corruptor vs blaster vs defender


Kosmos

 

Posted

now that the line between villains and heroes is blurred and power sets overlap, what are the prone and cons of the 3 ranged damage ATs?

to be more specific I'm thinking about making an AoE centric character and was leaning towards fire (I've done ice before and liked it too so it's an option). my original thought was to make a corruptor and pair fire with dark miasma for the mitigation and Tar Patch for -Res, but now I'm not sure and I don't fully understand the pros and cons of the corruptor.


 

Posted

Well essentially
Blaster=Damage
Defender=Support
Corruptor=The happy medium
Thats pretty much it.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

Honestly I'd throw some dominators in there too, which for some reason tend to be forgotten about. They have closer to base blaster damage than a corrupter does.

You want a ranged aoe destruction machine, plant/fire dom is one of the best I've seen at it. You don't even need to take the melee attacks. Throw in fire epic for fireball and rain of fire or go ice epic for ice storm and a full strength sleet.


 

Posted

Quote:
Originally Posted by Papaschtroumpf View Post
now that the line between villains and heroes is blurred and power sets overlap, what are the prone and cons of the 3 ranged damage ATs?

to be more specific I'm thinking about making an AoE centric character and was leaning towards fire (I've done ice before and liked it too so it's an option). my original thought was to make a corruptor and pair fire with dark miasma for the mitigation and Tar Patch for -Res, but now I'm not sure and I don't fully understand the pros and cons of the corruptor.
Well, Blasters don't have as direct a comparison to the other two. They're pure damage and easily outpace either solo and duo (in the general case). On teams the gap in damage isn't so wide as the Corr and Def can multiply the damage output of teammates. So on big teams a Def can effectively add more damage to the team than a Blaster can. Consider this simple scenario:

We have a team of 7 doing 1000 DPS (just to pick a round number - and counting multiple targets hit by AoEs). The team can either add a Blaster that does 250 DPS or a Rad Def that does 100 DPS and can keep AM and EF up for effectively 50% coverage. Call the AM a 5% buff (25% of base, but up only half the time and assuming people are already at 150% of base due to enhancements and other buffs) to team damage output and EF a net 15% buff to damage taken by foes. You get (1000 + 100) * 1.05 * 1.15 = 1328 > 1250 = 1000 + 250.

And the Blaster brings not much beyond the damage output while the Def - or Corr - would bring a lot more besides damage. However, I should add that most 7 man teams already have everything covered, so it may not matter much. That's part of what keeps Defs from being over-powered: Their individual power is greatest in just those situations where their specific contribution is likely to matter the least. While the reverse is true of Blasters: Their contribution is at it lowest in those situations where an individual's specific contribution matters the least.


Now, to the more direct comparison: Corruptors are generally better than Defenders for damage on teams and solo versus hard targets. Defenders are better for buffs/debuffs in all situations. This is a generalization of course. For example, Sonic Blast Defenders tend to do as much damage as Sonic Blast Corrs in most situations because of the higher -Res values, meaning that if you're picking Sonic Blast you're likely to be better off making a Def.

For the specific build you're looking at I can recommend the Fire/Dark Corr. Mine is sitting at 44 right now and will be my next 50. If I had the option to make a Def instead - as will now be the case in I21 - I might have, but probably not (especially since Defs are getting the 1.67s cast time version of Fire Blast with the half-second pause at the end that annoys the heck out of me). The main advantage of the Def is just better -ToHit, and I think a Corr has plenty with Darknest Night, Fearsome Stare and Dark Servant. The key being that Tar Patch is the same for both ATs. So I'd probably stick with the Corr if I had to do it over again, even though I generally prefer Defs.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

As a quick reference, these archetypes' basic ranged damage modifiers look like this:

Blaster: 1.125
Dominator: 0.950
Corruptor: 0.750
Defender: 0.650

Blasters get a damage-increasing inherent, the ability to keep attacking while mezzed, and slightly more hit points than the others... but they're pretty much all about the damage.

Dominators hit pretty hard, and they can get bursts of status protection from their inherent. They're also absolutely top-notch at crowd control, so even though they have weak defenses they're in a good position to be able to dictate the terms of a fight.

Corruptors only hit slightly harder than Defenders on healthy targets and have weaker support values, but their sets offer strong synergy and they have a damage increasing inherent. Scourge is a true multiplier to your damage, making it far stronger than an ordinary damage bonus, but as it only kicks in when foes are injured it can be wasted as overkill on weaker opponents. Bringing a support sets makes you very valuable to teams and depending on your selection you can enjoy significant personal advantages too.

Defenders have poor base damage, but the best possible values for support sets, including for the leadership pool, and this can ramp up your damage. Sonic Attack especially can be a decent offensive set as a result. They get a damage increase (an ordinary one) when solo or in very small teams and an endurance cost decrease in big teams, so they're quite adaptive. They're highly desirable as support, but come with the resulting expectations.


 

Posted

thanks, I didn't realize there was such a strong damage gap between correct and blaster. I already have a plant domain so I think i'm going to stick with the corruptor idea.