Is this build any good?
can you post the mids data set? It will get you more help. Anyway what is your goal for the build? The six slotted with luck of the gambler is a wast of slots, you can take 3 out of anything you have slotted with 6, (put 2 in weave so you get 3 for the hp bonus). I would swap the purples in the snipe to put in blaze and then use the manticores set in the snipe for more recharge. Are you slotting RoA to have it up more often? If not move those purples to Fire ball as it's up more often. That's all I could see from skimming and not knowing what the set bonuses add up to.
Edit: Data link worked for me
Not knowing what you're looking for I made some slotting changes, swapped force for cold mastery to cap s/l defense, you have more recharge, similar damage, and capped s/l defense.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Wow, all the little things I have learned from this! I won't even go over them lol. 3 LOTG? I never thought of that >.
Well you kinda built exactly what i was looking for: Good cap def, perma hasten, good health, and good acc/dam. I think the only thing that bugs me is the 28purples >.
Just random but can I forgo some of the purples for reds maybe? I know the purples are the best though and I dont want to downgrade to much just because of "money."
Thank You a ton for all the tips on the build. I have learned a ton just looking at what you built. I always thought I had to have at least 5 sloted to make a IO worth while -- not true at all.
Do you have the billions to make this build ?
I'm thinking about 5 to 6 billion by looking at some of those IOs ?
Nonetheless your best bet would be range cap hover blaster. Range when available beats S/L cap. Yes S/L is a common component of many attacks, but Since Range is Positional it works against all damage types and not just S/L. I never had an issue especially with EM being out of range or killing mobs before too many reached me.
Further I believe you would still be able to slot some of those purple IOs even going range cap.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
It's not the worst I've seen.
I concur on 6 slotting LotG being a waste of slots. 3 is plenty, maybe 4 if you want the accuracy bonus and can spare the slots.
A little confused as to why you'd slot the purple stun set in an attack. Especially one in which the chance to stun is so relatively low. If you really want to slot Absolute Amazement for the bonuses, pick up Stun instead so the thing the set enhances is actually the reason for taking the power. Slotting Energy Punch for stun is akin to slotting Charged Brawl for end drain: yes, it does do that, butyou'd be better off slotting it for damage. Personally, I'd drop Energy Punch from the build altogether and replace it with Flares.
I would also take Apocalypse (and it's very nice damage proc) and put it in an attack you will use more often, like Fire Blast or Blaze. (I'd slot it in Flares so you can spam it for more chances for the proc to go off). I mean, how often are you really going to use Blazing Bolt?
I concur with plainguy on ranged defense. The vast majority of mezzes that will be aimed at you are ranged, and those that aren't won't be a problem if you're out of range of them.
I know the purples are the best though and I dont want to downgrade to much just because of "money." |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Do you have the billions to make this build ?
I'm thinking about 5 to 6 billion by looking at some of those IOs ? |
I am not to worried about anything but s/l really. I tend to be a stupid blaster and I run and aggro the group to fast. So as they surround me i dont get many ranged hits on me. I dont know if that makes a dif or not on needing the ranged def.
As an overall though i am actually just looking for a good survival rate with amazing attack speed and damage. That would be my overall goal.
Billions aren't so easy to come by. Some players have played this game since the start and couldn't afford a purples & PVP build. If you're willing to put in the time marketeering and/or farming with the proper plans, then you might be able to reach those goals quickly enough, but that's not something everyone has the patience, knowledge or desire for. Levelling up from 1-50, you should come out with 50M, depending on drops along the way. That's a long way from 5B+.
Speaking to the build, some players look at Energy Manip as a blapper secondary, but it's the ultimate ranged secondary in my mind. Single-target melee is WAY overrated for Blasters. I'd stick with ranged defense and go the hover blaster route.
Why ranged defense? You can cut down on melee and PBAOE attacks just by moving, which limits your opponents to ranged attacks and targeted AOEs. The latter are very rare for most opponents, so you can cut down a lot of potential damage through movement alone, channeling remaining damage through ranged defense, which is easy to build for. A lot of heavy attacks also happen to be melee-ranged and few opponents can fly, so a hover blaster with softcapped ranged defense is in pretty good shape.
I've set up a build below, which is pretty inexpensive outside of the Gladiator's Armor 3%. You can get it by running 5 tips per day and cashing in reward merits for alignment merits. If you stick to that plan feverishly and run whatever TFs you can, the Glad Armor can be yours in a couple weeks or so.
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Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Ok so I have taken some of the advice given from these comments and have comeup with this build. Granted this is not "my" build it is B_Nix, plainguy, and ClawsandEffects all combined in a way. What do you all think now? Should this be sufficient to keep me alive while getting me some good damage and recharge?
http://www.cohplanner.com/mids/downl...ECFF0123DFCB22
Thank you streetlight for this build. I took a look at it and actually took some ideas from it, but this is definitly not the build I am looking for. I have three set and I compared this one to all them and didnt really like it comparitively for the blaster I have at this moment.
Going with a ranged defense build on a Blaster seems very cost effective, actually. I found some awesome advice in the Ar/Dev thread that had me come up with a build I love. My nerfed like AR/Dev is now able to solo 8 person spawns, when before she had trouble with single spawns. The build she uses only cost me about three hundred million, give or take. The only expensive ones were Numina's, and a LotG +Recharge.
One tip though, craft EVERYTHING. There's no reason to buy the enhancements premade if you're on a budget. 99% of the time you'll get the recipes + mats for a buttload cheaper.
Okay looked at the new build..
I get the whole 1k damage from inferno. Very nice.
But then what ? You wait 112 seconds to fire it off again ?
I'm sorry I probably just the wrong guy for some of this stuff. I don't get the deal about trying to have the biggest damage attack I can only fire off almost every 2 minutes. Once you fired off that big attack you better hope nothing is alive because your defenses will drop down to half. Though stuff will probably be dead but still.
Overall I cannot see anything technically wrong. Meaning I don't see a heal proc in a limited power like aid self. I don't see things terribly over slotted like before.
Could you get away with maybe 900 dps on inferno, probably. But it's all good if this is your route.
Personally I think your just hooked on this purple is better notion. If I was going to spend billions on a build I would do it on something that can do anything and everything, like a capped brute, tank, scrapper. Instead of being limited. Again not knocking you, part of me is jealous that you can spend this type of game money on this type of build. Hope it serves you well.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Please be harsh lol.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Squishy Altair: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Fire Blast
- (A) Entropic Chaos - Damage/Recharge
- (3) Entropic Chaos - Damage/Endurance
- (3) Entropic Chaos - Accuracy/Damage
- (5) Entropic Chaos - Chance of Heal Self
- (5) Entropic Chaos - Damage/Endurance/Recharge
Level 1: Power Thrust- (A) Accuracy IO
Level 2: Fire Ball- (A) Positron's Blast - Accuracy/Damage/Endurance
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Damage/Range
Level 4: Energy Punch- (A) Absolute Amazement - Accuracy/Recharge
- (13) Absolute Amazement - Chance for ToHit Debuff
- (19) Absolute Amazement - Stun/Recharge
- (21) Absolute Amazement - Endurance/Stun
- (31) Absolute Amazement - Accuracy/Stun/Recharge
Level 6: Rain of Fire- (A) Ragnarok - Damage
- (21) Ragnarok - Damage/Recharge
- (23) Ragnarok - Chance for Knockdown
- (23) Ragnarok - Accuracy/Recharge
- (25) Ragnarok - Damage/Endurance
Level 8: Hasten- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 10: Bone Smasher- (A) Hecatomb - Damage
- (19) Hecatomb - Chance of Damage(Negative)
- (29) Hecatomb - Damage/Recharge
- (29) Hecatomb - Accuracy/Damage/Recharge
- (31) Hecatomb - Accuracy/Recharge
Level 12: Super Speed- (A) Celerity - +Stealth
Level 14: Build Up- (A) Recharge Reduction IO
Level 16: Conserve Power- (A) Recharge Reduction IO
Level 18: Blaze- (A) Devastation - Accuracy/Damage
- (33) Devastation - Damage/Endurance
- (33) Devastation - Damage/Recharge
- (33) Devastation - Accuracy/Damage/Recharge
- (34) Devastation - Accuracy/Damage/Endurance/Recharge
Level 20: Maneuvers- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Endurance/Recharge
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
Level 22: Tactics- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Kick- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Knockdown Bonus
Level 26: Blazing Bolt- (A) Apocalypse - Damage
- (37) Apocalypse - Damage/Recharge
- (37) Apocalypse - Damage/Endurance
- (39) Apocalypse - Accuracy/Recharge
- (39) Apocalypse - Chance of Damage(Negative)
Level 28: Vengeance- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
Level 30: Tough- (A) Endurance Reduction IO
Level 32: Inferno- (A) Armageddon - Damage
- (40) Armageddon - Accuracy/Damage/Recharge
- (43) Armageddon - Damage/Recharge
- (43) Armageddon - Damage/Endurance
- (43) Armageddon - Chance for Fire Damage
Level 35: Weave- (A) Endurance Reduction IO
Level 38: Total Focus- (A) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Knockdown Bonus
Level 41: Repulsion Field- (A) Recharge Reduction IO
Level 44: Repulsion Bomb- (A) Javelin Volley - Chance of Damage(Lethal)
- (50) Javelin Volley - Damage/Recharge
- (50) Javelin Volley - Accuracy/Damage
Level 47: Force of Nature- (A) Impervium Armor - Endurance/Recharge
- (48) Impervium Armor - Resistance/Recharge
- (48) Impervium Armor - Psionic Resistance
Level 49: Assault- (A) Endurance Reduction IO
Level 50: Ion Core Final JudgementLevel 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Core Paragon
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Knockdown Bonus
Level 1: DefianceLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Regenerative Tissue - +Regeneration
- (11) Miracle - +Recovery
- (11) Miracle - Heal
- (13) Numina's Convalescence - +Regeneration/+Recovery
- (40) Numina's Convalescence - Heal
- (40) Panacea - +Hit Points/Endurance
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina