Rocker board toggle killer?
I'm pretty sure "Only Affecting Self" still lets you use any PBAoE powers as well, so most of the T9 Blaster nukes, the Scrapper AoEs (woo, jumping in the air and spinning around!), and many others, would still be usable (usable and dealing damage being two quite different things ). They could work around this by setting up a new 'disable' flag... but you're starting to get to the point where it doesn't seem like it's worth the extra effort for a single item.
In the future they might decide to revamp it- say, if they make a whole series of similar temp powers... but, till then, it seems quite a reasonable decision. Retoggling everything might be a pain for some characters, but for a lot that are sub-50 it's not all that bad.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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If they made it so only some power sets could use some powers while using the board that their would be such an outcry by players using other power sets that's best right now to make nothing work for everybody.
But I agree, rather see suppression than toggle off all powers, not just travel toggles like beast and ninja run does.
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I bought it lol but I found out some good info first.
1. If you have a stealth io active and zone that io double stacks and the second stack of it will stay active for the 90 seconds with rocket board active.
2.Hasten stays active while rocket board is active so powers keep recharging faster.
3.Inspirations stay active while rocket board is active, so you can click a breakfree and fly with mez protection.
I love the idea and it seemed to restrictive at first but at a second glance and learning all the info I decided it was worth it.
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Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Some further notes:
* Rocket Board is available at level 2, travels at around 50 mph with no slotting or in-game investment required, and lets you cruise across zones on autopilot while grabbing a bite to eat or whatever. In comparison, Ninja Run / Beast Run isn't available until level 4, requires slotting to get the speed up and is still not quite as fast, and requires considerably more user interaction to navigate around most zones. That said, they're both differently useful, and have very different looks.
* Interestingly, it appears that "suppress all powers" powers don't suppress each other. It's not clear if this is a bug, an oversight, or an unavoidable consequence of the way the power system works; but you can use the Rocket Board to zoom through the new early missions where you're dropped into a Hellions disguise or are "monitoring" the reporter. There may be other interesting situations when having a 50 mph flight power when you're otherwise depowered is useful; I've not explored that aspect much.
Personally, I bought it because one of my new characters is a BR/Time Tech Corr in the general category of "people from the future", and a rocket board accessory is perfect for them while they'd look silly in the Ninja Run pose. (Plus, I bought a block of points to kick up my vet level anyway, so I might as well get some cool stuff.) Besides, how many low-level characters really have that many toggles? I guess if you tend to play a lot of melee types they may have a few, but it's not uncommon to not have any toggles at all until the mid-20s, and those aren't necessarily even critical.
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'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
The majority of low-level characters don't even have toggles, and typically the ones that do aren't going to be relevant during long-distance travel. The few characters that have low-level stealth or mez protection might be an exception, but you can usually just gain some altitude and not have anyone shooting at you in the first place.
Despite the above, people obviously got along without any of the themed pseudo-travel powers for years. The main questions remain whether the convenience of getting around more easily before or without a real travel power is useful to you; and if so which of the them fits your characters thematically. Personally, if I was starting over a la carte, I'd probably pick up Ninja Run and Rocket Board early to cover most concepts and situations; leaving the Jump Pack+Steam Jump and Beast Run options for later if at all.
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Incorrect. They don't have slots of their own, but they most definitely benefit from other enhancements; to get maximum performance out of Ninja / Beast Run, you need to run Sprint (increasing the effective End cost substantially), slot Sprint, slot Swift, and slot Hurdle.
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'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
The powers can be buffed, is the common term.
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They'd have to add another mode "standing on a flying thing" to the game, and duplicate all the animation tables for it, and then make sure adding another one hadn't broken anything, etc. It's highly non-trivial to do. Then they could make new animations (or use the ground ones in some cases). And it wouldn't work for "riding on a flying thing" powers (just in case magic brooms are in our future...) - the game system, as currently implemented, isn't set up to support this sort of thing.
They might eventually be able to suppress powers instead of turning them all off, but that would still require some technical work - although not as much as allowing power activations would.
For the foreseeable future, we're not going to be using powers on rocket boards and friends.
Synchrotron, level 50 Radiation/Radiation Defender
Fighting crime on Champion since 2004