Kheldian Quality of Life suggestion:


Microcosm

 

Posted

*sigh* I hate toggles now. Every time I shapeshift, toggles go off....retoggle up, 10 seconds gone by.


My suggestion:

All mez right now that break through whatever mez protection you have will suppress all your active toggles. Not de-toggle them, suppress. I suggest that the kheldian shift forms apply a particular form of mez that does not actually mez, but rather simply suppresses toggles. That way the player can hop between forms while maintaining the defences for human form inbetween shifts. The only problem I can see is if the defences still drain endurance while suppressed, however I'm not sure if they do or don't. If they do I'd suggest a further modifier for the forms that reduces their endurance cost to something minimal.


 

Posted

Quote:
Originally Posted by Psiko View Post
*sigh* I hate toggles now. Every time I shapeshift, toggles go off....retoggle up, 10 seconds gone by.


My suggestion:

All mez right now that break through whatever mez protection you have will suppress all your active toggles. Not de-toggle them, suppress. I suggest that the kheldian shift forms apply a particular form of mez that does not actually mez, but rather simply suppresses toggles. That way the player can hop between forms while maintaining the defences for human form inbetween shifts. The only problem I can see is if the defences still drain endurance while suppressed, however I'm not sure if they do or don't. If they do I'd suggest a further modifier for the forms that reduces their endurance cost to something minimal.
So...you aren't actually asking for toggle supressing through mezz (which is already in the game), you're asking for toggles to stay up between forms. You may want to find a way to build your character without worrying about humanform toggles.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
So...you aren't actually asking for toggle supressing through mezz (which is already in the game), you're asking for toggles to stay up between forms. You may want to find a way to build your character without worrying about humanform toggles.
Granted a build without toggles is nice, but still wouldn't be nicer if pool powers worked when transformed?


 

Posted

I've love for the toggles to stay up when using a different form. Charge me the endurance cost for maintaining the toggles (without giving the form any benefit from the toggles) if necessary. It'd be neat.

I can't see a downside to it. Thereby, it isn't going to happen.


 

Posted

This has been recommended several times and I believe nearly everyone supports it. The endurance costs shouldn't be an issue as we used to not have stamina in the forms, but now we do. Either way it would be a huge qol improvement. Hopefully they can implement it when they lower the form animations.


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Posted

Quote:
Originally Posted by Stone Daemon View Post
So...you aren't actually asking for toggle supressing through mezz (which is already in the game), you're asking for toggles to stay up between forms. You may want to find a way to build your character without worrying about humanform toggles.
I'm asking for the toggle suppression to applied to the kheldian shapeshifted forms (lobster and squid) rather than having a tri-form build that has to stop and pop up it's shields every time you choose to utilise another power in another form. You can't tell me what I want because I've just said what I want :P I want my peacebringer to flow between forms rather than stop and "Oh hold on a sec bad guys, let me just put my shields up again."

I know that light form is entirely capable of perma now, but I'd quite like to slot it for end mod/recharge rather than res/recharge and the shields make up the rest of the res up to the cap and just beyond it. Besides, it's a smart idea to utilise the supression mechanic to solve something like this.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
So...you aren't actually asking for toggle supressing through mezz (which is already in the game), you're asking for toggles to stay up between forms. You may want to find a way to build your character without worrying about humanform toggles.
And no, I'm not asking for toggle suppressing through mez, i'm asking for that mechanic to be applied to the shapeshifter forms so that the toggles are merely suppressed rather than detoggled.


 

Posted

Quote:
Originally Posted by Microcosm View Post
This has been recommended several times and I believe nearly everyone supports it. The endurance costs shouldn't be an issue as we used to not have stamina in the forms, but now we do. Either way it would be a huge qol improvement. Hopefully they can implement it when they lower the form animations.

This is the best answer anyone here can give you. We all support it as far as I know, and it's been requested god-knows-how-many times. We do know that the Dev's have been reading our forum lately so it's always good to have more Kheldian players bringing up the concern.


 

Posted

The "problem" with simply suppressing rather than shutting off the (human) Kheldian power toggles (I'm not talking about Pool Powers here) is the endurance cost. While the toggles are suppressed, they're still draining END, because they're ON. That's simply a function of how they're coded (right now).

That could be all changed however if your (human) Kheldian toggles were recoded to have a 0 End/sec cost (or even a minimal/token cost, on the order of Combat Jumping) on the power, and then in the power properties, to apply an END Cost per Activation which then suppresses (along with the power) in Nova and Dwarf forms.

I'm referring specifically to this formulation you see in the properties of Repel in Kinetics:

Quote:
Self:
  • -1 Endurance [Ignores Enhancements & Buffs]
A side effect of doing this however is that we might not be able to Endurance Reduction the cost of running our Kheldian Shields using this workaround.


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Posted

I'm okay with continuing to pay the endurance cost if that is the easier route to take.