SO MANY Glitches, where to begin?!?
i personally havent noticed anything
as for your problem with falling indefinitely, you need a fly type power (pool or temp) so that you are stationary for the tp to not be interrupted
alternate solution is to self destruct and go to the hosp

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IIRC, /stuck doesn't work if you are too far from the edge of the area you are in and a character that is falling would definitely be too far from the edge.
What happens is that /stuck reads the current location and tries to move you to the nearest valid location a specified small distance away. Since there is no nearest valid location in the middle of the void, it doesn't work. You have to get close to a side, top or bottom. Again, this is just what I recall from an explanation I was given a little over 7 years ago.
Most voids have a floor, it's just sometimes a really long way down. Since you can't die from falling damage, you can wait until you hit bottom and try /stuck again or the Pocket D Teleport that won't work during a fall. Sometimes, but not often, logging out and logging in will also correct it depending on which void it is.
I can't comment on the OP's problems with the Team/League UI disappearing or the Trials since I don't team. I've also not experienced any disconnects.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Just did a Lambda a few hours ago. We started with 16 (then 1 quit 2 minutes in, not DC, but quit [whatever]) then went to 15 then we started having a series of "rolling disconnects." If ANYONE on the remaining 15 (then 14) didn't DC at least once, then that was news to me. I DCed only once, and thankfully it was during a lull between the lab/warehouse and Marauder.
This can't just be on the Freedom server, can it?
Just did a Lambda a few hours ago. We started with 16 (then 1 quit 2 minutes in, not DC, but quit [whatever]) then went to 15 then we started having a series of "rolling disconnects." If ANYONE on the remaining 15 (then 14) didn't DC at least once, then that was news to me. I DCed only once, and thankfully it was during a lull between the lab/warehouse and Marauder.
This can't just be on the Freedom server, can it? |
The devs will not comment on it so it will get fixed like magic hopefully soon because right now its almost unplayable.
Scataloni Volt
Scataloni
Scataloni Tank
Scataloni Arrow
Rad Scataloni
Damn, this is still going on? I really expected a maintenance today to fix whatever it was. Granted, for them to do that they need to know what is wrong, but... wow. Not enthused.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
So NOW it seems I can't even get on the game through the NCSoft Launcher. I can still go directly to the game from the old CoH launcher, but I expect they'll put a stop to that before long.
C'mon NCSoft, what are you doing?
These past 2 days have been the buggiest, glitchiest, disconnecting-est days I've had on CoX in memory.
I DCed on the same mission, at the same spot, 3 times in a row yesterday.
My Team/League UI disappears for several minutes at a time on incarnate trials and I DCed on each trial (Keyes, BAF, Lambda) once, once, and three times respectively.
I fell through a ferry door and just kept falling and falling. My pocket D teleporter didn't seem to work to try and get out of that.
/stuck doesn't seem to work anymore.
Now, I understand that there are many things that the devs have to do to get everything hunky dory for CoH:F to go live...
But, does that include making everything worse on the live servers?
Just a heads up to when things will be back to a standard level of buggyness would be cool...