Base Bugs in I21


Acroyear2

 

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Originally Posted by Donoman99 View Post
Well I just submitted a support petition, and then I stumbled on this post. Have the same issue with the Biohazard emblem, but my real issue (which I couldn't find anywhere in this thread) is my base in non-functioning. I can enter it, the upkeep is paid up, but it states that I have no power or control. Anyone else have this issue, or know a way to fix this?

Like I said, I submitted a petition, but after reading this thread, I don't have much hope that the devs will get back to me.

This only affected my base on Protector, and not my base on Liberty.

Thanks.
That issue is common. Basically if your base has been unpaid for and "shut down" for an extended period of time then after you pay your upkeep you'll need to log out of COH completely (as in shut down the program) wait a few and then log back in before power is restored. On the odd occasion that power is still not restored a petition to support will correct the issue pretty quick.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by Kyriani View Post
That issue is common. Basically if your base has been unpaid for and "shut down" for an extended period of time then after you pay your upkeep you'll need to log out of COH completely (as in shut down the program) wait a few and then log back in before power is restored. On the odd occasion that power is still not restored a petition to support will correct the issue pretty quick.
Good to know. Thanks.


Characters/Toons



 

Posted

The biohazards are gone in my base also...now it's just blank.


Justice is my Home!

Check out Mathematicians gone wonky in The Black Theorem (Arc 3608)!

 

Posted

Quote:
Originally Posted by Shocklust View Post
The biohazards are gone in my base also...now it's just blank.
Oh how I hope they keep the items blank or offer a blank and emblem version of each.


 

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Now sees like a great time to clean up and overhaul bases and finally give us updates >_> hint hint devs...


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by Xieveral View Post
Oh how I hope they keep the items blank or offer a blank and emblem version of each.
THIS!!!

Preferably the second so people who want emblems can still have them, but if I had to choose I'd take the blank floor tiles in a second.


"And texting? 'How R U?' Wow! English is just getting its [censored] kicked. In two generations, that's going to be on chalkboards. And do you know what you get from that? You don't get Ernest Hemingway."
- Henry Rollins

 

Posted

Quote:
Originally Posted by Kyriani View Post
While this is the only one I've found so far I imagine others may pop up and this seems like a good time to consolidate them.

Currently in my base the SG symbol on all decorative items that use the SG symbol have changed to the biohazard symbol. No amount of changing SG symbols seems to change the items placed or in the builder. Color changes still work but changing the symbol does not.
All of my SG logo items are blanked now. By changing the logo, I filled the base for my group "Worshipful Company of Blackguards" with banners displaying the letters WCB. All have been blanked.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I've not seen this before (I've not done as much base architecting in the past, the new vertical placement controls brought me around), but I have some items that can't be deleted or moved.

In my entryway, I was working on a two-level scheme, and I used some grey counter blocks as a platform connecting some stair elements.

I was moving some elements around, and now the floating counter blocks cannot be deleted.

If it was some room other than the base entry, I'd delete the room and rebuild fresh, but that's not an option here.

Haven't sent in a support ticket, was curious if anyone else ran into undeletable base items.

Best regards -


Virtue Server-

MA: (All SFMA, all technically long/very long, but all play quickly)

#200411 "Exploding Planet" (I apologize in advance for the final mission, but in all likelihood, the planet will explode.)

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Posted

Quote:
Originally Posted by Fantastic_Foe View Post
I've not seen this before (I've not done as much base architecting in the past, the new vertical placement controls brought me around), but I have some items that can't be deleted or moved.

In my entryway, I was working on a two-level scheme, and I used some grey counter blocks as a platform connecting some stair elements.

I was moving some elements around, and now the floating counter blocks cannot be deleted.

If it was some room other than the base entry, I'd delete the room and rebuild fresh, but that's not an option here.

Haven't sent in a support ticket, was curious if anyone else ran into undeletable base items.

Best regards -
Do you have anything stacked on top of the blocks you want to delete?
and
Have you tried dragging the block to another room, then tried deleting it?


 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
Do you have anything stacked on top of the blocks you want to delete?
and
Have you tried dragging the block to another room, then tried deleting it?
The stackable part might be the problem. I'm so used to stacking things on safes and floor panels that I forget that counters can hold items, and they might resist being deleted.

If that's not the case, I'll try dragging to other rooms.

Thank you very much, Red Valkyria.

Best regards, FF


Virtue Server-

MA: (All SFMA, all technically long/very long, but all play quickly)

#200411 "Exploding Planet" (I apologize in advance for the final mission, but in all likelihood, the planet will explode.)

#144416 "Shadow of Grime Alley"

#161003 "You Don't Know Beanstalk, Jack"

 

Posted

Thanks for the advice. Moving the objects to another room let me delete them.

I am in your debt!


Virtue Server-

MA: (All SFMA, all technically long/very long, but all play quickly)

#200411 "Exploding Planet" (I apologize in advance for the final mission, but in all likelihood, the planet will explode.)

#144416 "Shadow of Grime Alley"

#161003 "You Don't Know Beanstalk, Jack"