calling for specifics does not mean everyone is.
But this game has a history of allowing success for hodge-podge teams, and up until recently, those who called for specifics ATs, or discriminated against others, were generally looked down upon. Now, I cannot call anyone calling for extra Clarion/Tactics for an Underground Trial anything other than "logical."

I wholeheartedly agree that these Incarnate-level enemies should be more of a threat than just big sacks of HP with a hard-hitting Brawl attack. In fact, I would be disappointed if they were not. And if there needs to be a gimmick to accomplish that, do it! But...

Give us a way to overcome said gimmick from within the mission.

The BAF's turret system is lethal if you choose to fight outside "the spot" but we have the option to disable it. The Lambda Sector's portal spawns can quickly overwhelm the league, but we have the option to grab temp powers that will close those doors.

The 2 War Walkers in the Underground are tough, no doubt about it. But we get temp powers to take it down the first time, and the second one simply requires that you keep it isolated and stationary in order to manage the Regen Lichen spawns. Neither of those two instances requires anything special from anyone's build. Likewise, the bombs in the tunnels have a ridiculously large blast radius, but as long as we stick close to Desdemona, we're safe.

I hate that confuse for the same reason that I hate the pulse: because there is no way to get around it from within the mission.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.